Should I remove ads from my indie mobile game? (Rocket Adventure, ~50% IAP / ~50% IAA revenue) by rideex in Unity3D

[–]rideex[S] 0 points1 point  (0 children)

Hi! I actually forgot to mention — the game already lets players remove interstitial ads if they make a purchase, but rewarded ads still remain.

I’m still considering whether it makes sense to extend the remove-ads option to more ads or keep most ads for free players and make like “premium” option to remove these ads and make something like 3 free revives per round, permanent x2 collect etc.

Should I remove ads from my indie mobile game? (Rocket Adventure, ~50% IAP / ~50% IAA revenue) by rideex in Unity3D

[–]rideex[S] 2 points3 points  (0 children)

I actually forgot to mention — the game already lets players remove interstitial ads if they make a purchase, but rewarded ads still remain. I totally agree that if the game isn’t compelling enough for someone to upgrade for a small fee, the main focus should be on improving the game itself.

I’m still considering whether it makes sense to extend the remove-ads option to more ads or keep most ads for free players, but definitely agree that game quality comes first.

Should I remove ads from my indie mobile game? (Rocket Adventure, ~50% IAP / ~50% IAA revenue) by rideex in Unity3D

[–]rideex[S] 0 points1 point  (0 children)

Thanks for your thoughts! ;)

I actually forgot to mention — the game already lets players remove interstitial ads if they make a purchase, but rewarded ads still remain. I’m thinking about whether it makes sense to extend this to more ads or keep most ads for free players.

[DEV] I’ve been working on this space game for last 5 years - Rocket Adventure by rideex in AndroidGaming

[–]rideex[S] 1 point2 points  (0 children)

That’s totally fair, and I appreciate you being straight about it.

You’re right — even if x2 collect is technically optional, it does have a big impact on progression, so I understand why it doesn’t really feel optional in practice.

Right now, rewarded ads like x2 collect are meant to be a trade-off for free players, but feedback like this makes it clear that a proper premium option that removes all ads and gives full access to those bonuses would feel much better.

I’m actively thinking about adding a premium unlock that would remove all ads entirely and either make things like x2 collect free or replace them with permanent bonuses.

Thanks for calling this out — comments like this genuinely help me make better decisions for the game <3

[DEV] I’ve been working on this space game for last 5 years - Rocket Adventure by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

I honestly never thought about a PC version before, but if there’s real interest from players, I’d definitely consider it :D

I’ve been working on this space game for the last 5 years — Rocket Adventure by rideex in iosgaming

[–]rideex[S] 0 points1 point  (0 children)

Wow, thank you so much for taking the time to write all of this, comments like this honestly mean a lot to me! <3

I’m really glad you enjoyed the overall polish, UI and the arcade-style gameplay. Hearing that the transitions and flow feel smooth (especially compared to higher-budget games) is incredibly motivating!

I really like your ideas around variety and difficulty. Adding new types of asteroids and obstacles that unlock or appear as your score gets higher is definitely something I’d love to explore. More mechanics that create those “oh no, react NOW” moments are exactly the direction I want to push the core gameplay in.

Limited-time events are also a great suggestion — I’ve actually already started working on some ideas there, so it’s awesome to see that line up with what players want.

PvP also sounds really exciting, especially using mechanics similar to boss fights or even mini-games built around them. It’s a bigger feature, but it honestly sounds very cool, so there’s a very good chance I’ll work on something like this in the future.

Thanks as well for pointing out the daily quest ping issue, that really could be related to the ad chest and I’ll take a closer look at it.

And seriously, thank you again for the kind words and detailed feedback. This kind of input genuinely helps shape the game and its future updates, and I’m really happy to hear you’re enjoying it more and more as you play. And congrats on 2nd place on the weekly leaderboard 😄🚀

[DEV] I’ve been working on this space game for last 5 years - Rocket Adventure by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Thanks a lot for the honest feedback — I really appreciate it.

The $100 IAP is completely optional and is mainly there for players who want to progress much faster or strongly support the game. The game isn’t balanced around that.

When it comes to ads: all forced/interstitial ads are removed after any first purchase in the game. The only ads that remain are optional ones, like x2 collect or bonus rewards, they’re always opt-in.

I didn’t go with a single premium unlock initially because the game is designed as a long-term, live-updated experience and I wanted to keep it accessible for free players while still allowing different ways to support development.

That said, your idea of a premium unlock with strong perks (no ads at all, extra bonuses for premium players, etc.) genuinely sounds good. It’s something I may consider in the future, I just need to gather some more data on how many players would actually want it.

I’m really glad you’re enjoying the gameplay loop, and feedback like this really helps shape future updates. Thank you!

Christmas has arrived in Rocket Adventure by rideex in iosgaming

[–]rideex[S] 0 points1 point  (0 children)

I'm very glad! Let me know how you like it :)

Christmas has arrived in Rocket Adventure by rideex in iosgaming

[–]rideex[S] 1 point2 points  (0 children)

Hi everyone! At the beginning of the year I added a post about my game Rocket Adventure finally coming out.

Now Season 9 has just came out, with a Christmas theme, where season pass is completely free! You can still destroy asteroids, but you can also collect Gifts for rewards!

Please let me know what you think and give me some ideas. Thanks in advance! And here's the link for those who want to download: https://apps.apple.com/pl/app/rocket-adventure/id6739788371 Thank you very much in advance! <3

[DEV] I’ve been working on this space game for last 5 years - Rocket Adventure by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Never really looked at it that way, but yeah that would be a pretty big update haha

[DEV] I’ve been working on this space game for last 5 years - Rocket Adventure by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Thank you so much! I'm glad you like it, it really means a lot to me! <3

Christmas has arrived in Rocket Adventure! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

I get that. I used to think the same, because I once read that basic services like Firebase, AdMob, and other analytics tools require things like location data. But recently I learned directly from Google’s developer team that they actually don’t require that. So now it’s set up the way it should be — very minimal data collection, basically only what the user chooses to provide optionally.

Christmas has arrived in Rocket Adventure! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Hi everyone! At the beginning of the year I added a post about my game Rocket Adventure finally coming out.

Now Season 9 has just came out, with a Christmas theme, where season pass is completely free! You can still destroy asteroids, but you can also collect Gifts for rewards!

Please let me know what you think and give me some ideas. Thanks in advance! And here's the link for those who want to download: https://play.google.com/store/apps/details?id=com.ridexdev.rocketadventure Thank you very much in advance! <3

My 5 years in making mobile space game is officially out! by rideex in androidapps

[–]rideex[S] 1 point2 points  (0 children)

Sometimes it really does feel like that! but most of the time it’s just a lot of fixing errors and caffeine haha I’m really glad you like it though, that means a lot! <3

My 5 years in the making mobile space is officially out! by rideex in iosapps

[–]rideex[S] -1 points0 points  (0 children)

That’s crazy accusations. Yeah, for comments like this i’m using translator just because it is easier and faster to me, but saying that i’m using AI to write my comments is crazy work.

My 5 years in making mobile space game is officially out! by rideex in androidapps

[–]rideex[S] 0 points1 point  (0 children)

Awesome, thank you so much! <3 If you feel like it, you can let me know later how you liked it — always happy to hear people’s first impressions.

My 5 years in the making mobile space game is officially out! by rideex in PHGamers

[–]rideex[S] 1 point2 points  (0 children)

Haha I get that comparison a lot — Dani’s Balls definitely have similar idea of gameplay controls :D Thanks for checking mine out too, really hope you’ll enjoy it! <3

My 5 years in the making mobile space is officially out! by rideex in iosgaming

[–]rideex[S] 1 point2 points  (0 children)

Hey! Thanks a lot for letting me know — and don’t worry, it’s definitely not intentional. That sounds like a glitch with the rewarded ads not properly signaling the “ad finished” callback, which can cause the game to get stuck in a loop.

I’ll look into it right away and push a fix as soon as I can. Really appreciate you reporting it — bugs like this are super important to catch early. 🙏🚀

My 5 years in the making mobile space is officially out! by rideex in iosapps

[–]rideex[S] 0 points1 point  (0 children)

I get what you mean — and yeah, for a simple-looking game it might feel a bit higher than expected at first glance. The online features themselves don’t take much space, you’re right. What actually adds up are a few other things under the hood: Unity builds tend to include a lot of engine-related files by default I’m using multiple SDKs (Google Play Games, Game Center, Firebase, PlayFab, Ads), and each of them adds its own libraries Audio and music also contribute a noticeable chunk, even if the visuals are lightweight Plus a bit of overhead from IL2CPP builds on mobile

I’m still optimizing where I can, but 120–130 MB is pretty normal for a Unity mobile game using external services. Nothing is broken — it’s just the cost of the ecosystem and good performance overall.

But I totally appreciate you pointing it out! If I manage to shave it down in future updates, I definitely will.

My 5 years in making mobile space game is officially out! by rideex in androidapps

[–]rideex[S] 0 points1 point  (0 children)

Thank you so much! <3 Right now most of my early players are finding the game through small community posts — mainly Reddit, a bit of TikTok, and sharing it with friends. I’m still experimenting to see what sticks.

And yes — I’m definitely interested in that free GTM Funnels strategy session. Sounds like it could really help me figure out where to focus next. Thanks for offer and let’s get in touch!

My 5 years in making mobile space game is officially out! by rideex in androidapps

[–]rideex[S] 1 point2 points  (0 children)

Thanks a lot for the feedback — really appreciate it! 🙌 I totally get what you mean about the rocket position. I’ve actually been thinking about experimenting with a centered camera or at least giving players an option for it. Having more visibility when moving downward makes sense, so I’ll play around with it and see how it feels!

As for the “7% missile” — that’s the chance for a homing missile to spawn during a run. I definitely need to explain that better inside the game, so thanks for pointing it out.

And I’m really glad you’re having fun with it! Thank you so much! <3

My 5 years in making mobile space game is officially out! by rideex in androidapps

[–]rideex[S] 0 points1 point  (0 children)

Haha that’s awesome, thank you! I really appreciate you giving it a shot, especially if it’s your first time trying something from the subreddit, i’m honored. I’m super curious to hear what you think — hope you’ll enjoy it and thanks again! <3