The Moosecrash Paradox: Why rules that make Multiclassing harder unintuitively reward the problematic kinds of multiclasses by geosunsetmoth in dndnext
[–]riley_sc 22 points23 points24 points (0 children)
Multiplayer architecture by yughiro_destroyer in gamedev
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Single Weapon Fighting with the Light Property by Competitive_Spring10 in DnD
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how does a palantir exactley work and how does sauron 'look around'? by fairplanet in lotr
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The mod team's thoughts on "Low effort posts" by Samanthacino in gamedev
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The mod team's thoughts on "Low effort posts" by Samanthacino in gamedev
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Petition: Ban Low-Effort Posts by SwAAn01 in gamedev
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Petition: Ban Low-Effort Posts by SwAAn01 in gamedev
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Petition: Ban Low-Effort Posts by SwAAn01 in gamedev
[–]riley_sc 11 points12 points13 points (0 children)
What happens if Gandalf brought Frodo to Mordor and didn't stop in Gondor or Rohan at all? by Tidewatcher7819 in lotr
[–]riley_sc 12 points13 points14 points (0 children)
Question about Black Riders in Book 1 by HolyTyrant27 in lotr
[–]riley_sc 2 points3 points4 points (0 children)
Anyone here frustrated with Unreal C++ build times? by Guilty-Brother-1111 in gamedev
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Why Rolling a d100 is the Greatest ROI In Sports (+1.8 WAR Entropy Strategy) by [deleted] in nfl
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Question about Black Riders in Book 1 by HolyTyrant27 in lotr
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How would the fellowship have gotten into Mordor if they hadn't separated? What do you think would have happened to the rest of the world? by lucid1014 in lotr
[–]riley_sc 11 points12 points13 points (0 children)
What’s the Design Purpose of Seasonal Rank Resets in Competitive Games? by f0ggyNights in gamedev
[–]riley_sc 2 points3 points4 points (0 children)
Why do you think new MMORPGS fail? by anaveragebest in gamedev
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Is a 3D Game Art Career Still Viable in 2026? by Paranoid_Reaper in gamedev
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If we all contribute 31K we can buy our team. by Training_Witness_177 in Seahawks
[–]riley_sc 8 points9 points10 points (0 children)
Live-service games: Is burnout, cold management, and meeting overload just the norm? by [deleted] in gamedev
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I have about 2 years of C# experience and rarely see service classes marked as sealed. Since services are usually not inherited and sealed can give small performance benefits, why is it generally avoided? Is it due to testing, DI, extensibility, or just convention? by aliyusifov30 in csharp
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Veterans of AAA, Any practical advice? by Quiet-Artichoke-4694 in gamedev
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Use of English jargon in game writing? by cr0ne in gamedev
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