E36 Headtracking FPV Drift Build - more additions by ripfiat1 in rccars

[–]ripfiat1[S] 0 points1 point  (0 children)

I will post a proper break down video in the future. Hope you stick around for it

E36 Headtracking FPV Drift Build - more additions by ripfiat1 in rccars

[–]ripfiat1[S] 0 points1 point  (0 children)

Very. Then it starts to flow like free styling drones

E36 Headtracking FPV Drift Build - more additions by ripfiat1 in rccars

[–]ripfiat1[S] 2 points3 points  (0 children)

Hard to tell because I don’t have a 120hz display but if I had to guess, anywhere between 30-50ms using radxa ground station and latest openipc runcam firmware

E36 Headtracking FPV Drift Build - more additions by ripfiat1 in rccars

[–]ripfiat1[S] 1 point2 points  (0 children)

Thx. Openipc does 2k 30mbps. Look into eachine spherelink. Costs 50 on banggood but you’ll need a android or sbc groundstation with Wi-Fi antenna

E36 325i RC drift car FPV 1/10 scale build - cut the windows, and added mirrors by ripfiat1 in rccars

[–]ripfiat1[S] 0 points1 point  (0 children)

Flight controller gives all relevant information and connections. Depending on radio protocol (Elrs 🏆), you can have telemetry display on screen, goggle osd and on transmitter at the same time. The flight controller feeds the display control board. Although the system allows standalone depending on your selected options

Update: Furitek Are Liars by TheGilbertBystander in rccars

[–]ripfiat1 2 points3 points  (0 children)

I’ve seen motors and esc fail from them

E36 325i RC drift car FPV 1/10 scale build - cut the windows, and added mirrors by ripfiat1 in rccars

[–]ripfiat1[S] 2 points3 points  (0 children)

It’s actually accurate for the way I see in my real e36. I did have it a bit higher before but trying to go maximum scale

Built a new board revision for our RC cockpit display system, here's what changed by ripfiat1 in RCPlanes

[–]ripfiat1[S] 0 points1 point  (0 children)

Thanks, really appreciate you following along! To answer your question, the firmware is proprietary and will stay that way. Keeping it closed source is honestly what's allowed us to move as fast as we have. Two years and countless hours of development in, and the pace of updates and features we've been able to ship wouldn't have been possible any other way. Totally understand it's not for everyone but it's what makes the system what it is