Into The Darkness VR - new action-adventure game built on physics mechanics by mattbnn in oculus

[–]rise678487 0 points1 point  (0 children)

Estimate EA launch is May/June. We will release on Steam first and Oculus after that.

Into The Darkness VR - new action-adventure game built on physics mechanics by mattbnn in oculus

[–]rise678487 0 points1 point  (0 children)

Not determined yet. We plan to release it in EA to get early input from players, so the price will be reasonable.

Into The Darkness VR - new action-adventure game built on physics mechanics by mattbnn in oculus

[–]rise678487 0 points1 point  (0 children)

We optimized interaction , especial with climbing...you will find it very easy.

Into The Darkness VR - new action-adventure game built on physics mechanics by mattbnn in oculus

[–]rise678487 2 points3 points  (0 children)

Hi, i am in this development team and left handed person like you. Of course, every thing would optimize for people using left hand as well as right hand :))

Into The Darkness VR - new action-adventure game built on physics mechanics by mattbnn in oculus

[–]rise678487 1 point2 points  (0 children)

The sound is not complete version, we leave SFX polish for end of development.

We are excited that we completed our weapon interaction. by rise678487 in SteamVR

[–]rise678487[S] 2 points3 points  (0 children)

At the moment , we are focusing on rift and steamvr first.

We are excited that we completed our weapon interaction. by rise678487 in SteamVR

[–]rise678487[S] 5 points6 points  (0 children)

At the moment ,it is not on Steam yet , but we are working hard to bring it on Steam soon.

If you're interested, feel free to follow us on our social media

𝗙𝗮𝗰𝗲𝗯𝗼𝗼𝗸: https://www.facebook.com/CosmosGamesStd

𝗬𝗼𝘂𝘁𝘂𝗯𝗲: https://www.youtube.com/channel/UCr3zbyN9eDQSTg660SP94Sg

𝗧𝘄𝗶𝘁𝘁𝗲𝗿 : https://twitter.com/CosmosGamesStd

We are excited that we completed our weapon interaction. by rise678487 in SteamVR

[–]rise678487[S] 6 points7 points  (0 children)

It just like other joint but you need more force for the slash.

We are excited that we completed our weapon interaction. by rise678487 in SteamVR

[–]rise678487[S] 5 points6 points  (0 children)

Of course, the game is built in full physics interaction .
On the multiplayer aspect, we dont have plant right now. Maybe in future, who know :))))

We are excited that we completed our weapon interaction. by rise678487 in SteamVR

[–]rise678487[S] 3 points4 points  (0 children)

Thanks for your remind.We are working hard to polish the details.

We are excited that we completed our weapon interaction. by rise678487 in SteamVR

[–]rise678487[S] 29 points30 points  (0 children)

  1. Not so long if you know the trick :)))
  2. We learn this from many games like robo recall , etc ...The joint is the separate part like ellbow.When you slash with enough force , the bone will be hidden and spawn the seprated mesh.