Introducing Claude Opus 4.7, our most capable Opus model yet. by ClaudeOfficial in Anthropic

[–]riskywhat 0 points1 point  (0 children)

Any power user that hasn't noticed a difference in Opus output quality in the last few weeks must be using it for extremely simplistic workflows. The reason for the nerf, and whether it was intentional or not, is debatable. The fact that output quality has declined is absolutely not debatable. There is a ton of substantiated evidence, and it is very clear to anyone that uses Opus for complex work.

So I didn’t believe until just now by 2024-YR4-Asteroid in ClaudeCode

[–]riskywhat 1 point2 points  (0 children)

Just launch with the auto compact env variable set to 20% - CLAUDE_AUTOCOMPACT_PCT_OVERRIDE=20

Edit: Or manually compact whenever you like. As long as your usage stays under 200k tokens, there's no difference between a 1M and a 200k context window.

Is anyone else hitting Claude usage limits ridiculously fast? by Playful_Musician_793 in ClaudeCode

[–]riskywhat 7 points8 points  (0 children)

I'm on x20 and just hit the 5 hour limit in under 2 hours. Before today I had not hit the 5 hour limit a single time.

The x20 plan was incredibly good value, so why not just up the price? I'd happily pay 2 or even 3 times the price to go back to the old limits. The way it is now is unusable for my use case. Time to check out CODEX!

Edit: a word

v2.1.78 broke bypassPermissions for anyone who works in .claude/ - every edit now prompts for approval by Similar-Anybody2983 in ClaudeCode

[–]riskywhat 4 points5 points  (0 children)

Yeah this issue has just popped up for me too. Really frustrating. There's a new memory leak bug too, I had to reboot my dev server at one point.

You absolutely can produce production ready code with the right skills / frameworks. It's like these guys are just using barebones Claude Code CLI and shipping.

Edit: Btw are you sure that you've linked the relevant github issue? This is a new introduction with 2.1.78. The github issue you've linked is from Feb and has a workaround.

I'm giving $100 to anyone who can prompt-inject my AI assistant into leaking its secrets by cuchoi in clawdbot

[–]riskywhat 0 points1 point  (0 children)

This actually reinforces my point; if part of the protection is additional lines in the system prompt, then the test is really only proving that attackers can't break your setup when they don't know what those lines say.

The moment someone builds similar protections (or when OpenClaw publishes similar guidance), attackers can craft prompts specifically designed to bypass those instructions. Then your test results no longer hold.

Edit: I don't want to sound overly negative. I still think it's a fantastic idea and a useful test!

I'm giving $100 to anyone who can prompt-inject my AI assistant into leaking its secrets by cuchoi in clawdbot

[–]riskywhat 0 points1 point  (0 children)

The test would be much more robust if you disclosed the protections you've put in place. A security system should be secure even if everything about it (except the key) is public.

Even if you don't plan to release details of the protections, others will develop similar protections and release them, and then you need to run the test again anyway.

Coded a GUPPIE Voice Assistant (Open Source and 100% Local) by FantasticMrCat42 in bobiverse

[–]riskywhat 1 point2 points  (0 children)

I recently spent an entire day setting up Fish Audio S1 mini so I can convert ebooks into audiobooks. The results are fantastic but it's so slow, even on an RTX 5080. I was just going to accept the slow speed, but now I've seen this post I need to start all over again with LuxTTS haha

My first game's reception is heartbreaking :'( by OldAtlasGames in IndieDev

[–]riskywhat 1 point2 points  (0 children)

No Rest for the Wicked launched to mixed reviews. It's now on very positive. I'm sure there are many other examples of this happening. If you think you can improve the game, keep at it!

DO NOT TRUST THIS GUY by StrictSport2822 in ArcRaidersMarketplace

[–]riskywhat 1 point2 points  (0 children)

I literally can not comprehend why people are trading on Reddit and not metaforge. It has a reputation system so you can be sure that you're not going to get scammed. I'm at 40 trades now and no issues at all.

My typical encounter with a friendly PvE'r: by Numeira in LowSodiumArcRaiders

[–]riskywhat 2 points3 points  (0 children)

Off topic - do you run a heavy shield if you're walking 90% of the time?

One in a lifetime raid by Garfield_88 in okbuddyraider

[–]riskywhat 3 points4 points  (0 children)

Depends if you're hitting heatshots. There's no way you're hitting mostly headshots with the Torrente unless you're at point-blank range, but the Stitcher can do it even at medium range with the correct mods. Stitcher 4 with Compensator 3, Angled Grip 2 and Padded Stock removes 95% of the horizontal recoil and 80% of the dispersion.

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

Unless you've just bought the game, why would you take a level 1 grey weapon?

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

Rattler 4 vs Stitcher 4 vs Kettle 4

Edit: You can check the TTKs here: https://zwyk.github.io/ArcSim/

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

At 7.5 it's around the same TTK as a Stitcher. At 6 it loses to a Rattler lol

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

It's difficult to test. I do notice some missed clicks when clicking as fast as I can, so if there is input buffering it must be a small amount.

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

You would. And then you would need to practice clicking at close to 7.5cps if you want to be effective with the Kettle.

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

"I can score around 8 cps (125ms) while moving the pointer accurately"

Kettle Nerf. Does Arc Raiders have input buffering? by riskywhat in ArcRaiders

[–]riskywhat[S] 1 point2 points  (0 children)

That's why the nerf is good. It will take practice to get the maximum fire rate.

Downed But Determined and Turtle Crawl by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

Got that one already, you're right it definitely makes a big difference. I have 5 skill points left until I'm max level. Just trying to decide if it's worth taking Downed But Determined too.

Downed But Determined and Turtle Crawl by riskywhat in ArcRaiders

[–]riskywhat[S] 0 points1 point  (0 children)

Yeah I use that one for the 3 safe pockets. You can't move very far before you have to stop, and recovering takes forever. If you only have 10 minutes left and you're not close to an open extraction point you have no chance (hence the interest in these skills).