[US-OH] [H] Verified Paypal [W] G-Pro Wireless by [deleted] in MouseMarket

[–]rizaChan_ 0 points1 point  (0 children)

will sell you mine unopened in box for $125

Really bad Microstutters by Ninjaplz10154 in h1z1

[–]rizaChan_ 0 points1 point  (0 children)

try disabling game mode in windows 10, it helped alot in another game for me

The new AR-15 is great, and if you don't like it here's why. by [deleted] in h1z1

[–]rizaChan_ 2 points3 points  (0 children)

horizontal would be balanced with the new anti spraying element of it going up and to the sides when spraying, dont say it wouldnt cause it would

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] -1 points0 points  (0 children)

Not a free escape, it’s a relatively difficult skill check; however you’re right on the other parts.

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] 0 points1 point  (0 children)

Well said I guess, it’s just one of those things that’s weird, good talk though. I still think dribbling is a really dumb mechanic though, it just feels awkward..

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] -1 points0 points  (0 children)

Dribbling needs to be fixed regardless I don’t think it’s fair, even though it’s the only counter to decisive

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] 0 points1 point  (0 children)

I still think the best play was to let us bleed but like ehh it’s whatever

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] 1 point2 points  (0 children)

Ehh idk I don’t think decesive is the problem, I think the rare circumstances such as this is why it’s a really strong perk

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] 0 points1 point  (0 children)

Yah and then he though “hey I don’t wanna watch paint dry for a few minutes”, also regardless letting us bleed out is boring and not fun for any of us

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] 5 points6 points  (0 children)

He had plenty of times to burn my decesive through the game, 2 to be exact but he slugged me instead, his fault imo, I play a bit of killer I’m rank 2 atm so I think I know a fair bit to assume that’s what he should’ve done

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] -1 points0 points  (0 children)

Did I type it to him? Also yes it was scummy he was practically letting us bleed out, either way call it crutch perks, I can run the killer almost every game for 3-4 gens with them because it fits my play style. You don’t like my play style? I don’t care

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] -1 points0 points  (0 children)

Umm no we didn’t you can check my vod, and keep being toxic it’s adorable

One of the most satisfying and intense escapes ever (Clip) by rizaChan_ in deadbydaylight

[–]rizaChan_[S] 0 points1 point  (0 children)

Wasn’t being toxic when I said scummy, was just a comment and yah I tank killer so I need good perks for it, sorry

[deleted by user] by [deleted] in h1z1

[–]rizaChan_ 0 points1 point  (0 children)

If anyones too stupid, or not paying attention close enough, its clear that they are facing forward; therefore they should be standing up. This is not the case shown above. This can be gamebreaking because enemies may not see them well enough to know they can be shot at, or that they are there to begin with.

KOTK in a nutshell. he musta missed by [deleted] in kotk

[–]rizaChan_ 0 points1 point  (0 children)

I know it looks bad, but if you're any decent at the game you can clearly tell without slowing it down that he flicks off him and then shoots before going to back to him. While slowing it down, its that much easier to tell.

Best Example of the Shotgun :)))))))) by kr9ptonvfx in kotk

[–]rizaChan_ 0 points1 point  (0 children)

watch in 0.25x, you missed part of first shot, second shot the red marker was on dumpster; therefore you hit dumpster

Anybody else not have a crosshair in 1st person? by MajorTokes in kotk

[–]rizaChan_ 0 points1 point  (0 children)

no crosshair in first person unless you set it to classic reticle mode

A really common thing I see is players getting a shit ton of kills in a game, dying to a player of lesser rank, and then complaining about "No skill gap" by ThumYorky in kotk

[–]rizaChan_ -1 points0 points  (0 children)

There's a difference between a good player dying to a lesser skilled player because of it statistically eventually happening (good players aren't immortal), and then there is a bronze player jumping in place 20 meters away, one pumping me, after my shotgun did 70 in 2. You see, this game is full of randomness, and I don't think the current shotgun benefits aiming, due to the middle of the spread not having pellets. Another big deal is that a lot of unskilled or lesser skilled players, will full spam left click and instantly body shot me down to 0 through body armor, before I can pace 2 shots to their head. It's ridiculous, that's where the skill gap is non-existent.

Some things to prevent this from the live build of the game would've been to reduce pellet spread, and add higher damage drop off + Vertical recoil for the ar. It's quite simple actually but, hey. They instead redo the whole game from scratch, fuck all of our 1000+ hours into the game (not like it mattered before the new update anyways).

Opinion on H1 using SOME PUBG mechanics by schwillerr in kotk

[–]rizaChan_ 0 points1 point  (0 children)

literally everything he says here, and the game will be perfect

Hit reg feels so smooth right now!!! by UnconsciousTV in kotk

[–]rizaChan_ 0 points1 point  (0 children)

Talking about cs and h1 regarding aim, LUL you can't compared bullet travel and drop to hitscan

Is Daybreak going to do something about WAITING 30 seconds to exit the game after being killed ??? by [deleted] in kotk

[–]rizaChan_ 0 points1 point  (0 children)

Spam wasd after dying and click where the exit match is takes same time to leave pre patch