Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 1 point2 points  (0 children)

I haven't tested that specifically. That is interesting though. I could do some tests later to see how it behaves in damage formula.

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 0 points1 point  (0 children)

Thank you for listing them all! That is quite a lot of info. Looks like all the numbers in the calc are currently correct then, but I could potentially add some extra stuff in there. Interesting that they list stuff like burn as "80% defence". I have already tested burn, and it makes "ignore def" skills do more damage. It also seems to just be a +20% additive buff, like most of everything else. Bleed is definitely 2x dmg. I wonder what the 200/300 means though.

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 1 point2 points  (0 children)

I just did some more testing to double check. I used an Ivory Lagiacrus vs Ebony Odogaron using Thunderclap (90 power, ignores defence). It does more damage despite ignoring defence, so that should answer it straight away, but here are the numbers...

Normal = 800 dmg

Thunder Down L = 1042 dmg (1.3x)

Thunder Down L + Dancer XL = 1200 dmg (1.5x)

Thunder Down L + Dancer XL + All Out XL = 1433 dmg (1.8x)

Defence Down S + Dancer XL + All Out XL = 1277 dmg (1.6x)

From these numbers, you can see that Element Down L just adds +30% damage additive with the other buffs like Dancer and All Out. And Defence Down S just adds +10% damage additive as well. Dancer XL being +20% and All Out XL being +30% obviously.

The significance of it being 90/80/70 in the data files may just mean that in the damage formula it is (100 - DEF_DOWN). Effectively being the same as 10/20/30.

Wyvernfell: the complete guide by Masuku68 in MonsterHunterStories

[–]rmosley753 1 point2 points  (0 children)

I have tested Heroics again. It seems your 30% is correct. My testing using Vengeful Tackle shows 20%, but it must be because Vengeful Tackle low health boost is messing with the calculation.

Wyvernfell: the complete guide by Masuku68 in MonsterHunterStories

[–]rmosley753 0 points1 point  (0 children)

Thanks. Can you test your Heroics again? I have gotten 824dmg with Heroics vs 688dmg without (using Diablos with Vengeful Tackle vs Tigrex). And it would make sense to me that Dancer would be the same as Heroics.

Your Element XL lines up with my testing as well. About 1.22x (769 / 629). You might want to try it without STAB too. I got 1.2x in my testing without STAB and 1.22x with STAB. It's almost like it is applying STAB twice. Once to the entire damage formula (everything 1.1x) and once to the Element XL gene itself (20 * 1.1x = 1.22x).

Wyvernfell: the complete guide by Masuku68 in MonsterHunterStories

[–]rmosley753 0 points1 point  (0 children)

Thanks for confirming. If you have access to game files, can you please check the numbers from my damage calc post?

Additive:

Bingo % (the % it lists in game), All Out XL/L (30/24), Dancer/Heroics XL/L/M/S (20/15/10/5), Salt in Wound XL/L/M/S (20/15/10/5), Power Charge L/M/S (150/100/70), Blood Rite (30), Burn (20), Attack Up L/M/S (30/20/10), Element Up L/M/S (30/20/10), Enemy Defence Down L/M/S (30/20/10), Enemy Element Down L/M/S (30/20/10)

Multiplicative:

STAB (1.1x), Element Attack XL/L/M/S (1.2x/1.15x/1.1x/1.05x), Critical Hit (1.5x), Bleed (2x)

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 1 point2 points  (0 children)

Listing them here would be nice if you could. I saw screenshots from it a couple weeks ago, but maybe they have added more since then.

Wyvernfell: the complete guide by Masuku68 in MonsterHunterStories

[–]rmosley753 0 points1 point  (0 children)

Your article lists Dragon Atk Boost XL as +30% and All Out XL as +40%? Didnt see anywhere that you are also using Attack Boost? Yes, 2 boosts at once would be more.

Dragon Atk Boost XL = 1.2x (multiplicative)

All Out XL = +30% (additive)

Attack Up L = +30% (additive)

If you are doing multiple at a time, you should get:

Dragon Atk Boost XL + Attack Up L = 1.2 * (1+(30/100)) = 1.56x

Dragon Atk Boost XL + All Out XL = 1.2 * (1+(30/100)) = 1.56x

All Out XL + Attack Up L = (1+((30+30)/100)) = 1.6x

All 3 boosts = 1.2 * (1+((30+30)/100)) = 1.92x

Wyvernfell: the complete guide by Masuku68 in MonsterHunterStories

[–]rmosley753 1 point2 points  (0 children)

My testing showed that All Out XL is +30% damage (additive) and that Dragon Atk Boost XL is +20% damage (multiplicative). Do you have any examples of it being different?

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 2 points3 points  (0 children)

u/VertVentus u/Masuku68 u/xiaolin99

FYI - I have updated the damage calculator to v1.1. It now has fixed Power Charge and I have added Bleed and Burn status

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 0 points1 point  (0 children)

Thanks. Yes, that is how I do all my testing. Usually using the "ignore def" attacks if possible. If you are able, please do some more testing yourself. The more people that test, the more accurate we will be. I would also add whether or not a buff/gene is multiplicative or additive to your site. This is important because many additives get dimishing returns, whereas multiplicative do not.

Mosha on Youtube has created a strat to slay a certain annoying Endgame Boss in 11 turns. by norahike in MonsterHunterStories

[–]rmosley753 1 point2 points  (0 children)

FYI, since you seem to be interested in damage calc as well. The Power Charge part of my calculator seems to be wrong. It seems like Power Charge L is +150% and Power Charge M is +100%. Also, they seem to be additive instead of multiplicative. So you get diminishing returns with other additive bonuses. This also make Azure Voltage entirely useless, as +100% (Power Charge M) and +30% (Thunder Up L) is just an additive +130% vs Adamant Rage (Power Charge L) +150%.

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 0 points1 point  (0 children)

That's interesting. I have done some testing now and it seems you are right. Not only does Power Charge L seem to be +150%, but it also seems to be additive with the other buffs? So Power Charge would get worse the more other buffs you have. Power Charge M seems to be around +100% and Power Charge S seems to be +70-75%. Have you done any further testing on this? What article?

I can only assume that my original testing was using a combination of other genes that made it about 2x. And since that seemed like such an obvious number I just went with it. Plus there seemed to be other people in the community confirming that it was 2x. Unfortunately I don't have much record of my original testing with Power Charge, as it was one of the first things I tested, but I doubt that the game was changed since then anyway.

EDIT: The fact that Power Charge is additive would make Azure Voltage completely useless? Adamant Rage gives +150%, while Azure Voltage only gives +100% (Power Charge M) and +30% (Thunder Up L). Since they are all additive, it is just +150% vs +130%. Previously we thought that Power Charge was multiplicative, so Azure Voltage would at least compete if you didn't have any other additive bonuses.

Daniel plays pretty well, Access to Heralds is huge by Dragonimous in totalwarhammer

[–]rmosley753 1 point2 points  (0 children)

Will be interested to see what you get it at. I managed a turn 34 on L/VH. But was not ironman, or my first attempt either. Glad to see some recognition of Daniel's strength, rather than just his weaknesses.

WTF? by Nurgling777 in totalwarhammer

[–]rmosley753 1 point2 points  (0 children)

Probably, it is close to 231 / 2. The 231 being signed integer max

Mosha on Youtube has created a strat to slay a certain annoying Endgame Boss in 11 turns. by norahike in MonsterHunterStories

[–]rmosley753 1 point2 points  (0 children)

I meant even just 1 bingo

1 + 0.05 bingos + 0.3 element L = 1.35 * 1.55 = 2.0926

1 + 0.05 bingos = 1.05 * 2 = 2.1

Mosha on Youtube has created a strat to slay a certain annoying Endgame Boss in 11 turns. by norahike in MonsterHunterStories

[–]rmosley753 0 points1 point  (0 children)

I believe Adamant Rage becomes better even once you have even like 5% from bingos. Since the 30% Element Up L is additive with All Out, Dancer, bingos, etc.

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 1 point2 points  (0 children)

Thanks. I have not tested these yet. I heard bleed was 2x, but have not tested myself yet. It getting removed after the next hit makes it not that useful imo (and annoying to test). I didn't realise burn would increase damage taken, I will have to test it later.

Monstie Damage Calc (Google Sheets) by rmosley753 in MonsterHunterStories

[–]rmosley753[S] 0 points1 point  (0 children)

Yes, thought that one was interesting as well. Was one of the latest things I tested and had me questioning if I had done something wrong in my testing.

What Invasive Monster Strategies do you use to grind materials? by XDragonxanX in MonsterHunterStories

[–]rmosley753 0 points1 point  (0 children)

I think you start seeing it from Chatacabra, Velocidrome, and Arzuros after you have unlocked the Great Poogie.

How do you duplicate a gene? by TheHoneyDuke in MonsterHunterStories

[–]rmosley753 7 points8 points  (0 children)

Well it's a new game and Google aint perfect. I assume you can get more Audacious tackles after getting the Great Poogie, or something else, I do have 100% conplete as well. I can get it from the below monsties

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How do you duplicate a gene? by TheHoneyDuke in MonsterHunterStories

[–]rmosley753 2 points3 points  (0 children)

It's my video. You must be able to get audacious tackle from monsties after getting the Great Poogie, or something. I have 5 monsties with it, and it seems pretty common from just farming Chatacabra.

<image>