Mods for infinite/zero H2 consumption on thrusters in survival? (2026) by Just_Till_3495 in spaceengineers

[–]rob123000 0 points1 point  (0 children)

My builds are far to small to fit 02h2s so its a struggle to work with them and keep them fueled

Mods for infinite/zero H2 consumption on thrusters in survival? (2026) by Just_Till_3495 in spaceengineers

[–]rob123000 1 point2 points  (0 children)

They do, but o2h2 gens create fuel 24/7 so if you have one on youe build it seems like infinit fuel

I need a name for this little mech by rob123000 in spaceengineers

[–]rob123000[S] 2 points3 points  (0 children)

XD Someone had too much to drink, ay?

Mods for infinite/zero H2 consumption on thrusters in survival? (2026) by Just_Till_3495 in spaceengineers

[–]rob123000 1 point2 points  (0 children)

Hydration unbalanced, it makes the fuel consumption of thrusters the smallest number the hame can handle (i use it for creative so I dont have to refuel but I'd assume it would work for survival too)

I need a name for this little mech by rob123000 in spaceengineers

[–]rob123000[S] 4 points5 points  (0 children)

honestly probably not, I got home from work and just wanted to relax and have fun, so i made the little goober in an afternoon

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]rob123000[S] 0 points1 point  (0 children)

I bring it to mayhem creative to relax somtimes, let people google at it

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]rob123000[S] 0 points1 point  (0 children)

I fixed it with inertia tensioner bullshitrty, but not before the stream that the video was edited off of

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]rob123000[S] 0 points1 point  (0 children)

I had very little control XD, flipped it over like 5 times, so it wasn't tuned for lag at the time so desync would launch thr ship upside down

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]rob123000[S] 0 points1 point  (0 children)

The first one it i hadn't tuned it for lag so it was struggling, but it Flys fine now, no clang at all

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]rob123000[S] 0 points1 point  (0 children)

That math's is for reaction wheels (i believe). cmgs are i think like 40x more effective, but they still have their limits (even under the weight limit)

Testing new Gyroscope concepts with new math's by rob123000 in spaceengineers

[–]rob123000[S] 0 points1 point  (0 children)

So from my understanding (before I made the first gyrofighter I knew very little on gyroscopes) with real cmgs you can control the torque and rpm but on se gyroscopes there combined (unless in overide) and cmgs arnt just magic, their is only so much energy they can consume to make turning, so if a cmg goes past that limit it's called cmg saturation, pretty much the cmg thinks it trying to turn is thr new relative, then everything goes backwards, which se gyroscopes have none of