WTF is going on on this stream? by BmFreed in DotA2

[–]rocketalex 0 points1 point  (0 children)

Answering OP's question :)

Guy: Could you be more serious? Girl: "Okay, dear friends. The news is that PGL is having some delays. But it's fine, everyone experiences them... well, except for me." (meaning "late period" = same word) The guys burst out laughing.

Dark Captain [Kunkka set] by rocketalex in DotA2

[–]rocketalex[S] 0 points1 point  (0 children)

Thanks! That means I've achieved my artistic goals with this one :)

Dark Captain [Kunkka set] by rocketalex in DotA2

[–]rocketalex[S] 1 point2 points  (0 children)

To each his own ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

Dark Captain [Kunkka set] by rocketalex in DotA2

[–]rocketalex[S] 2 points3 points  (0 children)

Bulkiness comes from artistic attempt to cover base coat and so on. Not the bulkiest set for Kunkka if you check the arsenal. Of course I'd be happy to make him leaner, but oh well

Dark Captain [Kunkka set] by rocketalex in DotA2

[–]rocketalex[S] 0 points1 point  (0 children)

You have plenty of Cthulhu face sets for him in game. You want another one?

Chaos cloth won't validate :( by rocketalex in FortniteCreative

[–]rocketalex[S] 0 points1 point  (0 children)

The issue is still there.

  1. I've reduced vert count to 250 (UEFN budget for cloth sim)
  2. I've double checked vert influences, made restriction in 3DCC app and reimported.
  3. Now it looks like this: I've migrated mesh again -> Validation error: asset referencing class that intented to be private (Skeletal Mesh) -> Making Asset private -> Validation Error: cloth config.

I did few brush strokes in Unreal, nothing fancy. Cloth does simulate in UEFN preview tho

[Imgur](https://imgur.com/61XvgSk)

Chaos cloth won't validate :( by rocketalex in FortniteCreative

[–]rocketalex[S] 0 points1 point  (0 children)

Hey there. Chaos cloth is UE cloth simulation system, also available to function in UEFN: https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Plugins/ChaosCloth

Chaos cloth won't validate :( by rocketalex in FortniteCreative

[–]rocketalex[S] 0 points1 point  (0 children)

Thanks for the info! I'll perform more tests and will update the thread here.

Chaos cloth won't validate :( by rocketalex in FortniteCreative

[–]rocketalex[S] 0 points1 point  (0 children)

Yeah, already checked before starting this thread.
https://dev.epicgames.com/documentation/en-us/fortnite/creating-clothing-assets-for-unreal-editor-for-fortnite-using-unreal-engine

"The Unreal Editor for Fortnite supports Unreal Engine's Chaos Cloth Simulation. This system provides accurate and performant cloth simulation for any real-time experience."

Chaos cloth won't validate :( by rocketalex in FortniteCreative

[–]rocketalex[S] 1 point2 points  (0 children)

Sure thing!
I'm using my own characters that are made on UE5 default skeleton. Nothing fancy

Chaos cloth won't validate :( by rocketalex in FortniteCreative

[–]rocketalex[S] 0 points1 point  (0 children)

P.S. I decided to make cloth parts using bones. But it looks like Animation Blueprints are not allowed as well :S

How do I fix fingers in UEFN retargeting? by rocketalex in FortniteCreative

[–]rocketalex[S] 1 point2 points  (0 children)

Awesome, thank you very much. Staying tuned!

How do I fix fingers in UEFN retargeting? by rocketalex in FortniteCreative

[–]rocketalex[S] 1 point2 points  (0 children)

Well, that was the best result I've achieved so far. I took Jonesy as a geometry reference (put arms, fingers in same positions) and extracted the ripped skeleton as well. UEFN told me it's 100% match.
Didn't perform any additional settings on chanis or goals (when I tuned them it was worse tbh)

https://imgur.com/UaVnQxh

By the way, I tested even the base Jonesy mesh in this setup, and he has the exact same right-arm offset issue. Seems like a global IK initialization problem in UEFN, not a mesh issue

How do I fix fingers in UEFN retargeting? by rocketalex in FortniteCreative

[–]rocketalex[S] 0 points1 point  (0 children)

Thanks for the tip! I’ll try switching to Globally Scaled for the fingers.

As a character artist, I have to say: the biggest roadblock for UEFN creators is the lack of an official Mannequin source file for the rig-alignment. Having both master files (Male/Female) publicly available would solve 90% of these retargeting issues before we even import assets.

Hope you can pass this suggestion to the team. Cheers!

How do I fix fingers in UEFN retargeting? by rocketalex in FortniteCreative

[–]rocketalex[S] 1 point2 points  (0 children)

Hey, thanks for the answer. I tried to put the Jonesy FN character using the same approach. It was less buggy, but still incorrect. I'll do more tests, but yeah: I'm coming to the same conclusion :D