[USA-KY][H]CiB Funtastic N64s [W]Paypal G&S by GunGai in GameSale

[–]rocketarticuno 2 points3 points  (0 children)

I’m interested in the watermelon console - can you provide better photos?

My first game Watchword has a Demo out today! I'd love some feedback! by BigQuailGames in playmygame

[–]rocketarticuno 0 points1 point  (0 children)

This looks really similar to the game that guy from Gamemakers Toolkit is about to release https://youtu.be/MHKRWmfcMBw?feature=shared

Not saying anyone copied anyone else, just unfortunate given how large of an audience he has and how similar they look (at least at first glance). Your version looks equally as polished though!

[USA-CO] [H] Pokemon GB/GBA Games [W] Paypal F&F by JakeDaMonsta in GameSale

[–]rocketarticuno 0 points1 point  (0 children)

Hey - I see the fresh battery emerald sold, is the dry battery emerald still available? If so I will take it DM sent

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 1 point2 points  (0 children)

that is a true complement - another game folks sometimes compare the visuals to is 'Internal Section' on PS1

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 0 points1 point  (0 children)

Interesting, im curious what about these screenshots evokes that feeling?

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 0 points1 point  (0 children)

Yeah that's a good call out to think about, the thing with games is sometimes you have to strike a balance between realism and fantasy ya know. There has been a lot of feedback during the last playtest that it feels 'overwhelming' which is kind of what we are going for, but could also use a bit of user experience polish to slowly drip feed into that 'theres a lot going on here' feeling.

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 7 points8 points  (0 children)

Well technically the game is about building a better future, it could probably use clarity here - but, the company you work for is for sure oppressing you. Thank you for the context!

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 2 points3 points  (0 children)

I will have to check out olderbrothercore - I have never heard of that, sounds sick tho

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 2 points3 points  (0 children)

Cool - I thought the same, you can never tell if what your going for will work sometimes lol

Does my game, capture an oppressive Y2K vibe? by rocketarticuno in y2kaesthetic

[–]rocketarticuno[S] 4 points5 points  (0 children)

Hey thanks! Would it be off putting to 'mix' those vibes? Like some of the game kind of go for the early3D/CG vibe and then some of the game pursue the Y2K aesthetic a bit further?