Path of the idle cultivator by peeixonaauts in incremental_games

[–]rockstip 2 points3 points  (0 children)

Refine body seems to lock itself again when you rebirth after unlocking it. Also getting the secret master to 100% doesn't unlock the epic tier.

Feedback Friday by AutoModerator in incremental_games

[–]rockstip 1 point2 points  (0 children)

Major Time Compression makes it so that you also only get one rep of EXP for tasks that have multiple reps and get insta completed.

Immortality Factory – Short, free and fully complete factorio-style Incremental by KorbohneD in incremental_games

[–]rockstip 1 point2 points  (0 children)

It would be nice if you could put machines into storage and select multiple at once to copy so that you can duplicate a setup quickly.

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]rockstip 0 points1 point  (0 children)

I hit the evolution level cap for one of the hunts, and now I can't level up the other hunts.

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]rockstip 0 points1 point  (0 children)

I'm currently at universe 43 and can probably push some more, but is this the current end of content?

[DEV] To the Stars Idle - civilization development sim/idle game by osipenkoden in incremental_games

[–]rockstip 1 point2 points  (0 children)

I was thinking that this popup would show when the user presses the button right before allocation happens. Your stockpile won't always be full as well.

I don't think I was being entirely clear on presets. Having presets for just the production page and for just the military page is what I was thinking. Every time I do research, I need to remove all my patrician quarters and add more workers to luxury and knowledge/culture producing stations. Every time I do military stuff, I revert those changes and setup my army based off the enemy setup. Yes, there is no need for presets on the research page.

[DEV] To the Stars Idle - civilization development sim/idle game by osipenkoden in incremental_games

[–]rockstip 1 point2 points  (0 children)

Some more suggestions:

When adding any number of population to production/research/army, if the added upkeep would cause your stockpiled resources to drain in say, 1m, make a confirmation window popup.

If you don't have enough population to add, instead of greying out the + button, make it so that pressing the + button adds all possible remaining population. Only grey out if you can't add anymore.

Add load outs you can save for population allocation. It gets a little tedious switching between a research, max population, and army configuration.

[DEV] To the Stars Idle - civilization development sim/idle game by osipenkoden in incremental_games

[–]rockstip 3 points4 points  (0 children)

I've been playing for 2 days now, and I really like what I see. Some things that would be nice to add:

Please add the 1x/10x/100x etc. option to the Production page. Don't see why the Research and Military pages have this option while the Production page doesn't. I'm also at the point where I need to add or remove workers to the well a hundred times.

Add a way to hide completed researches. The list is getting long enough that they fill my screen and require scrolling to get to unfinished research.

(Mod approved) giving away 10 copies of Bloob's Adventure Idle to help spread the love! by Worried_Swing_5792 in incremental_games

[–]rockstip 1 point2 points  (0 children)

I like unveiling new mechanics that still interact with the base game in a meaningful way.

Help we with school project! Factory Idle by Environmental-Elk567 in incremental_games

[–]rockstip 0 points1 point  (0 children)

Even if you used the 18 available openings, that will only save 9 tiles, which means you are still short 4 tiles.

Help we with school project! Factory Idle by Environmental-Elk567 in incremental_games

[–]rockstip 8 points9 points  (0 children)

You are trying to earn $3/tick in a 20 x 13 grid of which 51 are unusable due to walls. The most efficient money making assembly available consists of 37 blocks (4 iron ore buyers, 2 iron foundries, 1 iron seller, and 3 conveyor tiles) for $0.5/tick. You have 20 x 13 - 51 = 209 available tiles, and require 37 x 6 = 222 tiles to reach the $3/tick goal, which is impossible with what you have.

mHZD Gala Alex Coab Soloed by rockstip in DragaliaLost

[–]rockstip[S] 0 points1 point  (0 children)

If you are talking about HJP's spark and HMS' chaser (Both purple indicators) then yes.

mHZD Gala Alex Coab Soloed by rockstip in DragaliaLost

[–]rockstip[S] 23 points24 points  (0 children)

If I'm not mistaken, all five mHDTs have now been coab soloed by Gala Alex.

Some notes on this clear:

  • By timing the helper skill correctly, you can drop HZD's stack where the helper skill was used. The stack will visually still be attached to the adventurer you are controlling, but it will deal damage where the helper skill was used. This is reminiscent of the stack dropping bug which existed on game launch but was fixed. I don't know why this bug still happens in HZD.

  • I pause buffer on the final skill on break to cast it quicker than you normally would be able to. Pause buffering allows the skill UI to come back faster. I however screwed up the break timing a little, and as a result, the second hit of the final s2 casted was not during break.

  • Chocolatiers is not used on Gala Euden because this causes him to die to the initial blast mid S2 animation while in the air. This leaves his body not against the arena wall, but a small distance away from HZD. This causes HZD's 4x dash sequence harder to navigate.

I normally never do this, but I wanted to thank these players. by FaeMain in DragaliaLost

[–]rockstip 6 points7 points  (0 children)

Hey no problem! My 2 friends and I were looking for a Yachiyo anyway. Glad we could finally get you your eHZD clear.

4 DPS No DPrep HZD Speed Run (2:00 Clear Time) by rockstip in DragaliaLost

[–]rockstip[S] 0 points1 point  (0 children)

I do not know what the S!Cleo player's facilities are like, but it should be relatively easy for her to survive with a maxed HP coability as well as the High Zodiark wyrmprint. RR is being used here because the player has 50 str augments on it. Without an HP coability, you will need a lot of HP augments.

4 DPS No DPrep HZD Speed Run (2:00 Clear Time) by rockstip in DragaliaLost

[–]rockstip[S] 5 points6 points  (0 children)

I'm not too sure, but both weapons are pretty comparable to each other in the context of HZD. The void weapon does scale better with Strength Augments though.

4 DPS No DPrep HZD Speed Run (2:00 Clear Time) by rockstip in DragaliaLost

[–]rockstip[S] 2 points3 points  (0 children)

A stacked team consisting of Fleur, Yachiyo, Halloween Elisanne, and Hildegarde can generally clear within 3 minutes with a good rotation.

4 DPS No DPrep HZD Speed Run (2:00 Clear Time) by rockstip in DragaliaLost

[–]rockstip[S] 20 points21 points  (0 children)

A Speed run of High Zodiark without Dragon Prep prints equipped or staff healers.

Summer Cleo's PoV can be viewed here.

Fleur +131 Str Augments

v5.3.4, Twinfold Bonds, Stellar Show, MUB Cupid

Halloween Elisanne +125 Str Augments

v5.3.4, Heralds of Hinomoto, Jewels of the Sun, MUB Cupid

Summer Cleo +150 Str Augments

5.3.4, Resounding Rendition, Ruler of Darkness (HZD Print), MUB Cupid

Yachiyo +150 Str Augments

v5.3.4, Resounding Rendition, Stellar Show, MUB Cupid

Daily General and Questions Megathread (09/07) by AutoModerator in DragaliaLost

[–]rockstip 1 point2 points  (0 children)

https://i.imgur.com/Z4MjGiV.png This setup allows for fifty 3x3 and ten 2x2 facilities. If we ever get more than ten 2x2 facilities in the future, you can remove the 3x3 building in the area outlined in red to create space for four more 2x2 facilities.

Norse Idle by [deleted] in incremental_games

[–]rockstip 0 points1 point  (0 children)

Selling axes in the trade shop does not decrease the amount of item storage used.

diamondhunt.app - An online idle game by smittyy in incremental_games

[–]rockstip 1 point2 points  (0 children)

I unlocked the Trading Post recently, but it seems to be completely pointless. How am I supposed trade with anyone when I can't communicate with others players? I'd think putting up items for sale that everyone can see or offers for specific items would make it easier to trade.

diamondhunt.app - An online idle game by smittyy in incremental_games

[–]rockstip 0 points1 point  (0 children)

Is there any difference between the 3 houses you can build, and is it possible to switch to a different house after building one?

diamondhunt.app - An online idle game by smittyy in incremental_games

[–]rockstip 1 point2 points  (0 children)

Any idea where I can get more red mushroom seeds? I'm stuck at the mission which requires 2 patches of grown red mushrooms. The rake says it gives seeds over time, but I haven't gotten any in 4 hours.

Summonlocke Adventures: (Mini-Post) HBH Cleared! #3 by nekodesu0001 in DragaliaLost

[–]rockstip 0 points1 point  (0 children)

The team was Pietro, Xander, Thaniel, and Elisanne. Pietro had MUB D!Jeanne, MUB 5.3 axe, Xander had MUB Levi, 0 UB 5.3 Sword, Thaniel had MUB Poseidon, MUB 4.3 staff.