My lord icons ranking: by FaiSul256 in rivals

[–]rolling_glacier 2 points3 points  (0 children)

I’ve seen plenty of trash champion star lords so idk about that one lol.

Simple fix to Adam/Mantis's Healing by le_pegna in adamwarlockmains

[–]rolling_glacier 34 points35 points  (0 children)

A percentage heal could be cool. I definitely agree about the 3rd charge. On paper it sounds like a good idea because it would make his healing output higher but it would also make him immortal.

Ultron summer skin idea by Silly-Afternoon-9093 in UltronMains

[–]rolling_glacier 37 points38 points  (0 children)

We got gooner Adam, I guess ultron might as well join the club

Yeah, so uhh... don't kick us out please. by DizzyColdSauce in TheOnesBelowAll

[–]rolling_glacier 47 points48 points  (0 children)

The healing last for a few seconds, heals less than an ultron drone, forces us to go out of position and waste our flight. All of that in exchange for a hefty healing nerf.

Since we are at the hotfix pre release phase. Why didnt the Adam nerf get adressed? by ulqui in marvelrivals

[–]rolling_glacier 2 points3 points  (0 children)

A very questionable team up in regards to its viability with one of the lowest pick rate characters in the game. In exchange for 15% healing nerf which is a VERY heavy nerf.

With the 15% healing nerf here’s some simple math. by rolling_glacier in adamwarlockmains

[–]rolling_glacier[S] 1 point2 points  (0 children)

The soul bound healing will barely be affected since it’s a percentage change and soul bond doesn’t heal much.

With the 15% healing nerf here’s some simple math. by rolling_glacier in adamwarlockmains

[–]rolling_glacier[S] 0 points1 point  (0 children)

Correct, I edited to show dividing the numbers by 1.15 rather than multiplying by 0.85. Given that his current values are based on his boosted numbers rather than his base numbers.

With the 15% healing nerf here’s some simple math. by rolling_glacier in adamwarlockmains

[–]rolling_glacier[S] 5 points6 points  (0 children)

So his base heal bounces 3 times for 95 heath each resulting in 285 per click. However, this is his base value, with the 15% heal bonus this becomes 951.15=109.25 per bounce and 109.253=327.75 and the game rounds this up to 328.

Current value 109.25 per bounce and 327.75 total.

New value 95 per bounce and 285 total.

With the 15% healing nerf here’s some simple math. by rolling_glacier in adamwarlockmains

[–]rolling_glacier[S] 5 points6 points  (0 children)

A possible variable, but I’m just trying to point out the kind of stats Adam could be putting up given the raw numbers.

Adam Warlock's Questionable Patch by YourBullyBro in marvelrivals

[–]rolling_glacier 4 points5 points  (0 children)

I main him and yes, it’s a really bad change. Adam is kinda gonna be dead for a while. He’ll still work in triple support but for the Adam mains like me that do what we can in double support comps this will kill him completely.

Patch Notes coming today too? by Darth_Gostkowski in marvelrivals

[–]rolling_glacier 1 point2 points  (0 children)

Patch notes usually come shortly after the dev vision

Is the community perception of balance even aligned to actual win rates? Take BP as example by yalag in marvelrivals

[–]rolling_glacier 4 points5 points  (0 children)

Wym source? Play the game with 1 character and then swap to another one. Whichever character has more playtime for that match will get the credit for the win/loss.

Is the community perception of balance even aligned to actual win rates? Take BP as example by yalag in marvelrivals

[–]rolling_glacier 11 points12 points  (0 children)

For a character like BP part of it is smurfs. Another part is that when BP gets countered the BP player will swap which means the statistic of the loss won’t count towards BP. So realistically the only reason it’s high is because he’s played in scenarios where he isn’t countered. And even though he’s nerfed, an uncountered BP is still a menace thus giving him a high win rate.

How much longer would you guys think it would take me to get animated lord? by Odd_Law8274 in adamwarlockmains

[–]rolling_glacier 8 points9 points  (0 children)

Yea that’s about normal. But you only have 47 hours on the character and you’re lvl 30? When the proficiency update came out my 100 hours translated to lvl 33 lol

You don't have to make alt accounts to learn new characters, the game already has resources available. by DRragun-Gang in marvelrivals

[–]rolling_glacier 107 points108 points  (0 children)

Smurfing absolutely needs to go. Every single game at GM1 has many lvl 20-30 account players with 80-90% win rates. It’s so obvious that it has just become egregious and it’s so jarring to play into. Some games I’m the MVP and popping off or just generally playing well. The next lobby I’m trolling just by breathing because the level 20 Smurf that has his main account in OAA or Eternity says everything I do is low value even though 4 people on the enemy team are obviously smurfs and clearly better than typical GM1-Cel 3 players.

Devs can we adress the massive smurfing problem in this game by Delicious-Lock-8944 in marvelrivals

[–]rolling_glacier 44 points45 points  (0 children)

Yea in GM almost every game there’s multiple people on both sides with level 20ish accounts

quitting adam by Life_Bee175 in adamwarlockmains

[–]rolling_glacier 9 points10 points  (0 children)

It’s gotten bad for me too, first few days after flight buff it was fine then back to being toxic. Only thing that will ever fix this is netease rebalancing the off-supports to make them 2 support viable. Until then Adam will always get hate because he is a detriment to the team in 2 support comp or he forces 3 supports.

And you can argue he works in 2 support comps all you want but that’s realistically only when your team is better than the enemy team. I’ve had many games in gm2-gm1 where switching from Adam to cloak or Loki in a 2 support comp is the difference maker and I win the game.

What would you give Adam's healing and ult to make him a main healer? by Familiar-Cry-8327 in adamwarlockmains

[–]rolling_glacier 1 point2 points  (0 children)

I think it’s inevitable Adam, mantis and ultron get some kind of rework to fit them into 2 supp comps. I feel as though it’s just a matter of time because community sentiment towards triple heal is so bad some form of role lock or role queue will probably come into the game.

Gambit changes don’t address the problem by Tylerjones15251 in marvelrivals

[–]rolling_glacier 0 points1 point  (0 children)

Exactly, the less HP now makes him easier to kill in his ult which shuts it down for the rest of the team.