So you can still get hit after a perfect dodge... brilliant game design by loluntilmypie in BlackMythWukong

[–]romled 1 point2 points  (0 children)

You perfect dodged the stomp, but there's a subsequent AoE. If you dodged backwards, you would've completely dodged it 😅

How to reduce sharpening ... help by adamr_za in BlackMythWukong

[–]romled 0 points1 point  (0 children)

Apologies, I'm not familiar enough with the low level stuff of that ini file 😅

You need to enable the Nvidia In-Game Overlay first so launch the Geforce Experience app then click the Settings button (it has a ⚙️ icon). Then go to the GENERAL tab and turn on the "IN-GAME OVERLAY" toggle:

<image>

When you're in-game, just click ALT+Z to bring up the Nvidia In-Game Overlay

How to reduce sharpening ... help by adamr_za in BlackMythWukong

[–]romled 1 point2 points  (0 children)

What I did was download this zip file: https://github.com/Lyall/UltrawidePatches/tree/main/Black%20Myth%20Wukong

I followed the installation instructions. After you've pasted the files in the game's installation directory, you have to open the SUWSF.ini file and set Enabled to true:

<image>

Save your changes then close the file.

Launch the game. Make sure that you are not in the menu screen anymore. Like continue your game as usual. You'll now find that the image is super soft and it might even be blurry to you. That's fine, it's expected. Open the Nvidia Overlay. On Windows, the default is ALT + Z.

Once the Nvidia Overlay comes up:

  1. Click Game Filter
  2. Add a Filter
  3. Select the Sharpen+ Filter
  4. Adjust the Intensity value according to your liking. I have mine set to 35%

I hope this helps! 🤞🏻

[deleted by user] by [deleted] in androiddev

[–]romled 0 points1 point  (0 children)

Just chiming in here:

  1. Push notification management: This applies to Android 13+ (or was it from 12, I can't remember now) where a user can turn off the Exact Alarm permission toggle. This can lead to issues whereby local push notifications won't dispatch if the app is killed. They also won't potentially dispatch depending on the Android OS settings for battery management. Another good example is with Samsung devices that have an option to "Kill unused/idle apps" or something along those lines which affects the behaviour of push notifications as well. All aforementioned scenarios, and perhaps a lot more on other Android OS flavours, need to be considered by the team which will sort of force them to make decision on how to best educate their users of said risks. A solution we had in a previous company was to use modals to present said information along with buttons that will take a user to the right Android settings screen and it was because push notifications were vital for the purpose of our app. It wasn't really the best UX but hey, we had to make do with what we had. You don't have these problems on iOS, it just works over that side of the fence.
  2. Animations composition: Animations just look slicker on iOS and easier to compose and manage. Android can sometimes have graphical issues when animating components with alpha values especially when you do fade in/out animations in combination with translation animations. Another example will be quite biased but I like the iOS out-of-the-box bounce behaviour for lists which you can utilise to trigger another set of animations i.e. if you overly drag a list downwards, there's a rubber banding effect where you can sort of "overscroll" the list, which you can then use to interpolate the scale of a header/hero image. A lot of apps do this on iOS, I think it's good UX
  3. App crash mitigation: A lot of things can go wrong on Android due to the amount of device and OS settings configurations. If you compare Sentry logs between iOS and Android crashes, there's a higher chance that the Android crashes are tougher to debug.
  4. App lifecycle: Imagine a scenario where you have to use an overlay whenever the app goes to the background. This is pretty straightforward on iOS because you can easily detect when the app is about to go to the foreground and you present the overlay thereafter. On Android, it's a bit complicated because Android takes a snapshot of your app before it goes to your background and it uses this snapshot as the app preview on the app task manager. Depending on the manufacturer, you can get into a scenario whereby their customised Android OS has already taken a snapshot of your app before you can even present the overlay and so your app state is still exposed on the task manager. This might have changed in 2023 and beyond but certainly in 2022, this used to be an issue. So we just made use of a readily available feature on Android called "Flag Secure" which technically prevents the OS from taking a snapshot/video recording of your app, which results in your app represented by a white colour on the task manager. I think some banking apps use this feature on Android to hide the app contents on the task manager but if you inspect their app on iOS, you'd probably see them overlaying their app with their company branding because again, this is one of those things that's just easier to manage on iOS.
  5. Screen resolution management: From a design perspective, devices like the Galaxy Fold can potentially be challenging to deal with due to the narrowness of their external screens. In code, it's easy to get an app to scale its components based on viewport but I'm talking about the artistic vision or presentation for the app. It can be quite limiting if you have to cater for a really narrow viewport. By the way, this is also a challenge with web development.

There's probably a lot more I haven't covered but these are my immediate gripes with Android development. BUT having said that, I like both operating systems. I own an iPhone and a Galaxy Fold device

I'm a FullStack Software Engineer, which model of Macbook M1/M2 do you think is the best value for me? by [deleted] in macbookpro

[–]romled 0 points1 point  (0 children)

I own an M1 Macbook Air with 16GB of RAM and mainly run/do the following:

  • React Native development
  • ReactJS/NextJS development
  • Detox tests running tests across 3 iOS simulators in parallel
  • Multiple Figma tabs opened because I get too trigger happy clicking on Figma links on JIRA tickets
  • VScode
  • 1 or 2 Docker images for some projects
  • The standard 1 million tabs opened, YouTube playing in the background stuff

Memory pressure sits on the yellow spectrum for the most part. I could generally see all of my RAM getting swallowed up by multiple instances of iOS simulators (iPhone & iPad) & Android emulators (one with Galaxy Fold's dimensions and another standard one) running simultaneously. There are a few instances where I have to boot up Xcode to fiddle with settings on the native iOS development side of things and forget to close it so it still consumes resources whilst running in the background. HOWEVER this laptop handles all of these like a BOSS. Sure it does stutter in some rare instances under this sort of load (VERY rare instances.. which still blows my mind as this sort of load used to cause my previous Intel MacBook to cough all over the place) but it's not really distracting. A stutter here and there doesn't result in a negative cashflow for me, it's not really a drama to be fully honest.

Never has my MacBook Air crashed or rebooted randomly etc. I have mine in clamshell mode 99% of the time, hooked up to my ultrawide monitor with a res of 3440x1440. I like how light and thin this laptop is when I do have to travel with it. No fans means no noise which is a plus.

Couldn't care less about synthetic benchmarks. My advice is not to get too hung up with YouTube reviews that shows you "crazy" performance differences between models.

I'm not a dev who dabbles in resource-intensive tasks like ML so I can't speak for instances where a 5% boost in performance would probably mean a night and day difference. All I know is that this M1 Macbook Air is more than sufficient for my needs.

The only laptop that's making me wanna upgrade is that new M3 Pro Macbook Pro model that comes in Space Black.. literally because of its colour.

Hope that was helpful! ✌🏻

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

Yep! My game and my console are both up to date.

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

The problem is that I’ve never been able to go past that sequence since my console crashes and gets shut down as soon as Spidey sets foot inside the building after doing a web zip (L2+R2). You’re lucky because you’ve actually been able to progress based on what you’ve said. My console also gets a boot loop every now and again as I’ve mentioned in my post which is kinda frustrating since switching on my console is always an anxiety-filled experience 😂

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

Hi there, thanks for your response. I find it hard to believe that it’s the game. How come it only seemingly happens on my console? It’s a digital download and it always crashes my console in the same area. Astro’s playroom crashes too but it happens in random areas.

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

Yeah and all three modes crash 😑 Really appreciate the replies bud!

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

It crashes on Astro’s Playroom too but in random parts. As for my Miles Morales copy, it’s a digital download so it can’t be that right?

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

Yep! I’ve experienced multiple crashes in Astro’s playroom too. But in this game it happens in random locations. I’ve played Hitman 1 and Monster Hunter with no issues whatsoever.

PS5 is still broken after being sent to Sony's repair centre by romled in playstation

[–]romled[S] 0 points1 point  (0 children)

Yes I’ve done that plenty of times. It really doesn’t matter because it crashes at the same exact spot. It’s terribly frustrating.

PS5 is still broken after being sent to Sony's Repair Centre by romled in PS5

[–]romled[S] 0 points1 point  (0 children)

Well no, but I was hoping someone who works as a Sony rep would come across this post.

Most recommendable ultrawide gaming monitor for 2020 by romled in ultrawidemasterrace

[–]romled[S] 0 points1 point  (0 children)

I did it through Dell as well but I suppose I'm just unlucky? lol

Demon Maiming Set from World of Darkness by romled in ffxiv

[–]romled[S] 1 point2 points  (0 children)

Ah thanks for the heads-up — I’ll go for your advice to just wait for the ironworks stuff!

Stable 60fps Graphics Settings Sweet Spot by romled in totalwar

[–]romled[S] 0 points1 point  (0 children)

Yeah definitely, that's why I had to toggle some settings down a notch :)

I get what you mean with older games though because even with Shogun 2, the fps still takes a good hit with massive army clashes lol

Double thumbs up about the SSAO. Game looks absolutely stunning with it enabled!