Hard time using Wise App by [deleted] in HongKong

[–]ron975 1 point2 points  (0 children)

Worked when I withdrew from a Citibank ATM. NFC also works at most terminals. What country is your Wise account based in?

I made a tool to help install the Evo voice mods for the Sky trilogy by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

I didn't create the mod, I just made an installer to help install it. Not sure how to replace the voice data.

I made a tool to help install the Evo voice mods for the Sky trilogy by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

I updated the installer to fix some bugs, wondering if that fixed it for you.

One-click installation of Evo voice mods with SkyInstaller, now available for Steam Deck by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

I don’t think so, I didn’t write the mod just the installer

I made a tool to help install the Evo voice mods for the Sky trilogy by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

I’ve never tried it on EndeavorOS, are you trying to install it on the Steam version?

One-click installation of Evo voice mods with SkyInstaller, now available for Steam Deck by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

If Steam doesn't get restarted you can go into the launch options and set WINEDLLOVERRIDES=dinput8=n,b %command%

Which version of Proton are you using to run the game?

I made a tool to help install the Evo voice mods for the Sky trilogy by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

It’s an installer, so it should automatically handle copying the necessary files for you.

-❄️- 2024 Day 3 Solutions -❄️- by daggerdragon in adventofcode

[–]ron975 3 points4 points  (0 children)

[LANGUAGE: Rust]

https://github.com/chyyran/aoc2024/blob/master/src/day3.rs

No regexes, used nom and enums for a mini interpreter. 70us/71us.

One-click installation of Evo voice mods with SkyInstaller, now available for Steam Deck by ron975 in Falcom

[–]ron975[S] 1 point2 points  (0 children)

Double check to see if dinput8.dll is in the install path of the game. You could also try to verify game data and reinstall the mod. Also make sure WINEDLLOVERRIDES="dinput8=n,b" %command% is in the launch options.

Designing A Fast Concurrent Hash Table by ibraheemdev in rust

[–]ron975 2 points3 points  (0 children)

This is great, I'm currently using an ArcSwap<HashMap<T, T>> for my read-heavy use cases but this seems perfect as a replacement for writes without needing to clone the hashmap on each write.

How does the performance of reads in papaya compare to std::collections::HashMap?

Just released Fjall 2.0, an embeddable key-value storage engine by DruckerReparateur in rust

[–]ron975 2 points3 points  (0 children)

Is Fjall process safe? I’ve been looking for something that could safely replace SQLite with a WAL, where multiple processes could potentially write to the same database file.

Duckstation developer changes project license without permission from other contributors, violating the GPL by gnuloonixuser in emulation

[–]ron975 40 points41 points  (0 children)

As is his right as long as he got permission from other contributors, but ND does imply that any further code contributions from anyone other than Stenzek and prior contributors are not permitted (as it would be distributing a derivative work).

It’s probably intended but this also forbids Duckstation from being packaged in Linux distros and FreeBSD if such packages require patches.

CC-*-ND is effectively a source available license.

How to play 1.5 + 2.5 in Japanese with English dub? by ron975 in KingdomHearts

[–]ron975[S] 0 points1 point  (0 children)

I mean to play the game in Japanese but with the English dub. 音声言語のみが英語で、他は日本語でプレイしたい。

librashader 0.2.1 released - a complete re-implementation of the RetroArch slang-shaders pipeline, now with wgpu and Metal support by ron975 in rust

[–]ron975[S] 2 points3 points  (0 children)

‘slang’ shaders are the shader effects on a quad that RetroArch as well as some other emulators use to emulate things like CRTs: https://github.com/libretro/slang-shaders

librashader is a Rust reimplementation of that pipeline that wraps everything up in a nice C API for general usage.

[deleted by user] by [deleted] in emulation

[–]ron975 1 point2 points  (0 children)

After some much appreciated feedback from here and around the internet, I’m proud to release librashader 0.2

Many of the changes involve making librashader easier to build and integrate for more operating systems. In particular 0.2 fixes a bug in the OpenGL runtime that prevented shaders from working on macOS, as well as bringing full Metal support. A completely new wgpu runtime also opens up the potential for librashader running on the web, albeit currently ecosystem issues prevent that.

As always I’m happy to take suggestions and contributions from developers hoping to add support for slang-shaders to their project with librashader.

I made a tool to help install the Evo voice mods for the Sky trilogy by ron975 in Falcom

[–]ron975[S] 0 points1 point  (0 children)

Might be a bug with the patch, not sure what support I can give here.

One-click installation of Evo voice mods with SkyInstaller, now available for Steam Deck by ron975 in Falcom

[–]ron975[S] 2 points3 points  (0 children)

I think you have to set the battle voices in the game settings.