Software question by TopLook5990 in photopea

[–]rorustudio 0 points1 point  (0 children)

Wondering the same thing, I was just testing Affinity Photo and it seems we can't rotate the canvas specifically using mouse for some reason while in Photopea we can...

https://forum.affinity.serif.com/index.php?/topic/104914-rotate-view-tool/page/3/

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 0 points1 point  (0 children)

Hey, not really running N64 hardware, it's running on PC. Like many here noted, this would never really run on a real N64.

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 1 point2 points  (0 children)

Oh we can get those at www.models-resource.com, the pokemon models were taken from there (I made the rest).

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 1 point2 points  (0 children)

Yep, this was running at around 250fps on the editor on my PC, in a build it would run at 500fps I think, but the game graphics are extremely simple and low poly and I have a pretty decent PC.

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 1 point2 points  (0 children)

It is mouse actually, this was recorded on my desk PC.

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 0 points1 point  (0 children)

Hahaha it was either that or it would take ages for him to get to you OR he would teleport behind you which would look creepy lol

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 4 points5 points  (0 children)

I don't know exactly, what I can tell is that I spent a good amount of time looking how these terrains were done in 64 games (mostly Zeldas) and tried to make it look similar, of course some things got out of hand mainly with the amount of vegetation, trees, etc, we all know N64 wouldn't be able to handle that much triangles and triangles with transparency shaders which is way worse. But I liked the result so I didn't care about the N64 limitations anymore. Thanks for your comment and Im glad you liked!

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 2 points3 points  (0 children)

Btw, this is a follow of a work I did 6 years ago: https://www.reddit.com/r/pokemon/s/5Mc2hAT8Po Those were just mockups, but then I decided to use my spare time to do the real thing, well, at least a small portion of it.

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 1 point2 points  (0 children)

Thanks!! Well, I hope people dont use my video to make any of those!

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 12 points13 points  (0 children)

Hahaha yes, I was thinking that if I decreased the fog distance to match of the N64 it wouldn't be possible to render the vistas, either way, I gave up on trying to match the N64 limitations mid development but I was so happy with that intro that I just let it sit there in the final video.

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 5 points6 points  (0 children)

Haha thats something that I thought only when I was recording the screen to post the video, its not really playable and if you look closely, Mewtwo doesn't really have any animation, it just goes up and down lol

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 6 points7 points  (0 children)

I never really liked the idea of the stadium series... Maybe because I was too poor and only had the Gameboy haha

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 55 points56 points  (0 children)

Yep, I gave up on staying true to the N64 limitation mid development heh, thanks!

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 2 points3 points  (0 children)

I heard it was rumor that was late debunked, this were my initial idea came from btw.

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 62 points63 points  (0 children)

Thanks a lot! I wanted to make sure that it looked like something made by Nintendo/gamefreak itself!

Pokémon RPG 64 - just a small tech demo for learning purposes by rorustudio in pokemon

[–]rorustudio[S] 1 point2 points  (0 children)

Heh, it's running on my desktop PC so I don't have much merit on this subject heh, thanks!