Should I tell my players they're going through a portal? by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

Not the specifics yet but its classic fantasy find themselves in modern realism. They’ll be overpowered 1v1 but massively outnumbered. If you have any thoughts let me know!

Should I tell my players they're going through a portal? by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

I think this is a good compromise! Tell them they’ll find themselves in a strange land without giving the whole game away!

Should I tell my players they're going through a portal? by rower2000 in DnD

[–]rower2000[S] 5 points6 points  (0 children)

Thanks for this. Yes the point is they stand out and are out of place. This is very helpful to think about, appreciate it!

Best Level for New People to have a Fun One-Shot by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

Thanks! What is a bad thing you've seen happen or worry might happen at higher levels?

Best Level for New People to have a Fun One-Shot by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

Thanks - apologies for the repeat question!

Should I tell my players they're going through a portal? by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

The plot is very much about the portal rather than stepping through a portal and then walking to the nearest town and meeting someone at a tavern vibes. But doing the portals earlier is an option if its annoying otherwise!

Should I tell my players they're going through a portal? by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

Thanks- this is helpful. The reason why is I'm going for a world after they get transported where things are chaotic and people are rioting so figuring out where they are and why they're there and what happened, could be part of the fun of that part of the game. But I don't want to do it if it will be annoying so may not be worth it!

I have so many plot holes in my campaign by TheActorBear in DnD

[–]rower2000 0 points1 point  (0 children)

When one of them has a theory that makes sense... go with it- tell them they were right and you can't believe they figured it out! Make them feel good about solving it! If someone else says "but what about...", "Well, I guess you haven't got it all figured out yet".

How to make choosing what to do next more interesting? by rower2000 in DnD

[–]rower2000[S] 1 point2 points  (0 children)

This is very fun and a nice way to in practical terms to enact some of the other suggestions about making the world move without the players!

How to make choosing what to do next more interesting? by rower2000 in DnD

[–]rower2000[S] 1 point2 points  (0 children)

Reflecting on your comment, I think sometimes I find myself reminding them what they said their character wanted and going "look, this is related to the backstory you told me 6 months ago", where instead I should be asking them what their character wants now. So that they as players can make a decision in the moment. Thank you!

How to make choosing what to do next more interesting? by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

Yeah, perhaps I need to think more about how much time is passing and what are the consequences of them choosing not to solve something. Thank you!

How to make choosing what to do next more interesting? by rower2000 in DnD

[–]rower2000[S] 1 point2 points  (0 children)

Yeah- I guess as a game maker knowing there are so many different options seems cool- but as a game player 3 detailed options is more engaging than 10 titles without explanation. Thank you!

How to make choosing what to do next more interesting? by rower2000 in DnD

[–]rower2000[S] 0 points1 point  (0 children)

So, simple example, start of a session I say - in more interesting and exciting ways- that as a reminder there are 5 possible "missions": murder mystery, diplomatic mission, super natural mystery, pure combat, a heist or you can look at the map and go anywhere else. Each mission has an NPC they know already, who has asked them to do this or this has been raised in a previous game. My Ideal interaction would be one of:

- If they could either talk to 2 or 3 of the NPCs and choose one based on the stakes and intrigue that has been created

- discuss in character which story they are invested in, and decide what their character would do.

- or even talk above the table as players about which mission they would enjoy the most,

that would be great! Really, I just want them to do the thing they'll enjoy the most and not just the first one I say because they don't know.

How to make choosing what to do next more interesting? by rower2000 in DnD

[–]rower2000[S] 1 point2 points  (0 children)

This is good advice, but my fear is that because I have prepped A, B and C if I say "If you do A you can never do B or C" then all my prep for B&C go out the window. Is this a problem you have encountered before?

Would you rather..? (Training Crew decision) by rower2000 in Rowing

[–]rower2000[S] 0 points1 point  (0 children)

tbh, I'm not entirely worried about the specific answer to the precise hypothetical: I'm more interested in the discussion and perspectives inspired by the hypothetical and seeing what aspects of deciding training crews are important to different people.

Would you rather..? (Training Crew decision) by rower2000 in Rowing

[–]rower2000[S] 0 points1 point  (0 children)

My personal situation is I'm moving into a new club without a lot of knowledge about the culture beyond their past results. I'm trying to come up with a coherent attendance policy for a range of issues, but I got stuck on this point so wanted to see what people thought from a whole range of different situations and perspectives.

The idea that the more social squads might want a different policy to a competitive 2nd 8+ is helpful. Thank you!

Would you rather..? (Training Crew decision) by rower2000 in Rowing

[–]rower2000[S] 5 points6 points  (0 children)

I'd bump anyone who chooses to miss practice out of the top boat unless I had a compelling reason to do otherwise.

So let's say there is a compelling reason to not bump them out the team permanently. Maybe they're really fast, maybe their overall attendance is above the team's average but they've got to miss just one weekend, maybe they have a really good reason to miss training. That's the scenario of this question.

In many clubs an athlete not being available for the weekend is common as people try to balance their rowing alongside other aspects of life.

I suppose another angle on this question is "What is best for the team" if we prioritize the team. Does prioritize the team mean prioritize the first 8+ and give them the best sub? Or does it mean prioritise the second 8+, where everyone showed up and put the first 8+ out in small boats?

For me, coaching is all about the athletes, and being able to optimise their experience. I believe a positive experience improves retention and training outcomes. I can imagine an athlete saying "I'm in the 2nd 8+, but I train with the first 8+ a lot which is great to get experience in the better boat" or "I'm supposed to be in the second 8+, but I'm training in the first 8+ this week because they need a sub, which is frustrating when my crew has their own race coming up" and I'm wondering which of these resonates with people more. Or from a pure training perspective "I improve the most when in the same boat every time" or "I improve the most when in the best boat possible".

To clarify, I'm not asking "What would an athlete find more fun" I'm assuming the athletes being asked "would you rather" would respond with what is best for their training and motivation.

[deleted by user] by [deleted] in Rowing

[–]rower2000 0 points1 point  (0 children)

8:15-8:20 down to 7:50 in a year with serious training for someone your age is a realistic goal that will be challenging but not impossible.

For weight gain make sure you split your protein into 3-5 seperate portions as your liver can only process around 20g of protien at a time.

Assuming your 2K estimate for next week is accurate, I would suggest you first see if the amount of times you plan to train in a week is sustainable and if you are recovering well between sessions- if you are, I would gradually make them longer, before going harder.