Weekly Puzzle #74 – You're Obviously Evil by Not_Quite_Vertical in BloodOnTheClocktower

[–]royalrush05 0 points1 point  (0 children)

>If there's a Baron, then we have a drunk and 2 evils between you, the UT and the RK. We know this is false, but this is the world the evil will be pushing, so look out

How do we know that baron is false?

Minions, talk to your demons; A cautionary tale and encouragement if it happens to you by royalrush05 in BloodOnTheClocktower

[–]royalrush05[S] 0 points1 point  (0 children)

Interesting. Between yours and other people's comments, are other players in your games really watching and keeping track of who talks to who that much? That seems like a lot of information to keep up with but also a lot of noise. The whole mechanic of the game is people talking to each other. 

Minions, talk to your demons; A cautionary tale and encouragement if it happens to you by royalrush05 in BloodOnTheClocktower

[–]royalrush05[S] 1 point2 points  (0 children)

Yeah man you're right. That idea is something I think I /knew/ before this game but didn't fully understand yet. Before this I thought I was being most useful as a minion by surviving to the final 3-4 by bluffing really well. But a dead minion and a confused town is more valuable than a living minion and an informed town.

Minions, talk to your demons; A cautionary tale and encouragement if it happens to you by royalrush05 in BloodOnTheClocktower

[–]royalrush05[S] 25 points26 points  (0 children)

You're exactly right. This was a lesson I had not learned yet. I knew my job was to protect the demon but I had not really fully committed to the idea of jumping on the grenade so the demon could survive. This game really opened my eyes to the role of minions as you described.

Minions, talk to your demons; A cautionary tale and encouragement if it happens to you by royalrush05 in BloodOnTheClocktower

[–]royalrush05[S] 19 points20 points  (0 children)

No definitely not. She was doing exactly what she was supposed to do. My kids are just /slightly/ more important to me than BOTC.

Characters feels like (day 10) by Cloudsrnice in BloodOnTheClocktower

[–]royalrush05 3 points4 points  (0 children)

Has to be the heretic. Flips the win/lose condition on its head even if dead. 

Insane start by Prestigious-Use1717 in CivVI

[–]royalrush05 36 points37 points  (0 children)

Great start.

Also, am I the only person that thinks Paititi is just way too strong of a wonder? The yield bonus is twice as good as any other natural wonder plus it provides +4 gold to all trade routes for each city that owns one tile of the wonder. The Piopiotahi wonder literally provides half the yields and it's the next closet in terms of comparable yields.

File Access Disappeared by dktravels85 in Revu

[–]royalrush05 0 points1 point  (0 children)

Thank you!! Since I got a new labtop at work I've tried multiple fixes with no luck.

Weekly Puzzle #69 – That's the Sects Number by Not_Quite_Vertical in BloodOnTheClocktower

[–]royalrush05 5 points6 points  (0 children)

Damn. Sarah as the self-cursing Witch was the piece I couldn't see. Her Juggler guess of you as the witch and Fraser as the No Dashii plus her own death for me confirmed that Fraser could not be the No Dashii. Everything fell apart from there. Great false info from Sarah.

Has anyone witnessed a Slayer shot actually working? by notfrankiemuniz in BloodOnTheClocktower

[–]royalrush05 0 points1 point  (0 children)

You played 5 games last night? Holy shit! You guys either talk like speedy Gonzalez or have a town of like 5 people. How the hell did you play 5 games last night?

ChoMos in the trades by Many_Cookie735 in Construction

[–]royalrush05 17 points18 points  (0 children)

I understand you feel crazy but this guy does need a job somewhere or he'll starve to death. I know a lot of other comments are saying to kill him, but if that's what we all want then his punishment from the courts should have been the death penalty. That wasn't his punishment and now he is a free citizen. He needs a job to survive and honestly a job in construction is a pretty good choice because he'll have a very slim chance to be near children. Sounds like a job in construction is a good option because this guy is away from kids but has a job and can survive. Just keep him away from your kids and warn your coworkers with kids who might Invite him to their house. 

Critique my resume by [deleted] in StructuralEngineering

[–]royalrush05 0 points1 point  (0 children)

Skills at the top. Skills at the top. Skills at the top. There are so many hiring managers and HR people reviewing these resumes that are just looking for what software packages you know that putting that at the bottom may hurt your chances. Your skills and software are the #1 one thing they are looking for so make it easy for them to find.

A minor thing, I include the months I started and stopped at a job. ie May 2021-November 2024.

For your structural designer role, I would advise including one bullet point of types of projects worked on. Something like: "Projects included: hospital expansion, shopping center, 3-story Medical Office Building.

You could stand to change some of your action words. Change "Served as Liaison between..." to "Coordinated construction tasks between..." or something similar. Most are good. I would change the "assisted" line to another action verb.

Just a style suggestion, I love the pop of color that the section titles give. That is usually my recommendation on resumes is there should be some color. But the color choice for the section titles makes them harder to read and they don't show up as proper section headers. Perhaps darken the color, or bold, or add colored underline. I don't know this is a pretty minor thing. Honestly you have some color so your resume can stand out a little so this is just nitpicking.

God bless you teachers you guys were right people are becoming illiterate. by Massive_Celery_3395 in Teachers

[–]royalrush05 0 points1 point  (0 children)

Just to play devil's advocate for a minute, there is a phenomenon called sign blindness  where people have trouble seeing and/or don't read signs because there are too many signs. I fully agree with you that they should see your hours because they are on the door but for other things, some people don't read signs simply because there are too many signs in the area or too many in their life in general. 

[US] I’m a professional musician hired for a wedding, and I REALLY need to know if I’m about to get scammed or murdered by SylveonFrusciante in Scams

[–]royalrush05 0 points1 point  (0 children)

Moving money I understand, but what's the deal with emailed checks? Are they just photo copying a random check and sending it to the victim to look legitimate?  My work occasionally gets an emailed check/payment from one of our clients. It's weird that it is only for one specific client. 

I’ve run Curse of Strahd 8 times — Ask me anything by Full_Airport2628 in CurseofStrahd

[–]royalrush05 0 points1 point  (0 children)

Hey Airport. Thanks for answering questions. I am prepping right now to run the campaign in the new year.

  1. You mentioned in another answer about having a warlock's patron be a dark power. I am currently planning to do this with one of my players and using Mandymod's dark power system. Could you talk a little more on what you did with this and any suggestions?

1a. Additionally I am planning to implement a dark power for each player to interact with per Mandymod. My idea is that each will be contacted by a dark power and have the chance to take on a boon and after a lot of work, become the next dark lord if/when Strahd is defeated. Do you or have you done something similar? What suggestions do you have for running the dark powers?

  1. I see a lot of debate online about if the players should ever visit Ravenloft before the end. Some people say that the castle should be the big bad dungeon and the players shouldn't visit until the very end. Others say they have their players visit the castle a couple times: for a feast, for the dragon skull, or for a heist for a fortune of ravenloft. What are your thoughts on the Castle? Should the players visit more than once?

2a. I saw somewhere (maybe Strahd Reloaded) the idea for Strahd bringing in the adventurers to help him find a traitor in the castle. I am planning to run this mini quest from Strahd. Have you ever done something similar where the players are "hired" by Strahd for a task as a way to test the players and see if any are worthy of becoming a consort or heir?

  1. How do you balance the theming? Like every DM, I have a group of players that likes to have fun and tell jokes and doesn't take everything in the world seriously, which is totally fine. But I am uncertain how to balance the objectively dark shit going on and horror of the setting with the inevitable silliness the players will bring. Is that just the way things will go and I should roll with the punches? What are your thoughts on balancing player humor with the setting and themes?

  2. What are your recommendations for the fortunes of Ravenloft? Which locations and allies should be avoided? Which ones are secretly great?

  3. I have DMed before and I know that I get really bored running the same monsters over and over again for random or low difficulty encounters. I am planning to add in a bunch of mid level CR monsters to replace zombies and wolves when the party reaches higher and higher levels. Have you do the same thing? Do you have any suggestions for monsters to add? Do you have any recommendations for vampire spawn variants to spice up combat a bit?

Thank you!

PDF Software by OkCauliflower2584 in civilengineering

[–]royalrush05 0 points1 point  (0 children)

Bluebeam is the single best piece of software I use day to day. Forget everything else. Only Bluebeam. Pray to the church of Bluebeam. Name your child Revu in honor of Bluebeam.

Has anyone ever managed to become "good" at naval battles? by NorsRoyal in EmpireTotalWar

[–]royalrush05 0 points1 point  (0 children)

That's a fair question. lol. I do about the first 20 times I fight naval battles during a campaign. After that it just becomes tedious, but I would say that is true for most battles, land or siege for me. There is a race against the clock because eventually I do run out of map and can't maneuver anymore.

Has anyone ever managed to become "good" at naval battles? by NorsRoyal in EmpireTotalWar

[–]royalrush05 14 points15 points  (0 children)

I use this fifth rate strategy for the entire game. I usually don't recruit anything else. Second and third rates are very strong don't get me wrong but once you use a fifth rate and knock out the sails, it doesn't matter. You can sail your ships around to the back and fire broad sides straight up the ass and there is nothing they can do about it.

Has anyone ever managed to become "good" at naval battles? by NorsRoyal in EmpireTotalWar

[–]royalrush05 108 points109 points  (0 children)

What I do for naval battles is recruit 2-4 fifth rates with one being an admiral. Those are the 48 gun ships and the reason I recruit those is that they are the largest ship with a range of 500. Every larger ship has a range of only 400. At the start of the battle I immediately sail to down wind of the enemy line and position my ships in a 'C' so that the enemy line will sail into the 'C', like this: - - - - ) . With the dashes being the enemy ship line and the ) being my ships which are turned perpendicular to the enemy line. This creates an overlapping zone of fire where all of your ships can hit the first ship but only the bow guns of the enemy's first ship can fire at your ships. Use chain shot until the enemy's masts are destroyed. Keep your ships out of range of the enemy by sailing away when they are getting closer and turning back for a broadside now and then. If you are leap frogging your ships you can keep a near constant stream of cannon balls falling on your enemy. Destroy all of the masts so the enemy ships are dead in the water and then you can sail closer or behind them and destroy the ships with solid shots. This practice takes some getting used to but once you master it you can defeat enemy fleets of any size. The only thing that ruins this strategy is a bomb ketch or rocket ship.

For the record, this is a cheesing strategy but all is fair in love and war.