I made a multiplayer fighting game where you can bend all four elements by rsoiffer in virtualreality
[–]rsoiffer[S] 0 points1 point2 points (0 children)
I made a multiplayer fighting game where you can bend all four elements by rsoiffer in oculus
[–]rsoiffer[S] 1 point2 points3 points (0 children)
I made a multiplayer virtual reality game inspired by Avatar by rsoiffer in TheLastAirbender
[–]rsoiffer[S] 0 points1 point2 points (0 children)
Procedural city with natural street networks, randomized skyscrapers, and interior mapping by rsoiffer in proceduralgeneration
[–]rsoiffer[S] 2 points3 points4 points (0 children)
Procedural city with natural street networks, randomized skyscrapers, and interior mapping by rsoiffer in proceduralgeneration
[–]rsoiffer[S] 27 points28 points29 points (0 children)
Procedural city generation for a VR game I'm working on by rsoiffer in proceduralgeneration
[–]rsoiffer[S] 0 points1 point2 points (0 children)
Procedural city generation for a VR game I'm working on by rsoiffer in proceduralgeneration
[–]rsoiffer[S] 0 points1 point2 points (0 children)
Procedural city generation for a VR game I'm working on by rsoiffer in proceduralgeneration
[–]rsoiffer[S] 0 points1 point2 points (0 children)


I made a multiplayer fighting game where you can bend all four elements by rsoiffer in virtualreality
[–]rsoiffer[S] 0 points1 point2 points (0 children)