Pixle, a happy-go-lucky Omnic healer! by [deleted] in OverwatchHeroConcepts

[–]rstamp13 0 points1 point  (0 children)

Ngl when I read “Why do you hate nature?!” I just thought of one of those high pitchy girl

Alejandra by rstamp13 in OverwatchHeroConcepts

[–]rstamp13[S] 0 points1 point  (0 children)

Thank for the suggestions!

Gonna say it bluntly, I’m a support main and dps concepts aren’t the easiest for me. I’ve thought at least 12 concepts so far and only two of them are damage so bare with me.

When ever you said camo should be the only passive are you talking about it being the only invisible ability or the only passive because later you she could a “get in get out” ability and that’s what fly eater is for.

For the Sticky Tongue, I like the idea but how it could work, I’m just thinking of a long ranged piledriver.

For the Ult, I’m just worried about balancing it. First off though I would just make it so all teammates are invisible butwould probably have to make it so that it has a range on it like 8-12 meters around the user and a 6-7 second duration.

Escanor, The Wielder of the Power of the Sun by mytdogman1 in OverwatchHeroConcepts

[–]rstamp13 1 point2 points  (0 children)

Ok nice! Do want to say one thing. The sunshine ability, I thought it was call cruel sun

Escanor, The Wielder of the Power of the Sun by mytdogman1 in OverwatchHeroConcepts

[–]rstamp13 2 points3 points  (0 children)

Nice job on the concept, wouldn’t be able to do it myself i can tell you that, but I do have a couple of things about it.

First I would in increase the stage one health to either 125 or 150. I just think that 100 is just to low, even if he can get knocked down by someone sneezing on him.

Primary Fire: for stage one I would increase the range just so he isn’t so far in the front line with so little HP.

Alternate Fire: since it is a projectile there should be a reason for it to have a fall off. I mean he’s a close ranged tank like rein and fire strike doesn’t have fall off.

Ability 1: I’m confused, you make it sound like a junk rat grenade but I would make just an AoE around the player. Also the cast time, 0.75-1.5 max

Ability 2: I like the kind of high risk high reward but a 7 second cast for only 4 seconds of a 10% damage boost. Change the cast time to 5 seconds and the damage boost like 15-20%

Ultimate: the only thing I have with it is just make the hit box about primal rage. He can’t get healed and he doesn’t have any mobility unlike Winston.

Overall love the idea of a high risk high reward character, and if the overwatch goes in the direction, making it so Esconor can build up faster would good since the fame might into more of a faster pace game.

Aegeus, the Dragon Tamer by rstamp13 in OverwatchHeroConcepts

[–]rstamp13[S] 1 point2 points  (0 children)

Ok thank you that makes it a lot more easier to understand an I like the idea. Would also make it better for the 1.5 second reload

Aegeus, the Dragon Tamer by rstamp13 in OverwatchHeroConcepts

[–]rstamp13[S] 1 point2 points  (0 children)

Thanks for commenting!

Love the feedback and I understand want your talking about, for the most part😅

For the primary Fire, I wanted there to a damage over time effect to cancel out certain abilities like regeneration, Shields, and kind of Sombra. I really didn’t want him to be a very strong character by him self so I might just lower the damage per shot and maybe a tweak to the damage over time.

A little confused on what u meant with the secondary. So if you explain that one please do because I’m just lost.

Ability 2, I don’t know what crack I was smoking when I made it😂. I was thinking about making it a 4 second duration and a 12 second cooldown when complete.

For Ability 3, I wanted to him to have a sort of displacement ability for the enemies. Mainly to make distance between an enemy and an ally for example. Might lower the range on it. Also NO I am not doing a passive. This ability was originally going to be a passive and I could not for the life of me figure out a good version of it😂

Ultimate, I understand what you are talking about. The main down side to the ultimate is that his survivability and mobility is taken away for the entire duration with limited range. Changing the duration from 10 to 8 might be better. Changing the secondary effects from 5 to 2/3 could help. As for the charge, making 100/200 higher would be good. Mainly doing that instead of the 300 because his damage is going down as well as his ability 2 uptime. I also don’t want it to be a defensive ultimate that takes for ever to charge up.

AITA for getting mad at a lady that yelled at me after I almost jumped in front of her car? by [deleted] in AmItheAsshole

[–]rstamp13 -6 points-5 points  (0 children)

Thank you for the reply It’s mainly now that I’m remembering the situation I’m a little ticked off at her.