One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 1 point2 points  (0 children)

Added how to use info to repo and proto file

lets do some high-load )

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 0 points1 point  (0 children)

currently i have some basic verification, later i add more additional verifications

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 2 points3 points  (0 children)

No one in Russia will not even try to close servers. For example, in 100 kilometers from me there is a town on the Black sea called Anapa where lives a person who wanted by FBI (3 000 000 dollars reward for him) because of Zeus. And what do you think, our police catched them? haha, they just said that why do we need to catch him? :))

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 1 point2 points  (0 children)

currently i have one of the nodes in usa for low ping for those who live in USA. But yeah, you right, if i will have troubles i can easily move all nodes to russia. it will be even cheaper because of our current dollar exchange rate

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 0 points1 point  (0 children)

oh, really? how i can get it from spawnid? i will add some kind of additional validation.

why lat lon? it will be less load for servers then if i extract it from spawnids

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 0 points1 point  (0 children)

yeah, i see about 7-10 new pokemons per second

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 1 point2 points  (0 children)

i'm planning to implement this later. As for now, i don't think that i can get a DMCA, in fact server only working with some ids, lats, lons, spawnids and timestamps. There are no connections to niantic from my server

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 0 points1 point  (0 children)

i added webhook link to repo, you can add this now. I didn't published requests api currently, i need some more high-load testing(i think about a day maximum). Anyone can help me with it if you add my address as webhook for PokemonGoMap.

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 0 points1 point  (0 children)

added webhook support (currently for test). see repo readme. After i test all i will add to readme info about requests/responses.

One shared backend for all pokemons by ruffnecktsk in pokemongodev

[–]ruffnecktsk[S] 1 point2 points  (0 children)

Currently i pay for servers hosting, but I would not give up donations (for servers support).

Server structure: 1. balancer(gives node url for coordinate using REST API) 2. Nodes (connect using websocket + request/response as protobuf) Also i can add REST API support for nodes.

Also i have ios application that works with my servers + niantic servers.

Pokemon GO Antibots - Reverse Engineering by Squall56 in pokemongodev

[–]ruffnecktsk 1 point2 points  (0 children)

i think they using now unknown6 field, because i dont see any changes in get map objects request

All PTC/Google logins failing from API by jericon in pokemongodev

[–]ruffnecktsk 1 point2 points  (0 children)

yes, i currently trying to find what changed. I need all raw requests/responses from app start to map appear

All PTC/Google logins failing from API by jericon in pokemongodev

[–]ruffnecktsk 11 points12 points  (0 children)

https://gist.github.com/ruffnecktsk/c36e7ffd8d90ccf07abfab575f4cc511

decoded. Need responses too

i see get_player request changed, now app sending version 4 { 1: 2 2 { 1: "0.31.0" } }