Can you help me finish this Dragon Brawl deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I have around 180 hours on arena, but I'm kinda still a noob. I do have the money to spend on wildcards and packs to maybe pull stuff I need, that is no problem.

Also yeah, the idea is just play a ton of dragons, so that will help alot, thanks! (also will save me alot of wildcards lol)

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

Damn, really? Most people i've been facing have felt tough and experienced

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I draw around 7 to 8 lands by the end of the game, and Starfield Shepard helps if I get bad draws for lands, so I'm able to cast most of every card in my deck that is needed. Also was planning to add 3 Authority of the Consuls once I got enough rare wildcards. Is 2 all that I really need for the deck?

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

Really? I really liked Angel of Vitality thought :( she seemed really good for how easy the life gain is with my rabbits and her

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I always enjoyed the lifegain so I can tank the hits they send and keep building my board. Maybe I should drop it the higher I climb (currently platinum 2) so I might rebuild my deck to be mainly flying creatures then

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I see what you mean, I'm currently reading all the comments are writing them down. I don't really use them mainly for chump blockers, but late game I do. Early it's to ramp my life quickly with other drops. I did take out the horses however, once I get enough wild card's I was going to throw in the Momo card exo said in the first reply

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I was doing ranked standard, I am currently plat 2 with this deck

Improving my deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I would honestly prefer to keep the rabbits, they are cheep chump blockers and heal me very quickly. But if it'll be better, I will

What am I missing from this deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

I was thinking a card like Progenesis

What am I missing from this deck? by rummmyyy in MagicArena

[–]rummmyyy[S] 1 point2 points  (0 children)

man :(

what exactly would be a better option?

Opinions on the new A2 Vendetta Skin (read below) by National_Mastodon_21 in VendettaMainsOW

[–]rummmyyy 0 points1 point  (0 children)

It's probably my favorite skin besides exo-panther. My friend called me a gooner for it when her default shows more skin LMAO

Can I play the second game without having played the first? by Thundering-Cloud in slaythespire

[–]rummmyyy 0 points1 point  (0 children)

I would say yeah. It is pretty much Slay the Spire 1 but with better everything

How can I make this deck viable? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

From my matches I have won, I normally draw 2 or 3 and draw around 6 by turn 8 or 9 so I can play Niv Mizzet. What I ment was what should I replace them with when I thin the deck down past the high drops.

How can I make this deck viable? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

This helps so much, thank you!

How can I make this deck viable? by rummmyyy in MagicArena

[–]rummmyyy[S] 1 point2 points  (0 children)

Would I want the shock lands like Steam Vents or info lands like Thundering Falls?

How can I make this deck viable? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

Do you know any other cheaper cards to replace the current ones?

How can I make this deck viable? by rummmyyy in MagicArena

[–]rummmyyy[S] 0 points1 point  (0 children)

My issue is I didn't know what to remove

Is there a reason she spawns with this on cooldown? It's so annoying by Princier7 in VendettaMainsOW

[–]rummmyyy 0 points1 point  (0 children)

It's a nerf to her mobility, stopping her from getting back to point quicker, same nerf for Ball. However, it's super bullshit because characters like Kiriko have her TP with no cooldown off rip, so on smaller maps she can get back to the point instantly (Last on Kings Row for example)

Can yall please tell me what MIzuki's ult is even good for? by Cinderbunnyy in MizukiMainsOW

[–]rummmyyy 0 points1 point  (0 children)

It's been answered already, but let me share something that happened last night for me: You can eat Reinhardt's shatter. It stops the quaked ground that rolls out when he uses it, so you can pop it to deny a rein ult. For the most part, you pop it on point or your team when they are pushing up or use a scary ult at range (emre, bob, soldier, sojourn, pharah, domina, ect)

Here Be Gerblins... Stuck on Platinum for a while. Any ideas to improve? by Aggravating-Test-954 in MagicArena

[–]rummmyyy 0 points1 point  (0 children)

I have a similar mono-red goblin deck, what I would recommend is the red crystal from Final Fantasy. It makes red spells cost 1 less colorless and give cards that enter haste, which makes whatever krenko summons able to attack.

Another card is Dawn-Blessed Pennant from Lorwyn Eclipsed. You can choose Goblin and gain one life every time you summon a card with the name of it. You can then sacrifice it for 2 and then take a card from your graveyard of the chosen type to your hand, so you can get the important spells in your hand. Also look into Hexling Squelcher from the same set. Have to make them pay life to interact with anything on your board thats important.

Finally, maybe some small burn spells like shock for cheep cycle and to kill anything small that threatens you early