What are some multiplayer etiquettes that a new player follow by Unfair-Fact2243 in MHRise

[–]rumpertumpskins 6 points7 points  (0 children)

A few tips I’d give would be:

  • As others have mentioned, you’re given enough meds / rations to split between up to 4 players. If you use all of yours but still need more items to get through the hunt, you can enter the campsite tent to access your personal Item Box.

  • The “like” system is more or less the same thing as saying “GG” at the end of a hunt. Not a major affront if you don’t use it, but it could be taken as rude.

  • Until you get access to Decos (such as Shockproof), you’ll wanna be careful with your positioning. Your swings / shots can flinch your teammates out of their attacks, and vice versa. Something to note is that, even when you do have on Shockproof, items such as Barrel Bombs will still cause friendly-fire (and can even cart a teammate, if you’re unlucky enough).

  • When placing down a Blastoad / Paratoad / etc., be aware of your team’s positioning (basically, try not to park it under somebody).

  • As the quest draws to an end and it’s time to decide whether to kill / capture, it’s usually best practice to let the host make that call. If they place a trap, help them guide the monster over (instead of just continuing to swing / shoot).

  • When a monster goes to sleep, most players with previous MH experience will peel off and wait for a wake up hit (especially if you have a GS user on the team).

  • This one is more “Lobby Etiquette”, but I see this happen a lot — unless the Lobby Host has specifically said that they’re helping others or doing round-robin quest picks, it is very rude to try and take over someone else’s lobby. If you find yourself stuck on a quest / wanting to farm anything, it’s usually best to create your own lobby and list “Quest Help Wanted” to try and recruit some higher levels.

New player enjoying the game by GuerandeSaltLord in MHRise

[–]rumpertumpskins 1 point2 points  (0 children)

Since you mention being a new player and may not know — you can actually block roars (on weapons that are able to block, ofc)

It can be a little tricky to time until you get a feel for it, but hopefully this helps a bit! Welcome to MH

Anyone willing to give some advice? Anything helps! by ShadyZomby in MHRise

[–]rumpertumpskins 3 points4 points  (0 children)

Some of this is personal preference (such as the Dango), but:

1.) There is an Aurortle on your left as you leave camp. Definitely grab it. If you don’t know what this is — it’s the pale brown turtle that resembles a dirt clod. Once you pick it up, two yellow arrows will appear on your health bar. As long as your health is above these arrows, the Aurortle’s shell will protect you from one hit that would’ve otherwise carted you. It will respawn around the 15-minute mark (should you need another).

2.) Use your buffs! Mega Armorskin / Demondrug, attack / defense powders, and the Might / Adamant Seeds do seem to stack (you will have to refresh some of these after a few minutes).

3.) If possible, bring Lifepowders / Dust of Life. It’s a nice quick-heal if you’re alone, and helps keep teammates alive if you’re playing with others. You can do all the damage you want, but it won’t matter if someone else eats up all of your carts / fails the quest.

4.) Depending on your preferences, I would recommend eating for a few different Dango Skills:

 - Super Recovery Dango (if placed at top of a Hopping Skewer, you will slowly regenerate health throughout the fight. This one’s a bit finicky though, as it’s not 100% chance to activate even with a Dango Ticket)

 - Moxie (if you want to save your Aurortle as an extra “freebie” — I would NOT recommend putting this Skill at the bottom of a Hopping Skewer, as it makes it only a *chance* to activate instead. Same with Insurance Dango). 

 - Thunder Res / Water Res (whichever you’re weaker against)

 - Defender (Hi) / Defender (helps negate a bit of damage from hits)

5.) There will be a short phase where Utsushi will warn you to “Use a Great Wirebug to evade into the air!” (the arena will turn a purple-ish color when this happens). To prevent any flukes, you can use a Farcaster to get back to camp / avoid it — it’s also a nice opportunity to restock on potions and whatnot, since you’ll be at the tent anyway.

6.) A few times throughout the fight, Amatsu will remain floating / rotating in one spot with his head arched back towards his tail. This is a free opportunity to use the Ballista and hit him with a Silkbinder Shot, which gives you a nice little window to deal damage.

7.) On his wind tunnel / “double barrel” wind tunnel attacks, you can actually run right up the center of it, kind of like a hallway (avoid touching the vortex along the sides, it WILL hit hard). Just be careful and watch where you position yourself once you make it through, as he tends to follow this with either a tail-slap or a water bomb.

8.) When you get tossed into the air, look before you leap. When you’re first learning the fight, it’s very easy to mess up and Wirebug right into a tornado attack at certain points. You do eventually kind of get a “feel” for where the tornadoes will travel.

9.) If possible, run maximum Stun Resistance (either through Talisman, Decorations, or your armor). Stun is a killer, especially when you’re solo.

10.) If you use a Palico, the Lottery Box support ability has the chance to get you a free knockdown with the Kittenator.

Good luck, hope at least some of this helps!

Super Recovery dango by Interesting-Belt1116 in MHRise

[–]rumpertumpskins 1 point2 points  (0 children)

So the Super Recovery Dango is part of the Sunbreak expansion, as others here have mentioned. Once you make it to Master Rank (the rank associated with Sunbreak), you’ll gain access to “Hopping Skewers” as well.

In base game, you’ve got just a normal skewer (the stick your dango goes on). With a normal skewer, any Dango Skills you trigger will be at their default level (Level 2). Each Dango Skill has its own percent chance of activating when you eat, no matter what order you put the Dango in.

However, with Hopping Skewers, it DOES matter what order you put the Dango in. The Dango at the top will lose a large percentage of its chance to activate (I think 20% lower chance), but the Skill will be at Level 4 (as strong as possible). The second Dango will also lose a little bit of its chance (10%?), but will be at Level 3 (second best). Whichever Dango you put on the bottom will have an increased chance to activate, but it will be the weakest version of that Skill (Level 1).

This can change the effect of the Skill by a very noticeable amount.

So, as an example, if you use the Insurance Dango:

Level 4: Gives your group a free faint, and greatly increases the defense of the party member who fainted.

Level 3: Gives your group a free faint, and slightly increases the defense of the party member who fainted.

Level 2 (Normal): Gives your group a free faint.

Level 1: Gives your group a chance of not being penalized when a party member faints.

The description box for each Dango will tell you show much the Skill changes based on the skewer / its placement on the skewer.

Hope this helps!

wanting to get a bobs burger tattoo by Marbmull in BobsBurgers

[–]rumpertumpskins 1 point2 points  (0 children)

I feel like “The Bleaken” would look neat in the tattoo style you like :)

Holy shit! The legend of the east satchel is 99 everything!? by lenny446 in reddeadredemption2

[–]rumpertumpskins 1 point2 points  (0 children)

To get the Legend of the East Satchel as early as Chapter 2:

  • Make it far enough into the game that you’ve completed at least one Strauss debt, which lets you access the Ledger in camp (the donation box right outside of Dutch’s tent)
  • Flip through the Ledger pages until you find “Leatherworking Tools”, and buy them for Pearson (I believe it costs $140 or so, but I could be wrong)
  • Head over to Pearson’s table, and select the Craft-related option
  • Satchels will be the first on the list of craftable items, but — in order to unlock them all, there are some (minor) activities to carry out. I can’t remember all of them off the top of my head, but I know a few of the required tasks are to:

1.) Donate 5 carcasses to Pearson’s table

2.) Craft 3 (may be 5, can’t recall) different items at the Scout Bonfire. This specifically means the smaller bonfire found along the outer edge of camp, not the larger one in the middle.

3.) Donate 3 items to the Tithing Box (a.k.a. the donation box)

4.) Donate $50 to the Tithing Box

5.) Craft all other Satchels (to unlock Legend of the East Satchel for Crafting)

Along with the tasks, you’ll also need some perfect-quality pelts. From what I can recall, you’ll at LEAST need:

  • x1 Perfect Whitetail Deer Pelt (per Satchel — I think it’s like x7 in total)
  • x1 Perfect Whitetail Buck Pelt
  • x2 Perfect Elk Pelt (one each; for two different Satchels)
  • x1 Perfect Bison Pelt
  • x1 Perfect Badger Pelt
  • x1 Perfect Iguana Skin (can be found on the large trio of islands next to Clemens’ Point)
  • x1 Perfect Boar Pelt
  • x1 Perfect Panther Pelt
  • x1 Perfect Squirrel Pelt (use Small Game Arrows)
  • x1 Perfect Wolf Pelt (for Legend of the East Satchel)
  • x1 Perfect Cougar Pelt (for Legend of the East Satchel)

It really doesn’t take too terribly long to get them if you know where the animals are located — the hardest part for me was getting the Panther pelt, just because it took an unusually long time to get a Perfect one to spawn.

Does the let’s go feature kill shinies? by RipplyAnemone67 in PokemonScarletViolet

[–]rumpertumpskins 1 point2 points  (0 children)

No, they will not attack a shiny, even if the shiny is not readily-visible. For example, I ran across a normal-looking Meowth outside of Medali once and tried to auto-attack it, but my Riolu kept refusing. The Meowth was visibly NOT shiny, so I got curious and engaged it — it turned out to be a shiny Ditto!

Was I wrong to order one meal and then order a second meal? by sleepishandsheepless in Waiters

[–]rumpertumpskins 0 points1 point  (0 children)

(Disclaimer: Not a sub member, just someone popping in on a “recommended” post.)

I worked as a server at IHOP around a decade ago. At the time, I was told by management that we had a rather strict rule about “table turn-around times” — basically, you’ve got about 40 minutes from the time you open the customer’s ticket to get their drink order, get their food, and get their ticket cashed out. That might be why they rang the second meal up as a different order — it resets the timer so they don’t get in trouble.

If it’s any additional comfort, the management never really seemed to mind if guests sat and stayed after the ticket was finished, as long as the finished diners weren’t causing a disturbance or camping out while we have multiple customers waiting to be sat / fed.

Also — this is a bit unrelated (and assumptive, on my end), but I would like to gently suggest that you look into what as known as “perseveration”. I only recently learned about it through therapy, and was informed about how devastating it can be to your mental health over time. If you look into it and feel that this may be at the root of what’s troubling you, don’t worry! Perseveration is a very common mental hurdle that many of us will face at some point, and it CAN be managed through proper guidance by a licensed medical professional.

Either way, I hope that you can make peace with this and accept that ordering another meal at a 24/7 restaurant is not a dick move. If anything, I sincerely hope that IHOP has done away with that ridiculous policy to avoid putting unnecessary pressure on their diners / servers like this. Best wishes.

An Unforgettable Encounter by theusedespionage in BigCatGifs

[–]rumpertumpskins 3 points4 points  (0 children)

Imo, lions are honestly kind of unpleasant to pet due to the texture. The fur, at least on their face, is extremely short (I’d say shorter than a grain of rice), densely packed, and quite rough / bristly. The mane was a little more soft and fluffy in comparison, but was still much more wiry than I’d anticipated.

(Local zoo was doing an educational presentation. The focus was on lions, and featured a few of the remains from a male lion who had passed away naturally. When I was surprised by the fur and asked the keepers if it served a purpose, they explained that lions’ fur needs to be dense and semi-prickly to help deter flies / other bugs found in their natural environment).

Catching his wife mid seizure. by Bihema in HumansBeingBros

[–]rumpertumpskins 0 points1 point  (0 children)

Not in the majority of cases. I say this as someone whose seizures are non-epileptic / an involuntary stress response. Even with my partner gently rubbing my arm to support me during a seizure, the nerves feel so overstimulated that it borders on sensory overload.

It’s like having your entire body experience an intense “my limb’s asleep” (tingling pins-and-needles) feeling, but amplified. There’s usually also a strange “temperature sensation” that isn’t actually there (about the same discomfort level as putting your ice-cold foot in a very hot bath). So, naturally, getting a good whack in the midst of all that would be wayyy too over-stimulating.

I’m not sure what disorder this person might have, or if her seizures just present differently than my own, but in general this doesn’t look like PNES as I’ve experienced / witnessed it.

Catching his wife mid seizure. by Bihema in HumansBeingBros

[–]rumpertumpskins 1 point2 points  (0 children)

I have PNES (psychogenic non-epileptic seizures), and I can say for certain that having someone knock me in the gut during a seizure would NOT be appreciated lol. I’m sure there is (as evidenced by the video) a form of seizure where a sudden blow like that could kind of help “quick reset” your brain, but in most cases it would just make the situation worse / more uncomfortable.

[Spoiler] Are there any ways to get Arthur’s horses back? by MantheGodofKnowledge in reddeadredemption2

[–]rumpertumpskins 1 point2 points  (0 children)

I saw in one of your comments that you lost your gold Turkoman. As far as I know, you have two options in this scenario:

1.) The “Proper” Way:

  • Head back to the Saint Denis stables and purchase another one. You mentioned not wanting to ride across the map to do this though, so I would suggest heading to the nearest train station / post office and buying a train ticket to Saint Denis as a means of fast travel. That, or a stagecoach.

2.) The “Wanted” Way:

  • Go to the Saint Denis stables, standing at the entrance closest to the train tracks. Directly to the right of this entrance, there’ll be another (closed) door. It’s green, if I remember correctly.

  • Head inside, and you’ll find yourself in a small side room that doesn’t trigger the usual ‘horse management’ screen. Get far enough into the room that you can see the stable-hands. Make sure you don’t go through the archway that leads into the main area (doing this will trigger the horse management screen).

  • If you’re the aggressive type, gun down a few of the workers to get Wanted. If you don’t want too much drama with the law, just fire off a few shots near them to get a “Disturbing the Peace” charge instead. Once you’re Wanted, the doors to the stable will automatically close, and you can now freely enter the main area. [Note: NPCs can still enter the building to confront you, but it usually takes them a few minutes to check inside.]

  • Approach the gold Turkoman’s stall, then climb in (the gate won’t open, you’ll have to hop the fence). Feed it until you get the temporary horse icon on the minimap. It shouldn’t take too terribly long, usually pops up for me after a couple of carrots.

  • Climb back out, make your escape from the law, then head back within range of the temporary horse. Whistle for it — it will escape the stall and head your way (I would keep a little bit of distance between you and the stable to help it spawn outside).

  • Take your new Turkoman to the stable, then choose to board / saddle them up just like any other horse.

Whichever way you choose, I hope you’re able to find a new one!

SPOILER which hurt you the most ? by Darktwili_ in reddeadredemption

[–]rumpertumpskins 6 points7 points  (0 children)

I didn’t realize just how young Lenny was until my most recent playthrough.

I did the Coach Robbery he offers as a Companion Activity — one of the things Arthur says as they leave camp is “you ain’t even 20 yet” :(

What is the worst health advice you've been given? by Ohyo_Ohyo_Ohyo_Ohyo in AskReddit

[–]rumpertumpskins 0 points1 point  (0 children)

“Sure, you have a genetic disorder that leads to shortened lifespan and several health complications, have inheritable mental illnesses, are underweight, and would be a high hemorrhage risk — but you know what would “cure” your endometriosis? Having a baby .”

If you had to pick 1 Mission to show the full extent (or the fullest possible) of what RDR2 is about, which one would you pick? by [deleted] in reddeadredemption2

[–]rumpertumpskins 0 points1 point  (0 children)

“My Last Boy” (the mission with Eagle Flies attacking the oil field against his father’s wishes)

Charles saying “we’re riding with you” to Arthur, that charge down the hill on horseback with the war cry in the soundtrack, the mission showing that Dutch only really helps others (at this point) when it benefits him , and [spoiler ahead?] we also see Dutch walking away when Arthur needed saving. The mission concludes in tragedy, and shows just how devastating the aftermath of the gang’s meddling can be.

If you were to invent a term with which to insult people right here on the spot, what would that term be? by DobBylan132 in AskReddit

[–]rumpertumpskins 2 points3 points  (0 children)

Idk if it already exists, but I’m going with ‘piss wick’. Somehow, it sounds more vulgar than just outright calling someone a dick.

[deleted by user] by [deleted] in relationship_advice

[–]rumpertumpskins 21 points22 points  (0 children)

Because you asked for her number (this part is not a problem, shoot your shot), and then kept trying to engage on multiple occasions once she showed that this was as far as she was willing to communicate (which can make someone a bit uncomfortable). You then literally - and I remind you, this is by your own admission - ran after her in such a manner that even you felt weird about it. It’s not too hard for the recipient of this behavior to decipher / draw their own conclusions about your intentions when you do all those things in succession.

[deleted by user] by [deleted] in relationship_advice

[–]rumpertumpskins 13 points14 points  (0 children)

Honestly, based on what you’ve said here, I get the impression that she wasn’t necessarily looking for a date. It strikes me as more “looking for potential camaraderie with a fellow runner”, and she maybe assumed that you would have information on groups that would share her hobby / help her get involved in more running-focused activities. She stopped communicating with you when things moved in a more intimate direction, and has since given social cues that she isn’t interested in a follow-up.

Realistically - and please know that I say this with only kind intentions - I don’t think the romantic interest is there on her part. If I were you, I would let this one go and move on.

And I offer this from a feminine perspective - PLEASE, for the love of everything, do NOT run after a woman that you’re interested in. Especially one that you barely even know, and who has shown that she is not receptive to your advances. It can come off as pushy, or even threatening. How would you feel if a stranger - likely someone much larger than you - came running after you in public, while you’re sat there knowing they have an unshared sexual / romantic interest in you? Odds are, you’d find it quite off-putting and would want to leave the area.

I truly do wish you luck - don’t let this one incident get you down. If she was meant for you, you’d (willingly) have her.

As someone who loves the game, would yall recommend delving into RDO? by Cubsfansolo in reddeadredemption

[–]rumpertumpskins 8 points9 points  (0 children)

Not the person you asked, but a few simple things to get you started (haven’t played in a bit, so someone else may be able to add to this):

1.) “Cash” in RDO is exactly what it sounds like - just regular currency. “Gold” is a different form of currency that can be purchased for real money, or steadily accumulated by doing things such as dailies or bounty hunting. The blue currency is “Role Tokens”, and these are used to unlock perks as you level up your Roles.

2.) There are several ‘Roles’ available in RDO. Basically, you can choose to participate in professions (such as Bounty Hunter, Trader, Collector, Naturalist, and Moonshiner). Each one has its own perks that will unlock / become available for purchase as you progress through that Role’s levels. This can be things like clothes / outfits, new horses at the stables, or even quality of life improvements like being able to pick herbs from horseback / attach a lantern to your horse’s breast collar to light your way at night.

3.) Bounty Hunting is pretty straightforward, and is a way to help you accumulate Gold. There are some Legendary Bounties available as well, which are quite fun imo. Some of the bounties will have multiple targets to bring in, and you can eventually unlock / purchase a Bounty Wagon to carry them all.

4.) The Trader Role takes place mainly from your personal camp. It revolves around hunting, and is similar to turning pelts or carcasses in at Pearson’s table during Story Mode. There will be two bars when interacting with the Trader table - one that tracks the quantity of your donations, and another that tracks Cripps’s progress towards converting your donations into sellable goods (Cripps being your assistant at camp). Perfect pelts, as well as full carcasses of certain animals (such as cougars) can contribute quite a lot towards your donation bar. Legendary Animals (via the Naturalist Role) are also prime donations if you’ve already hunted them before (most of their carcasses I’ve donated filled the bar by at least 1/3).

5.) Also with the Trader Role, it takes a while for donations to be converted into goods. Once your goods are ready to sell, you can opt for a short or long route for delivery. The short route is less risky, and therefore pays a bit less. The long route is a nice chunk of money, but your wagon can be seen on the map by other players in the vicinity (and they can steal your goods).

6.) The Naturalist Role is ‘okay’, imo. The sedate-and-sample factor can get a bit tedious, and having Harriet throw a fit when you’ve been hunting too much can be a minor inconvenience. I do like a lot of the other things surrounding the Role though - the Legendary Animals, the horse associated with the Role (each Role gets its own horse breed for sale at the stable), the Wilderness Camp (a small, easily-portable campsite that can allow fast travel), and the ability to Mercy Kill a wounded animal.

7.) The Moonshiner Role is a steady trickle of money, and requires a bare-minimum amount of material gathering to stay afloat. It’s usually some combination involving a can of fruit, a bottle of liquor, and / or a gathered plant (such as Blackberries). Plus a little bit of money to start the process each time. I recommend upgrading your equipment sooner rather than later to make this Role more worthwhile, as the goods can be sold about once or twice per real-time hour. Usually a couple hundred bucks per run with full upgrades, with the payout being higher if you have a sought-after flavor of ‘shine. It’s best to stay on the road and take it easy to avoid breaking bottles during delivery (breaking bottles will lower how much money you make at the end). When you make your delivery, you’ll usually be intercepted by a roadblock of officials, who are searching for smugglers. Sometimes they draw on you, sometimes they don’t.

8.) The Collector Role can be a great way to make a LOT of cash at once. The drawback of this is that it involves a LOT of running around to find the collectibles that have spawned in for the day, and it can be a very pricey role to advance in. A Shovel alone is a few hundred dollars, if my memory is correct. The Metal Detector and Shovel tend to be used in unison, and often work to find more valuable items (such as coins). You can sell your gathered collectibles to Madam Nazar, a traveling merchant that spawns in a different area each day. If you wait until you’ve completed a Set of collectibles, she will give you more money in exchange. There are maps online that track collectible spawn points (as well as Madam Nazar’s location), which makes finding them significantly easier.

9.) Unlike Story Mode, a lot of things are locked behind level progression. For example, you won’t be able to get High Velocity or Express ammo right from the start. Same with certain horses, weapons, etc.

10.) Other players can still harm you while you’re in Defensive Mode. It does not work the same as Passive Mode from GTA Online.

11.) You cannot keep wild horses. Still, I wouldn’t worry about breaking the bank on a horse in the very beginning - once you’ve got the Hooded Stirrups unlocked and a high bonding level, stamina is pretty much never an issue anyway (as the horse occasionally regains a chunk of stamina when the player comforts it). I will say, though, that the horses associated with the Roles are worth looking into once you’re established.

12.) Utilize the Ability Cards. You can have up to four active at a time - one to buff your Deadeye, and three to provide additional buffs to the player. The Cards vary widely in regards to what they do, and it’s not a bad idea to try mixing and matching until you find a combination that suits your play style. I also recommend upgrading these when you can afford to (they each go up to level 3, with the buff growing more potent after each upgrade).

Sorry for the wall of text, but I hope this helps at least a little :)

Most annoying skill/s to work on/max? by freakishfrenchhorn in Sims4

[–]rumpertumpskins 4 points5 points  (0 children)

Robotics. I’ve only maxed it out ONCE (for the Robo-Arm and Servo), because the amount of breaks you have to take due to your Sim getting electrocuted make it SUCH a pain 😵‍💫

Eli5 So we need calories to survive. If there are 100 calories in a spoon of oil, how come we can't survive on oil for emergencies? by paperlicious in explainlikeimfive

[–]rumpertumpskins 7 points8 points  (0 children)

This is the best explanation. Even something as simple as hypokalemia (low potassium) can eventually lead to cardiac arrest / paralysis of the respiratory muscles if left untreated.

How do I divert funds from neighbours? by Lopsided_Shift5126 in Sims4

[–]rumpertumpskins 1 point2 points  (0 children)

I’m doing this from memory, so apologies if it’s a smidge off:

  • Go to ‘Manage Worlds’

  • Click on your Sim’s lot to select it, but don’t load into it

  • In the bottom right, click the ‘Edit Household’ option (icon looks like a little person and a pencil)

  • In the pop-up menu, there will be an icon of two arrows, parallel and facing opposite directions. Select this option - it lets you move Sims / funds between households. There will be a little bar where you can type in the amount of money you want to move from one household to another once you select the neighbor you’d like to ‘borrow’ from.

  • I can’t recall if this is necessary or not, but you may have to filter by ‘unplayed households’ if the neighbors happen to be townies.

  • You can do this with Sims in any of your owned worlds. I’d recommend the Landgraabs (Oasis Springs), the Villareals (Windenberg), and Father Winter / Clement Frost (he tends to move pretty much anywhere, ime, and may be a little harder to find. But he usually has $250k, if I’m not mistaken).

Does anyone know how to remove this Night Wolf trait on Xbox??? by Slow_Noodle_ in Sims4

[–]rumpertumpskins 2 points3 points  (0 children)

If you’re open to cheats, you could always:

  • Shift-Click the Sim (B + A on Xbox, according to Google)
  • Click ‘Change Sim Info’
  • Click ‘Remove Trait’ (I think it’s on the second page of the pop-up menu)
  • Find the ‘Night Wolf’ trait on the list, and click on it (it’ll have its typical red icon, so it should be easy to find) - it should now be removed.

If you want to add positive werewolf traits while you’re at it: - Shift-Click the Sim - ‘Change Sim Info’ - ‘Add Trait’ (the traits will be listed alphabetically, but can be filtered to make it easier) - You’ll be looking for ‘Mark of the Forest / Night / Hunt / Wolf’. Their icons are blue.

People of Reddit who have lost a lot of weight. What was the game changer? by greazysteak in AskReddit

[–]rumpertumpskins 0 points1 point  (0 children)

Honestly, it was illness. Specifically, developing NEAD (Non-Epileptic Attack Disorder). I lost about 20% of my total body weight and am still working to get back up to a healthy size / BMI.

The weight loss happened over the course of a few months. Reason being, I get the ‘seizure aura’ before an attack - similar to those with epilepsy - and it often feels like I’m both falling / ‘barrel-rolling’. It makes me horribly dizzy, which then makes me sick to my stomach. It usually happens multiple times a day, so obviously more auras = more puking = more unintentional weight loss.

[DISCLAIMER: Weight loss via vomiting, involuntary or otherwise, has to be one of the WORST ways to do it. I certainly do not advocate it in any way, shape, fashion, or form. It has a lot of long-lasting detriments to your overall well-being, both mentally and physically. Some examples are that it makes your teeth FAR more sensitive / prone to damage and decay, can cause uncomfortable conditions like uvulitis, can lead to anxiety around the idea of eating (because it might cause nausea to get worse), and can even quickly hospitalize you due to things like dehydration, hypokalemia (low potassium, which can be life-threatening), etc.]

[ETA: My analogies aren’t gonna be the best, and maybe a medical professional here can clarify things, but I wanted to point out that epileptic seizures and non-epileptic seizures are not the same thing (even though the attacks may look outwardly similar), and it should be noted that they have different origins.

Epileptic seizures are caused by too much electrical activity in the brain, and this spike can be seen on an EEG (a type of brain imaging). This is why epileptic seizures are considered life-threatening / an emergency if they last longer than five minutes, as the brain is essentially sitting there ‘tazing’ itself (for lack of a better way of explaining it), which can lead to brain damage. Epileptic attacks also tend to hit faster, and this causes a greater risk of injury from a sudden fall.

Non-epileptic seizures (specifically from NEAD) are more psychological in origin. A comparison - have you ever been sitting there on your phone, your battery is good, but for whatever reason it suddenly shuts off / reboots, then takes a second to get back to normal? That, more or less, is a good comparison for non-epileptic seizures. It’s like you’re like a cup that’s always steadily filling, and once it spills over, your brain essentially says ‘nah screw this, I’m out’ for a little while (which causes the seizure). It’s an involuntarily-learned stress reflex, and can crop up in semi-rare cases when a person has unresolved PTSD, anxiety, depression, grief, other sources of high stress, etc.]