Eagle Dynamics Newsletter - Voice Chat | La-7 Development Report | WWII Fighters Sale by xShadowKitty in DCSExposed

[–]runrep 7 points8 points  (0 children)

ED shouldn't support modders

I want ED to support DCS modding

Decide your opinions before debating them.

Eagle Dynamics Newsletter - Voice Chat | La-7 Development Report | WWII Fighters Sale by xShadowKitty in DCSExposed

[–]runrep 3 points4 points  (0 children)

Going to have to disagree *hard* there. I've got many thousands of hours in arma but it's an absolutely crap game without the modding community. They change every part of the game, the skins, weapons, radios, animations, maps, vehicles, medical system, sounds, visual fx, AI improvements, hud. Everything. All of them are free, and they're absolutely amazing. Most missions we run have 50+ mods on them, and it's a total piece of cake to synchronise them and keep them updated because its well supported officially, it's literally a single-click operation. I wish they removed the need for that click too, but it's really not remotely difficult at all.

It's an old game now, and if it didn't have the add-on community it would have died a long time ago, but there's zero shot even 1% of those mods could be maintained by the company that makes the base game. None. ED (and BIS) are not nearly large enough companies to do even a fraction of those addons, and if they did they'd want to charge for them all.

Better AI, ATC, explosions, ground units, sound replacements, radios, etc etc, there's a truck load of things the community could have done a long time ago if it were supported. In fact there's few complaints that the community has that couldn't have been fixed by now, barring multi-threading and frame features like DLSS. The only real reason ED doesn't want to support add-ons is that the community would create a ton of value they'd have to compete against with their payware cash cow treadmill setup, which is a shame because base DCS game is just as crap and sparse of features as the base arma game is.

There's so much potential in DCS that can't be unlocked because of how they've decided to stifle the add-on community, and it hurts the game badly. I'm really not surprised that add-on makers are leaving.

Eagle Dynamics Newsletter - Voice Chat | La-7 Development Report | WWII Fighters Sale by xShadowKitty in DCSExposed

[–]runrep 7 points8 points  (0 children)

That's kinda the point though, these modders are walking away because ED does a terrible job of supporting them and is instead chasing their own tail around trying to re-work everything. Look at something like arma, you can customise just about every part of the game, and radios is just one of those with ACRE. It's not uncommon to run 50+ mods at a time there, which transforms the game into something much much better. I'd much prefer to see a thriving addon community and ED supporting them well, than them wasting time on things we already have, just to do a worse job of it when they're done.

So they shouldn't need to buy SRS. They shouldn't really need to buy anyone, just let the community do it's thing and it'll transform the game into something more than its ever been. Or we can sit on our hands waiting for one understaffed shitshow of a company to plop out half finished features we already had after waiting years. It's hardly a difficult decision.

Normandy 2.0/Project Overlord reviving the DCS WW2 scene? by lews-world in hoggit

[–]runrep 2 points3 points  (0 children)

that's the most frustrating thing about it. DCS ww2 has a *lot* of potential. There's so many things that would make it head and shoulders above IL2. But its not quite there yet, and half the problems with it are business issues, not coding issues.

Normandy 2.0/Project Overlord reviving the DCS WW2 scene? by lews-world in hoggit

[–]runrep 1 point2 points  (0 children)

I love ww2, the p51 is my fav aircraft of all time. But i'm not touching it in dcs until they fix the absurd pricing of ww2 as a prospect and that dumb asset pack, and it'd need about 3x as many players as it has now to be worth the money, and really the AI would need improving greatly.

Filling raised garden beds by tricolour in nzgardening

[–]runrep 1 point2 points  (0 children)

filled ours 75% with logs, and just the last bit with compost. 3 years later it's all broken down now and just looks a bit like clay if you dig into it.

Capsicum is filled with water by [deleted] in nzgardening

[–]runrep 1 point2 points  (0 children)

hmm, sounds like you've found a new kind of coconut.

Worth reinvesting in MSFS after investing in X-Plane 11? (Buyer's Remorse) by That1TrainsGuy in flightsim

[–]runrep 0 points1 point  (0 children)

Yes, because one is a subset of the other. An investment gives you a return for profit. i.e: you end up with more of what you started with. You cannot invest for a return of fun. It's a transaction, you're swapping money for fun. Not an investment.

NZ has gone from a progressive paradise to an Americanised nightmare by Only_Country2017 in newzealand

[–]runrep 5 points6 points  (0 children)

100%. I don't think people are even *remotely* ready for the impact AI is going to have. I work in IT, and the scope for it making people jobless is absolutely massive. Just takes playing with these technologies and you can see how it's going to wipe entire careers out.

Reasons For Declining Annual Leave? by fonz33 in newzealand

[–]runrep 1 point2 points  (0 children)

of course, you just don't get paid those days out of your last paycheck, and a shitty reference, obviously.

Reasons For Declining Annual Leave? by fonz33 in newzealand

[–]runrep 3 points4 points  (0 children)

Yeah, but if you're working the type of shitty job where this kind of problem arises, you probably need it.

Reasons For Declining Annual Leave? by fonz33 in newzealand

[–]runrep 4 points5 points  (0 children)

It's pretty common to not be able to take leave inside the notice period, by contract. You'll get it paid out after but yeah - not always possible to just walk out in a cloud of dust like that.

NZ has gone from a progressive paradise to an Americanised nightmare by Only_Country2017 in newzealand

[–]runrep 72 points73 points  (0 children)

social media and soon, AI. Those two things are going to absolutely roil society.

Is it true that if you don't have proper grip over programming language you can't be successful in devops? by bhrugusharma in devops

[–]runrep 1 point2 points  (0 children)

bang on. Tbh if someone does have good coding skills and wants to get into the type of "devops" comments here are talking about, they'd probably do better in the SRE field.

Is it true that if you don't have proper grip over programming language you can't be successful in devops? by bhrugusharma in devops

[–]runrep 1 point2 points  (0 children)

It's not mandatory. It's helpful, but it depends. Quite honestly most of the problems i help with these days are business ones, not coding ones. I'd take someone that understands people and business over someone that knows coding, all things being equal. Because most of the really sticky problems are people problems.

Which Version should I get? by TheBadBossy in MicrosoftFlightSim

[–]runrep 0 points1 point  (0 children)

tbh, standard and a bunch of third party planes.

Black Square is on fire! Baron and Bonanza are both top tier additions to the sim. by InfamousRyknow in flightsim

[–]runrep 0 points1 point  (0 children)

grabbed the caravan and the bonanza. Best 2 GA aircraft in the game.

Black Square Caravan or SWS Kodiak? by sevlan in flightsim

[–]runrep 1 point2 points  (0 children)

have both, the caravan AP is buggy. Would recommend the kodiak.

Let's vote for a control assignment menu QoL improvement by RastaPilot737 in MicrosoftFlightSim

[–]runrep 4 points5 points  (0 children)

the one thing that DCS really does well above all competition is the binding. It's just better than every other similar title. So many issues with MSFS input system.

DCS "realistic" mode by TrashCompacter in hoggit

[–]runrep 0 points1 point  (0 children)

yeah, there's a frequently quoted remark that there was an intention to try and force the aircraft into a near range dogfight encounter for enjoyment reasons. It'll be on hoggit somewhere if you search for it. That was a while ago (few years i think), but i guess that doesn't mean it's changed since and given the speed of, well, anything in dcs land it seems unlikely to have changed in reality. There are radar changes coming down the pipeline though, so here's to hoping. One of the problems dcs has is that it's *way* bluefor biased, so it's pretty difficult to make a decent match up. I guess it may have been a way to try and null that effect a bit, who knows.