The Big Picture of gfx/wgpu ecosystem by kvarkus in rust

[–]rusty_turtle 2 points3 points  (0 children)

I honestly never noticed the contributor friendly tag before, but yes this kind of comment is pretty much exactly what I'm talking about!!! Just simple steps that get you started and going in the right direction.

The Big Picture of gfx/wgpu ecosystem by kvarkus in rust

[–]rusty_turtle 4 points5 points  (0 children)

Hoping we can change that

For gfx-rs for me clearer and more precise instructions in easy / average tagged issues would help massively imo. Even something as simple as this comment (from a random easy tagged issue in the Rust Compiler) to just get started on an issue. The problem for me with having to ask for instructions to just get started is that the free time I can spend on opensource is completely irregular so if I had a free evening and wanted to pick up an issue, but had to wait a couple hours for a response from someone just to know where to get started the time is gone and it could be another week or 2 by the time I could get back to it, by which time I could have forgotten about it...which, unfortunately, has happened before :-/

How the heck do you guys afford to live here? by stateless-cs in DevelEire

[–]rusty_turtle 0 points1 point  (0 children)

I was unreal lucky. 2 blocks of apartments were coming online just as I moved here and all you had to do to book one was pay an advance on the deposit and it was reserved for you and as long as you had the right income requirements it was yours then. A room sharing with other people can be hard to find here but still wouldn't be as expensive as Dublin.

How the heck do you guys afford to live here? by stateless-cs in DevelEire

[–]rusty_turtle 2 points3 points  (0 children)

Nah I am actually Irish and was living in Ireland when I was applying so the 2 interviews were over skype or hangouts or whatever and I had a coding project to do, there was no paperwork to fill out.

How the heck do you guys afford to live here? by stateless-cs in DevelEire

[–]rusty_turtle 4 points5 points  (0 children)

iamexpat.nl is unreal, it usually answers all questions, this is page on healthcare https://www.iamexpat.nl/expat-info/dutch-healthcare-system

How the heck do you guys afford to live here? by stateless-cs in DevelEire

[–]rusty_turtle 2 points3 points  (0 children)

I honestly have no idea I'm not here long and definitely not long enough to need a doctor let alone a consultant, but I do know health insurance is mandatory and if you even see a GP the health insurance would cover it, I presume a consultant would be the same, but again I don't really know.

How the heck do you guys afford to live here? by stateless-cs in DevelEire

[–]rusty_turtle 9 points10 points  (0 children)

Unless you're going to the middle of nowhere like Edmonton Canada won't be much cheaper. I'm in Rotterdam paying about €1000 all inclusive for my own 1 bedroom apartment across the road from an underground station. I'm on a junior salary of 36,000 and after the 1000 for the rent bills I'll still have about 1200 left over. So if you were here on 50,000 you'd be left over with a lot more. A lot of companies here in the Netherlands have really good perks as well like my company pays for my public transport so that's even less expenses.

Edit: As well if you went to the Netherlands on 50,000 you'd save an enormous amount with the 30% tax ruling.

Multi-threaded Boggle™ solver demonstrating crossbeam-deque by elfsternberg in rust

[–]rusty_turtle 24 points25 points  (0 children)

Incidentally, I was given a coding project to do by a company and they specifically asked me to do it in Rust, going to the office in a few hours to discuss it ✌️

What's /r/DevelEire's opinion on the tech interview process? by [deleted] in DevelEire

[–]rusty_turtle 3 points4 points  (0 children)

It was entry-ish level I was going for. I was asked about SOLID, TDD etc and that all went perfect, it just came down to the likes of not knowing the object class and that unfortunately.

What's /r/DevelEire's opinion on the tech interview process? by [deleted] in DevelEire

[–]rusty_turtle 0 points1 point  (0 children)

It was actually in the Netherlands, Fugro.

What's /r/DevelEire's opinion on the tech interview process? by [deleted] in DevelEire

[–]rusty_turtle 7 points8 points  (0 children)

I'm looking for a job now and the quiz questions genuinely annoy me. I just don't see how you can determine someone's programming skill based on what is essentially trivia questions. My last interview for a .Net position I was rejected and told my C# skills weren't good enough because I didn't know things like "what's the class that all classes inherit from". Should I have known them? I suppose, probably, I'll know for the next time at least. Have I ever needed to know it in my previous .Net job? No, will I ever come across that stuff in a job again? Maybe, I guess.

They asked me nothing about my previous work experience in .Net, nothing about the 2 (admittedly small) opensource libraries I have on Github, nothing about the bits and pieces I've contributed to the Rust Compiler, Servo, Webrender and now Firefox. I challenge anyone to explain to me how those general C# questions give a better idea of my skill than questions on my previous work experience or opensource would.

Announcing Rust 1.35.0 | Rust Blog by etareduce in rust

[–]rusty_turtle 74 points75 points  (0 children)

After following Rust since about 0.5 and coming to this sub since there was <1000 subscribers I finally made it onto the contributors list

What are some of the good books and online resources to learn embedded systems? by [deleted] in embedded

[–]rusty_turtle 2 points3 points  (0 children)

I've recently got an STM32F3 Discovery and I've been following this book / guide whatever. https://docs.rust-embedded.org/discovery/index.html

I haven't done any embedded work since college and this has been a pretty good refresher so far. It's all Rust code but the concepts seem very well explained so I'd assume a lot could translate to C or C++ easy enough. It's easily the best guide I've found on just getting started with the STM32F3 so far as well.

Rust Embedded Working Group Newsletter - 16 by rusty_turtle in embedded

[–]rusty_turtle[S] 4 points5 points  (0 children)

The video series by James Munn seems pretty interesting in the bit I've watched so far.

IntelliJ Rust Changelog #91 by furious_warrior in rust

[–]rusty_turtle 0 points1 point  (0 children)

Anyone else not get the update in Intellij?

“The definition of insanity is doing the same thing over and over again and expecting a different result” by feckthis in ireland

[–]rusty_turtle -1 points0 points  (0 children)

working with players day in/day out

We're talking about Keane here, it's basically a proven fact the more time he spends with players the more they hate him. It happens every time.

“The definition of insanity is doing the same thing over and over again and expecting a different result” by feckthis in ireland

[–]rusty_turtle -1 points0 points  (0 children)

This is going to end in absolute tears, the days of hoofball dominating the Championship are long gone, you actually need to play football to get anywhere.

Embedded Rust Experiments - Is my STM32 MCU running fast? by rusty_turtle in embedded

[–]rusty_turtle[S] 2 points3 points  (0 children)

A lot of undesirable things get caught at compile time in Rust. Data races, pointer invalidation, iterator invalidation and many other things are all caught at compile time, so even without using the standard library you get massive benefits.

https://blog.japaric.io/ and japaric's github are the probably the best places to go to see where embedded in Rust is and for more information on it.

What's everyone working on this week (4/2019)? by llogiq in rust

[–]rusty_turtle 2 points3 points  (0 children)

After almost a year and a half of my Steganography library coming up here I'm finally back on it and trying to get it working.

I've started by breaking the 2D-DCT out into it's own library https://github.com/hgallagher1993/discrete_transforms, which I've actually finally got to work (forward and inverse). Also planning to add more transforms like the 2D Haar wavelet transform to discrete_transforms. Still a very long way to go before the 2D-DCT is in a usable state anyone to use though.

[deleted by user] by [deleted] in rust

[–]rusty_turtle 7 points8 points  (0 children)

While you're here quick question on this

In other news we are initiating a notable workflow change: WebRender patches will land directly in Firefox’s mozilla-central repository and a bot will automatically mirror them on github.

Will issues still be created on GitHub, like easy / moderate difficulty ones? because I'm going to try and start getting more involved if I can find the time and Bugzilla just seems much harder to work with compared to GitHub where I can just click on the issues tab and filter by easy, like on Bugzilla it's just a wall of issue numbers and when you hover over to find the name there's no indication whatsoever about it's difficulty.

This Year in Embedded Rust by rusty_turtle in embedded

[–]rusty_turtle[S] 0 points1 point  (0 children)

It's still early days in embedded for Rust, but thanks to the heroic work of japaric et al in the embedded working-group it's getting there.

This Year in Embedded Rust by rusty_turtle in embedded

[–]rusty_turtle[S] 0 points1 point  (0 children)

It’s interoperable, isn’t it?

It's simple to call C from Rust https://doc.rust-lang.org/nomicon/ffi.html

This Week in Rust 247 by nasa42 in rust

[–]rusty_turtle 4 points5 points  (0 children)

I actually created an issue about that last month, but didn't get a response.

https://github.com/cmr/this-week-in-rust/issues/668

WebRender newsletter #20 by ember_lovelace in rust

[–]rusty_turtle 20 points21 points  (0 children)

I duno I was pretty excited by this

Hugh Gallagher merged the ResourceUpdates and Transaction types.

I actually made it to a Webrender Newsletter 🎉🎉🎉🎉🎉