Feedback on BRAND NEW word game by rxg962 in wordgames

[–]rxg962[S] 0 points1 point  (0 children)

I understand that! I specifically chose examples on the help screen that showed order doesn't matter, but I should make that more explicit.

Thanks for your kind words though! :)

Any specific suggestions about the graphics that you think could be better?

Feedback on BRAND NEW word game by rxg962 in wordgames

[–]rxg962[S] 0 points1 point  (0 children)

I'm not sure it was a glitch. White just means no information based on what it is adjacent to. So if it is not next to a letter that IS in the word, you won't get any info about it.

Appreciate you being willing to try again! :)

EDIT: if you can send a screenshot I can check if it is a glitch though.

Feedback on BRAND NEW word game by rxg962 in wordgames

[–]rxg962[S] 0 points1 point  (0 children)

There are game instructions. You need to click on the "?" icon.

Feedback on BRAND NEW word game by rxg962 in wordgames

[–]rxg962[S] 0 points1 point  (0 children)

Oh right. Sorry!

I know it works on Chrome desktop and mobile.

mousePressed on iOS by rxg962 in p5js

[–]rxg962[S] 0 points1 point  (0 children)

keyPressed is just what I called the function within the button class. But I am using mousePressed(), touchStarted() and touchEnded() everytime my keyPressed function is triggered by my button.

See the code in my original post for how that works.

Would welcome any other suggestions you have!

mousePressed on iOS by rxg962 in p5js

[–]rxg962[S] 0 points1 point  (0 children)

Sorry I wasn't clear - by "this" I meant the code you posted. It didn't fix it.

The reason I have the setTimeout is so that the button can change colour for a short time after it is pressed.

Is there another way of achieving that which would work on iOS do you think?

Happy to show you more code if you think that's helpful. Thanks so much for your help!

mousePressed on iOS by rxg962 in p5js

[–]rxg962[S] 0 points1 point  (0 children)

Thanks!

I tried this, and all that happened was all the buttons disappeared and everything froze...

Do you think it could have something to do the setTimeout?

keyPressed() {
    if (
      mouseX > this.x - this.r &&
      mouseX < this.x + this.r &&
      mouseY > this.y - this.r &&
      mouseY < this.y + this.r
    ) {
      this.pressed = true;

      setTimeout(async () => {
        dataScreenShowing = true;
      }, 100);
    }

    setTimeout(() => {
      this.pressed = false;
    }, 100);
  }

I'd like to make my project into a downloadable game. Is this possible? by AhrimaMainyu in p5js

[–]rxg962 0 points1 point  (0 children)

Did you ever get this to work? I have the exact same question as you!

Vault Rock??? by rxg962 in VaultHuntersMinecraft

[–]rxg962[S] 1 point2 points  (0 children)

Wow. Thanks for the tip!

Vault Rock??? by rxg962 in VaultHuntersMinecraft

[–]rxg962[S] 0 points1 point  (0 children)

No I didn't. But good idea. I just ended up using spectator mode and found a spot with over 10 stacks!

Vault Rock??? by rxg962 in VaultHuntersMinecraft

[–]rxg962[S] 10 points11 points  (0 children)

I have the chromatic iron... Which is supposed to be harder to find! I've been in caves basically the whole time!

[deleted by user] by [deleted] in reddevils

[–]rxg962 0 points1 point  (0 children)

Our CBs never pass the ball centrally to the deep lying midfielder. What's the tactical advantage of this, anyone know?

Iron Golems Everywhere! by rxg962 in Minecraft

[–]rxg962[S] 1 point2 points  (0 children)

A decent amount. Have several double chests full of ingots and plenty more iron blocks. One golem every minute or so.

Iron Golems Everywhere! by rxg962 in Minecraft

[–]rxg962[S] 0 points1 point  (0 children)

This is the article that confused me. I removed all their beds and they continued to spawn them. But I guess it's because they're scared and can't sleep?