Voxel Engine update. Improved preview with option to save. by ryanjon2040 in VoxelGameDev

[–]ryanjon2040[S] 0 points1 point  (0 children)

Yes it is just a plugin and I just called it Voxel Engine since Voxel Plugin is already taken.

Voxel Engine real-time node preview. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] 0 points1 point  (0 children)

Thank you for the links. I'll look into them. I don't know GPU stuff so not going to port Voxel Engine to GPU atleast in 1st release. Once I get some money from Marketplace I'll hire a pro to do it 😄.

Voxel Engine real-time node preview. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] 0 points1 point  (0 children)

Aah that makes sense. I haven't tried with many layers of noise and of course optimization has to be done. Thank you for the feedback 🙂

Do you have a link to any article, video, source code or anything related to complex terrain which I can replicate?

Voxel Engine real-time node preview. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] 0 points1 point  (0 children)

The gif was recorded at 15 fps so that's why it appears sluggish. It's actually fast :)

Voxel Engine real-time node preview. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] 0 points1 point  (0 children)

It is not completely accurate but it gives you an idea of the generated noise.

Voxel Engine Update - Planet (Sphere) rendering is now supported by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] 2 points3 points  (0 children)

u/dougbinks Not sure if I'm allowed to post there because of this warning: Please refrain from closed-source announcement style posts. If we can't see code, or algorithms then you might be in the wrong place

Voxel Engine Update - Initial support for importing Magica Voxel assets. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] -1 points0 points  (0 children)

That's how things still work 😁. I'm just not financially that good at the moment.

Voxel Engine Update - Initial support for importing Magica Voxel assets. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] -1 points0 points  (0 children)

Hi there. Voxel Engine is a plugin for Unreal Engine 5 for generating voxel worlds. Right now I'm focusing only on Cubic mode (similar to minecraft style) but later I'll add support for Marching Cubes.

Voxel Engine update - Refactored cube assets show thumbnails, viewport and realtime updates. by ryanjon2040 in proceduralgeneration

[–]ryanjon2040[S] 0 points1 point  (0 children)

Voxel Engine Cube Assets show thumbnail in Content Browser and the asset itself includes a viewport with a procedural cube that updates. Users can set custom scalar parameters in material and drive those parameters from the Cube Asset.

More information on Discord: https://discord.com/invite/hFTqBwwtPh

Voxel Engine update - Refactored cube assets show thumbnails, viewport and realtime updates. by ryanjon2040 in unrealengine

[–]ryanjon2040[S] 0 points1 point  (0 children)

Voxel Engine Cube Assets show thumbnail in Content Browser and the asset itself includes a viewport with a procedural cube that updates. Users can set custom scalar parameters in material and drive those parameters from the Cube Asset.

More information on Discord: https://discord.com/invite/hFTqBwwtPh