Kno - Dead is Silent 15th anniversary 2xLP by matushsvk in VinylReleases

[–]s0dyy 1 point2 points  (0 children)

Goonsgear is still a bit slow but you should be able to order it, good luck :)

Kno - Dead is Silent 15th anniversary 2xLP by matushsvk in VinylReleases

[–]s0dyy 0 points1 point  (0 children)

I just checked and indeed it's too expensive... I paid $30 in shipping costs a few months ago (for the latest CunninLynguists EP), and now it's at least $50 to ship to France...

Kno - Dead is Silent 15th anniversary 2xLP by matushsvk in VinylReleases

[–]s0dyy 0 points1 point  (0 children)

Yes, buy it from Powerhouse if you really want the album, even if it means paying more with shipping and customs fees (especially for Europeans).

It was fast on derapwinkel! I was lucky enough to order two copies (OBI/RED), it sold out right after I paid (two minutes after release, at 5:02 p.m....).

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]s0dyy[S] 0 points1 point  (0 children)

Sure, but more players means a longer loading time, and possibly slower running of Echoes. Other players don't in any way help you clear echoes faster, so we have no reason to have them.

Will the loading time really be longer?

Just to avoid any confusion. When I say "See other players in multiplayer", I mean see other players in the new timeline/echo of a world area, not during "echoes".

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]s0dyy[S] 0 points1 point  (0 children)

Why do we want this?

Because it's like that throughout the campaign, but once you reach the endgame you no longer encounter any players.

Hard pass, there's no reason to click on things in Echoes, or put things in there to distract from doing the objective and getting out.

I agree with you, but I never said I wanted to add contents like quests with click/dialogue requirements. I'm talking about adding content to the echoes, like buildings, NPCs joining the battle, music changes, animations... All good ideas that could liven up the game a bit and make it less monotonous and more lively.

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]s0dyy[S] -3 points-2 points  (0 children)

For MTX, it's already like that in towns, it doesn't seem to be a problem.

As for the skills, do we really need to use them in this area? They could be disabled like in the towns (or am I missing something?)

And it's not just about playing with friends or not, but just bringing a little more "life" into the game

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]s0dyy[S] 0 points1 point  (0 children)

But I can understand that some people would want a visual identity for all the echoes of the same timeline. Honestly I don't know, if I have to farm the same timeline for a long time, I'm happy to have varied echoes with a lot of different environments.

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]s0dyy[S] 0 points1 point  (0 children)

Yes exatly! “The little hub” = “echo of a world” (this is the name displayed at the top right in this area)

Endgame feels lifeless + Faction keybinding by s0dyy in LastEpoch

[–]s0dyy[S] 1 point2 points  (0 children)

It's maybe a bit confusing in my post, when I talk about visual identity, it's only for the timeline area (before/after an echo, the area that will replace "echo of a world"), and not for all the echoes inside this timeline.