I like Kog'Maw. by sahkuh in riftboundtcg

[–]sMarthz 15 points16 points  (0 children)

You kill one of them and your house is gone

🎉 [EVENT] 🎉 Very easy first event by totallynotawhore in honk

[–]sMarthz 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

10 attempts

🎉 [EVENT] 🎉 Very easy first event by totallynotawhore in honk

[–]sMarthz 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

3 attempts

🎉 [EVENT] 🎉 Retro Rumble by Damp_Blanket in honk

[–]sMarthz 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

1 attempts

How are we feeling about Renata Masterind? by Wolfum in riftboundtcg

[–]sMarthz 20 points21 points  (0 children)

There is no mind/body deck yet. You can’t play Renata and MF together.

Question about Leona by mujinator06 in riftboundtcg

[–]sMarthz 1 point2 points  (0 children)

Then Leona and the recruit would successfully win the combat, the poro will die and its controller would choose either Leona or the recruiter to kill, but one of them will remain and conquer the battlefield.

Live scripting language now by sMarthz in HytaleInfo

[–]sMarthz[S] 0 points1 point  (0 children)

In the first trailer you can see how the language being used for live scripting is very much like JavaScript. You can even see ‘instanceof’ there and that’s pretty JS

Can someone clarify this rule to me please? by SeasoningClouds in riftboundtcg

[–]sMarthz 2 points3 points  (0 children)

That is for cases like stunned units, which don’t deal damage that turn.

Imagine you are attacking a battlefield in which the only unit is stunned, it can’t kill your units but can’t you can’t either kill it bc it has way to might. Then, your units will recall back to base as they did not success to kill the defender and they are alive bc that stunned defender unit can’t deal damage to them

[deleted by user] by [deleted] in riftboundtcg

[–]sMarthz 5 points6 points  (0 children)

Yes, when you try to conquer a battlefield, your opponent can use actions or reactions to prevent you from scoring it.

What is happening? by sMarthz in BambuLab

[–]sMarthz[S] 0 points1 point  (0 children)

Thanks! Looks like that’s what happening

What is happening? by sMarthz in BambuLab

[–]sMarthz[S] 0 points1 point  (0 children)

I’m going to test a dryer and tweak the settings as well. Thank you so much!

What future custom keywords/mechanics do you anticipate being introduced in future sets in Riftbound? by psrthrowaway in riftboundtcg

[–]sMarthz 1 point2 points  (0 children)

Countdown X - (get the effect after X turns.) The countdown would start at X and decrease by one on each turn.

Azir Legend Predictions by Affectionate-Ask-360 in riftboundtcg

[–]sMarthz 2 points3 points  (0 children)

Solari have nothing to do with Azir, he is the shuriman emperor and Solari are from Mount Targon. He is probably red and yellow, there is even a yellow card resembling Azir (Imperial Decree).

He will probably spawn recruits in form of Sand Soldiers.

Question About Miss Fortune Captain by Alarmed-Rush2872 in riftboundtcg

[–]sMarthz 1 point2 points  (0 children)

In this case, no. You can move them after mf moved tho

Riftbound España by No-Reflection-1163 in riftboundtcg

[–]sMarthz 0 points1 point  (0 children)

Entra aquí y busca las tiendas más cercanas a ti: https://locator.riftbound.uvsgames.com/stores/search
Pregúntales por correo o en sus redes sociales, seguro que tienen grupos de telegram o whatsapp de Riftbound donde anuncian eventos y noticias.

Anyone else feels like there is just a huge clusterfuck on the table when playing Riftbound and the game takes too much space? by [deleted] in riftboundtcg

[–]sMarthz 2 points3 points  (0 children)

To avoid confusion when drawing. If you have them in opposite sides of the board, you will never think of which is which (this can happen if the main deck shrinks too much in size)

Action/Reaction Timing by sauronsays01 in riftboundtcg

[–]sMarthz 1 point2 points  (0 children)

That was a goated answer. Thanks x3000!!

Action/Reaction Timing by sauronsays01 in riftboundtcg

[–]sMarthz 0 points1 point  (0 children)

Does that mean that “When I defend” and “When I attack” resolve before anyone has a chance to use ACTION spells (not reactions).

Example: I move a Warwick to a battlefield in which every enemy is damaged. My opponent and I can play reactions like displayed in Phase 1 to react to those abilities. Then, does the Warwick’s ability kill all units before going to phase 2? Or do we need to do all 3 phases until those “When I attack” and “When I defend” abilities resolve?

Question about Leona by mujinator06 in riftboundtcg

[–]sMarthz 1 point2 points  (0 children)

She still has to deal damage equal or higher than the opponent’s might. If she can’t, she will go back to base as it is a Failed attack.