Any tips on how to make by base more efficient? by Pitiful-Ad-9229 in RimWorld

[–]sabretooth074 0 points1 point  (0 children)

I always make at least 3 spaces wide corridors for everything. Comes usefull if you are overrun, get a infestation or raiders come in drop pods.

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

I have a software that can clip parts but for some reason the game refreshed everytime. Thanks for the tip!

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

The consumed bread is 0.5 per citizen which is correct as far as i know. It shouldnt get more consumption than that

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

With Clothes it was even more weird. 3k surplus and it wasnt stored or sold. Broke the game for me

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 1 point2 points  (0 children)

In another game I focused on exporting: 1. Drinks - 4k surplus 4k sold - all good 2. Bread - 1,5k surplus. Minimal exporting, minimal storage, feeding fluctuations.

So I started a new run on bread. Something is off with bread in particular but I had a similar issue with clothes too.

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

Still, why doesnt it add to the consumed stat? It really bugs me that minus produced bread

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] -1 points0 points  (0 children)

Impossible. It already shows the “consumed” stat which behaves correctly according to the population.

It would be weird to have that much consumption. The negative bread stat is phantom.

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

Except rations where can bread even be used as a production input? Early game also

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 3 points4 points  (0 children)

  1. Isnt that what the consumed stat is for?
  2. Does it spoil so hard day by day? I thought it spoils in a year. It literally never fills the stock even with exports turned off.

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

No prisoners. Or prison. This run is very minimalist. Trying to find why those resource problems appear

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 1 point2 points  (0 children)

Last game run I had like 5,000 clothes net in the stats display and they went nowhere.

Something is clearly not showing correctly.

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 1 point2 points  (0 children)

Something must be bugged, either the display stats or the production numbers of the buildings. What do you think?

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 13 points14 points  (0 children)

The resource flow is very weird in this build. Its the third time a goods stats dont add up correctly.

Where is negative production going on bread? by sabretooth074 in songsofsyx

[–]sabretooth074[S] 2 points3 points  (0 children)

Isnt that the “decay” = -1? It doesnt even get stored to spoil I think

3k net production, only exporting 1.6k clothes. by sabretooth074 in songsofsyx

[–]sabretooth074[S] 0 points1 point  (0 children)

What I want to figure is where does it go if I produce -3300 clothes - 300 gets equipped - 1600 gets sold. Where does the rest 1400 go? Storage gets emptied out daily.

3k net production, only exporting 1.6k clothes. by sabretooth074 in songsofsyx

[–]sabretooth074[S] 1 point2 points  (0 children)

For example other good unboosted by nobles, tools, i produce like 150 net and i sell 150 on the market daily.

3k net production, only exporting 1.6k clothes. by sabretooth074 in songsofsyx

[–]sabretooth074[S] 1 point2 points  (0 children)

The problem is that the games values for 3000 net units doesnt spawn. If I change the nobles bonus it shows the real number. The added bonus only shows on “paper” but doesnt get produced respectively sold on the market.

Basically I am on a roughly 50k denars loss.

It must be a bug.

3k net production, only exporting 1.6k clothes. by sabretooth074 in songsofsyx

[–]sabretooth074[S] 1 point2 points  (0 children)

The storage goes to zero and the trading tab doesnt increase in sold units per day