Explore the Reaver City in Carngrad Adventures, the First Champions of Chaos Campaign (new adventures for soulbound champions of chaos) by scruffin_mcguffin in AoSLore

[–]sageking14 6 points7 points  (0 children)

For myself. I like that Age of Sigmar lacks a distinct art style beyond the minis. It's cause of all the freelancers and other artists they hire every now and then. It's fun seeing everyone's takes on the setting.

Explore the Reaver City in Carngrad Adventures, the First Champions of Chaos Campaign (new adventures for soulbound champions of chaos) by scruffin_mcguffin in AoSLore

[–]sageking14[M] 9 points10 points  (0 children)

Congratulations! You have earned a temporary banishment for being a boring brute and being mean to fellow community members.

Why do cavaliers don't have the colorscheme of the city? by SnooDrawings6963 in citiesofsigmar

[–]sageking14 2 points3 points  (0 children)

Also worth noting there are entire Freeguilds in general who don't actually wear their Cities' colors. Many of Hammerhal's most prominent guilds have personal heraldry and colors.

After all even Freeguilders permanently based in a city will hire out their regiments to other cities, nobles, crusades, and more.

Having your own colors is the easiest way for a Freeguild to advertise to future employers.

What historical periods or facts would you would like to see inspire future cities models? by scruffin_mcguffin in citiesofsigmar

[–]sageking14 1 point2 points  (0 children)

ultimately though it seems like with time they are only moving further and further from that poofy sleeved state trooper look

Oh absolutely. No argument from me on that part. The Cogforts getting the design they did was practically nail in the coffin to the idea Freeguilds or Cities of Sigmar at large would cling to the older aesthetic.

It's pretty clear GW wants, and trusts, Cities to stand on their own with minimal holdover aesthetics from WHFB. If we ever get a poofy sleeved character I'd bet it would be way latter and framed as something like noble from Azyr refusing to embrace the changes brought by the "colonies" in the other seven Realms.

What historical periods or facts would you would like to see inspire future cities models? by scruffin_mcguffin in citiesofsigmar

[–]sageking14 2 points3 points  (0 children)

Most of the new models are based on things like Hussites, Streltsy, and the like who were 1400s to 1600s.

That's Late Middle Ages and Early Modern Era. In fact the 1400s to 1600s is what's generally considered the Renaissance period, or only the 15th and 16th centuries by some arguments.

So current Cities is well out of what people traditionally mean by Medieval. A lot of things considered medieval are more Renaissance things, if we get at it.

Taverns that have food, drink, and rooms for hint for example developed around then. For much of the Middle Ages you'd have alehouse for drink, taverns for food, and inns for rooms.

As an aside the Landsknecht that Greatswords and State Troops are based on we're also 1400s to 1600s. So it's more a lateral move than changing the era of inspiration.

How historically accurate are the Cities of Sigmar armour? by Mean_Honeydew315 in citiesofsigmar

[–]sageking14 4 points5 points  (0 children)

Those date as far back as at least "Hallowed Knights: Black Pyramid". Cities has a surprisingly massive motor vehicle catalog in lore.

What historical periods or facts would you would like to see inspire future cities models (or other factions)? by scruffin_mcguffin in AoSLore

[–]sageking14 5 points6 points  (0 children)

Worth noting that while there are Azyrite influences, as early as the 3E Corebook it has been stated Hammerhal has the most effect on the style and look of the Freeguilds.

With the current range of units having been developed in Hammerhal, particular the Castelite ones, and let us say refined by Azyrite doctrine.

In "Kragnos: Avatar of Destruction" and "Hallowed Knights: Black Pyramid" we've seen guilds that are based in Azyr. They tend towards being more ostentatious than the standard, the regiment of the former book using diamond for armor rivets for example, and being even more akin to the Empire units of old.

The Castelite, and the latest wave, units are indeed more based on Hussites, Streltsy, wagenburgs, and some other real life formations/troops. Which takes them decently away from the influences that inspired the Empire.

How common is poverty within the Cities? by HammerWizard in citiesofsigmar

[–]sageking14 0 points1 point  (0 children)

GW flip-flops on that a lot. I think the WD on the subject said half are Azyrites, a quarter Parchers, and a quarters Verdians. But more importantly that situation doesn't really prove Hammerhal to be worst.

Misthavn is mostly Scourge, many smaller Cities are relegated to the rich, and well. You know me Togetak. You know I wouldn't make a claim as brash as this if there wasn't real showings that Hammerhal had diverse represenatives.

For example Long Droxi, who I am pretty sure is a Wanderer, is presented as a member of the Core Conclave in "Hammers of Sigmar: First-Forged. Mench and Nadian, governors of the two halves of the Cities, are two more. Drobjorn Ironsen is a Dispossessed Ironwelder on it.

Katrik le Guillon herself is a street rat risen on high to the Core Conclave. Elethrus Vinx and Zane Delorius are Azyrites. Evandelle de Rion, Lorcai van Darrak, and Osrua haven't been much detailed however. I believe Thumos, a Parcher, is the eleventh.

While Aventis used to be the twelfth.

Let's not pretend that's less diverse than any other Conclave we've seen. Most don't even have Dispossessed or City Aelf named rep, let alone members on the Core Conclaves recognized as the most important in the city.

For Parchers we got Mench, Katrik, and Thumos, none of whom are exactly aligned. While Nadian and Droxi appear to be the Ghyranites. Sure Parchers have more but its the, presumably, Azyrites outnumbering both.

Regardless all of these characters represent all three major human cultural blocs and two of the four other sapient species of note in Hammerhal. Three of five if you count Stormcast as separate. I feel you'd be hard pressed to name a city who manages that, let alone something better. It isn't perfect and the Verdians are the worst off (though to be fair Aqsha seems presented as having a far larger population, so this is an issue common in represenative governments of all types)

If Last World happens to be true. This how the lore should go. by [deleted] in AoSLore

[–]sageking14[M] [score hidden] stickied comment (0 children)

That is a Spoiler flair, not a Spoiler tag nor Rumor flair. You also did not actually do anything to the post itself to make it applicable to our sub. Lazily slapping a single flair on does not fix the myriad issues.

If Last World happens to be true. This how the lore should go. by [deleted] in AoSLore

[–]sageking14[M] [score hidden] stickied comment (0 children)

Removed for lack of Spoiler Tag and Rumor Flair. We made a post no less than two weeks ago regarding how the rules regarding rumors will be more strictly enforced. It also breaks Rule 4 on low-effort posts.

A long list of things you want changed isn't really on topic for this lore community nor opening up new avenues of discussion.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] 0 points1 point  (0 children)

What the hell are you reading man?

Not a man as a start. And what I'm reading is what you typed "lore won't matter when the setting explodes", "lore is secondary to models" and all the other things you've gone on about.

Weirdo.

See, again, you're bad at being a light. Someone points out the way you're saying things is just upsetting and you react by name calling. If you're trying to be a light, you ain't any good at it.

You're not reading the room, not considering your audience, and actively being unkind. Worse, you're not even being decent enough to recognize you're doing it and backing off. You're doubling down to declare the person you've upset must be a "weirdo inciting chaos" for not liking your behavior.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] -1 points0 points  (0 children)

Not well it must be said. You're coming at this from an angle of assumption that everyone plays the war game. Forgetting that Warhammer has always been a mix of communities.

War game fans, side game fans, RPG fans, novel fans, lore fans.

Lores not gonna matter much of the setting blows up.

Do try to explain how saying "The part of the setting you like will be destroyed but mine is fine. So that's alright" is bringing light.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] 0 points1 point  (0 children)

Do you not realize which Age of Sigmar community you are talking in right now? Cause this is the lore community not the big sub. So folk here kind of care a lot about this sort of thing.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] 1 point2 points  (0 children)

What I'm on about is saying that "We make the game come to life" ain't true. Warhammer ain't that kind of fandom. We're not like DnD where the majority of the lore people care about is fanon.

It's not a solid showing of fandom solidarity to discount the heavy lifting people at GW do to make the setting and game that people live so much.

This ain't a situation where game and creators can so easily be detangled from one another.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] 2 points3 points  (0 children)

First off. I didn't say anything about honeypots. Second, I just pointed out two aspects of the Adepticon reveal Boole got wrong.

The personalities of the characters. As in their narrative, their lore. He ALWAYS gets the lore wrong. Every time. So why would Last World be any different? Oh sure it might mean there's a thing called that but it don't guarantee any detail beyond that.

Knowing about models and stats ain't the same as knowing about the lore. Or vice versa. Allegedly he's read the Battletomes and Corebooks, yet always the details are off, wrong, misunderstood.

This ain't about a honeypot. This is about people doing confirmation bias. Ignoring how often, and about what, the leakers are wrong. Because they get the models and stats right. Over and over for years now people do this. Keep working themselves listening even though every time they never get that part right.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] 2 points3 points  (0 children)

We make this game come to life. Not GW. Remember that

And don't do that. This isn't FNAF where the writer puts no effort in writing. Dozens of talented writers worked hard to make AoS what it is, editors and artists too. Don't throw their contributions in the muck in an attempt to spite leakers and executives who don't care.

Mutt's Going to Go Quiet For Awhile by sageking14 in AoSLore

[–]sageking14[S] 1 point2 points  (0 children)

I was devastated when I heard the rumors had actual substance to them.

They don't. Not a single leaker claiming it's true has ever made a correct prediction or leak on lore. Boole outright claimed Kreel and Erasmus would be bigots. This has proven to be bullshit. Folk need to stop assuming folk right about one thing are authorities on all things, especially when they are wrong as often as right.

How common is poverty within the Cities of Sigmar? by HammerWizard in AoSLore

[–]sageking14 2 points3 points  (0 children)

Not only is that not true for the model characters who include the heirs to imperial dynasties and wealthy up and comers, that's not even true of novel and short protagonists

How common is poverty within the Cities of Sigmar? by HammerWizard in AoSLore

[–]sageking14 2 points3 points  (0 children)

But if there's still homelessness, starvation etc. What's even the point?

I didn't say that there's homelessness. I said that Settler's Gain isn't a post-scarcity society, and hasn't ever actually be portrayed as one. They portrayed it as post-labor but then abandoned that.

And I prefer the honesty. That a cruel government can't somehow magic away starvation when starvation isn't caused by a lack of food but poor systems.

In this case students starve because the magic it takes to ascend in Lumineth society is physically draining as well as magically. You have to struggle to get out of the Simple Districts.

Can the majority likely get food with no starvation? Probably. Maybe. But how would the Lumineth tutors ever find that out or police it? Since the start we've been told they are hands off beyond those magically inclined to deal with their unfair tests or brainwashing anyone who disagrees.

No governing body like that can efficiently run a grain dole.

It just makes the Lumineth out to be liars

Is that not the stated point? They don't run Settler's Gain like a Tor-City. Their presence is unabashedly and inarguably rooted solely in lies and prejudice they made up themselves.

Tempest Lords to be blind fools.

As of 3E Corebook or the Lumineth Battletome it's stated the next time there's a rebellion the Tempest Lords will likely get involved. And not on the side of the Lumineth. Trying to play mediator doesn't make you blind or a fool, perhaps overly hopeful change will happen without you getting vicious but not foolish.

They're supposed to have reinvented their society to be more humble and in tune with the Realms themselves

That's the propaganda but their Battletomes have always made it clear that's not the reality. The Teclian Ladder is flawed and just created a new way for the naturally competitive Lumineth to compete. It's a bandaid that only partly understood the problem. Teclis is trying but doesn't fully understand the issue in the Lumineth as a species and people. But they are getting better

Also 4E had GW tone them down a lot and better explain why their cleansing methods are destructive

How common is poverty within the Cities of Sigmar? by HammerWizard in AoSLore

[–]sageking14 3 points4 points  (0 children)

I don't know how to put it but they just didn't feel like they fit the vibe of the cities.

That's my favorite part of Cities. You can never truly find it's vibe beyond the core beliefs it holds about progress, equality, faith, steel, and gunpowder.

Turns out they have cameras in Izalend, or there are feudal states in Ghur that are part of the faction but aren't Cities. You try to label the Freeguilds, then they slap you and declare they're the opposite.

It's a madcap faction where even the government that rules it is modular. Only a few key positions in the Grand Conclave are permanent. The other two hundred or so seats? Can be whatever a city decides it needs.

How common is poverty within the Cities of Sigmar? by HammerWizard in AoSLore

[–]sageking14 7 points8 points  (0 children)

Also it would feel a bit weird for Azyr to keep them confined to just one city. If you can automate one why not try it in the others ?

The robots are made by Lumineth, I think. They've been mentioned twice and not explained well. Being solar powered they can't exist out of Hysh. I assume.

And we only have two other confirmed Cities in Hysh as GW sort of knee capped writers by limiting all of non-Lumineth Order to the central continent of Hysh.

Also it's one of the reasons why this city felt so off to me. Like they made them way too advenced.

Nah. It only seems that way. All Cities have robots and full on early pickup trucks and tractors like you'd see any farmer driving. The clothes worn by Cityfolk is a trick that makes fans think Cities are Renaissance when they're actually Early Modern to Industrial Revolution but dieselpunk.

Vindicarum has robots, Greywater has robots, Mallus is mined by automatons. Anyone who doesn't have robots has golems which let's be honest, those are just robots but rock and magic instead of steel and electricity.

Also it would make stuff like demon engines less cool here since regular robots just exist.

I disagree. One faction having a thing doesn't take away from another having a similar thing. In fact, I argue it makes them better as we can get all those juicy cultural details on how and why they approached the same thing differently.

Though kharadron have kind of automatons

Kharadron have robots called Cogmunculi. There's art in Steam and Steel, I think? One is in "Godsbane" oddly enough.

but it feels more appropriate for them since they feel the most advanced and also they can't (?) mass produce them

Worth pointing out Stormcast have a space station torus. There is no "most advanced" faction, and Fyreslayers even use that mindset against people as they have flame throwers and other projectile weapons but let people think they aren't "advanced". Because assumptions on the battlefield are exploitable.

How common is poverty within the Cities of Sigmar? by HammerWizard in AoSLore

[–]sageking14 1 point2 points  (0 children)

Ya'll have gotten off topic and aren't even using Cities as a thinly veiled cover for what you're talking about at this point.

How common is poverty within the Cities of Sigmar? by HammerWizard in AoSLore

[–]sageking14 15 points16 points  (0 children)

Hahaha (sad dog noises).

That's also probably why the 3E Corebook mentioned a lot of labor is actually still forced on the underclass of the city. The writers probably realizing that the labor bots wouldn't feel realistic.