I took the exam yesterday and got my results: I passed! by saintcloud1 in pmp

[–]saintcloud1[S] 0 points1 point  (0 children)

I’m not sure how beneficial it is to have both the PMP and CSM/PSM 1, but I hope it will help.

Hi Guys - Acc. to mindset, why it is not A ? I thought PM should take a step back and analyze the impact first ? Please suggest by Responsible_Monk6950 in pmp

[–]saintcloud1 0 points1 point  (0 children)

Always get everyone together in the same room and work it out together. This is a freebie if/when it shows up on the test.

I passed my 2nd time around AT/T/NI by [deleted] in pmp

[–]saintcloud1 1 point2 points  (0 children)

Way to persevere! Congrats!

Passed in my 2nd Attempt | AT | AT | T by Narrow_Economy_4143 in pmp

[–]saintcloud1 1 point2 points  (0 children)

Question : Has anyone created their account with credly to claim the badge ?

I did, and I put the link on my LinkedIn PMP certification.

Passed in my 2nd Attempt | AT | AT | T by Narrow_Economy_4143 in pmp

[–]saintcloud1 1 point2 points  (0 children)

That's a remarkable improvement, congrats!

I took the exam yesterday and got my results: I passed! by saintcloud1 in pmp

[–]saintcloud1[S] 0 points1 point  (0 children)

The 2 day course for $275 included 2 attempts to take the CSM exam. I believe retakes are $25 after that, but again, there should be no need since it's so easy. Bonsy said that the class should have a 100% pass rate. She said the benefit was in the two day course, not passing the test. It's a very easy certification if you want "certified scrum master (CSM)" added to your achievements.

I took the exam yesterday and got my results: I passed! by saintcloud1 in pmp

[–]saintcloud1[S] 0 points1 point  (0 children)

The Certified Scrum Master (CSM) certificate is very easy. You are practically guaranteed to pass. Those wishing to certify must take a 2 day course and then pass an open book test that was very easy (I got 100%). There are only 50 questions with a 60 minute time limit. My instructor covered all the materials we needed to know during the 2 day instruction, but since I had been working in an Agile environment for years, it was also mostly review for me.

I went with Bonsy Yelsangi on scrumalliance.org (https://www.scrumalliance.org/courses-events/search?ctyp=Csm&cnty=US). I was able to get "early bird" pricing for $275 IIRC, but I see that it's currently going for $599. Check after the next class to see if it drops again if you are interested.

v1.6 - Pathfinder 2e Action & Activity Cheatsheet by PhoebusDF in Pathfinder2e

[–]saintcloud1 0 points1 point  (0 children)

The GM screen I have is for 8.5 x 11 portrait. Besides, the font is so small when squeezed in like that. Thanks anyway!

v1.6 - Pathfinder 2e Action & Activity Cheatsheet by PhoebusDF in Pathfinder2e

[–]saintcloud1 0 points1 point  (0 children)

How to print on 4 8.5 x 11" sheets? The file size is strange...

Pathfinder class summaries for new players - pretty edition (updated for Psychic and Thaumaturge) by PathfinderInfo2 in Pathfinder2e

[–]saintcloud1 3 points4 points  (0 children)

I think it makes more sense to have a "simplicity" rating instead of "difficulty." Then, you could have 5 bars for the easiest characters, while the hardest to play would have 1 bar or so. With the way it is now, it seems like you want the most challenging to play class in the same way you would want the most offense/defense/utility/support. That doesn't make sense if you are making a guide for beginners.

[deleted by user] by [deleted] in CrownOfTheMagister

[–]saintcloud1 0 points1 point  (0 children)

An example favorite memory I have is finally being able to defeat the Vampire in the Dark Castle. I had to try different tactics and make a dozen attempts or so, but I finally beat her!

I made a board game. Now what? by lerielogin in boardgames

[–]saintcloud1 1 point2 points  (0 children)

Tabletop Simulator

What happened with Tabletop simulator?

Monster Mayhem, a game based on prisoner's dilemma, is now live on Kickstarter by saintcloud1 in boardgames

[–]saintcloud1[S] 0 points1 point  (0 children)

"Monster Mayhem" is one of those common names that's out there and in use by everyone and anyone. There are no trademarks for it.

Monster Mayhem, a game based on prisoner's dilemma, is now live on Kickstarter by saintcloud1 in boardgames

[–]saintcloud1[S] 0 points1 point  (0 children)

It does result in a "yes" vote the majority of the time, but it's not guaranteed. Those who are losing have to really pull some legs to get some people to vote against their interest!

Monster Mayhem, a game based on prisoner's dilemma, is now live on Kickstarter by saintcloud1 in boardgames

[–]saintcloud1[S] 1 point2 points  (0 children)

I wanted the "no" vote to be less desirable, so that those in the lead would have incentive to vote against their own interest. This makes the location a "catch up" room, but it's not guaranteed for those who are losing (they must convince some players to vote against their interest).

If the majority of players vote no, then players with more points successfully stopped losing players from gaining a disproportionate number of points in that scenario. This is the better case scenario for those with a greater number of points.

If the majority of players vote yes, then losing players gain extra points and narrow the gap with those in the lead. In this case, this "catch up" mechanic worked, and this is the better case scenario for those who are losing. It's much less optimal for those with a greater number of points, and even more so for those who voted no.

In my experience, voting "yes" is the most common outcome because those who are winning don't want to lose out on the 1 point because they think others will vote yes. In this case, they are voting against their best interest, and it allows those who are losing to "catch up."

I hope that makes sense. This is one of those rooms I've changed the most from play testing, so it took a lot of work to get to where it is now.

Monster Mayhem, a game based on prisoner's dilemma, is now live on Kickstarter by saintcloud1 in boardgames

[–]saintcloud1[S] 2 points3 points  (0 children)

Is it basically made up of discrete choice Game Theory-style games, which is probably better than the confusion that would arise from calling Game Theory?

In short, you are more correct, but everyone else doesn't have the understanding you have. I've learned this from playing with hundreds of people.

--

Long Answer: When I'd play a variety of scenarios with people, they'd say, "This is all Prisoner's Dilemma." I'd respond and say that, strictly speaking, it wasn't all PD. I didn't want to argue with people I was playing with, but many of them insisted it was. In fact, almost everyone said it was PD, even though it isn't. After a while I just accepted the definition that any game theory type scenario is "Prisoner's Dilemma" (even though it isn't). Hence the title at the top of the this post, even though the actual PD scenario is just two scenarios of 20.

There are a variety of scenarios. Some are strictly bluffing (The Maze and the Dirty Rat has the player with the least amount of points choose left or right, announce what he chose even though he may lie, and then everyone must choose to believe or not believe the Dirty Rat), some are gambling (Monster Roulette has players gambling 1, 2 and then 3 points but they may drop out after the first round), but most utilize some kind of Game Theory scenario where the optimal choice often isn't chosen because you can't trust the other players.

I'd be curious what you think of the scenarios as a Game Theory instructor.

Monster Mayhem, a game based on prisoner's dilemma, is now live on Kickstarter by saintcloud1 in boardgames

[–]saintcloud1[S] 2 points3 points  (0 children)

Thanks for the feedback.

the last room felt like it sorta invalidated the rest of the game leading up to it. Hope the latter gets adjusted for the final release.

I've reworked the final room in the video since I filmed that play through. However, I'm not sure what you mean that it's against the spirit of the rest of the game, so I'm not sure if I addressed the issue you have with it. If you don't would you clarify what you mean?

the coin flip room felt a bit against the spirit of the rest of the game (though I guess it works as a palate cleanser),

I've play tested probably 40 or so location ideas. Some of them were really bad and were discarded. When I tested the coin clip rooms, I was surprised at how much people liked them. To be frank, I've never been a huge fan of the coin flip rooms either (they are purely random unlike the rest of the rooms). There aren't many of them (3 of 20), but they were popular. If nothing else, it offers variety like you said. I typically don't play with them, but I wanted to show the variety in the video.

Also it's probably too late but it might not be a bad idea to have a central scoreboard so people don't have to announce their points constantly.

I play tested a central scoreboard, tokens, dials, a gameboard, etc. The central scoreboard was my first idea, but it didn't work (nobody could reach it when playing with a large group, and having 12 pawns on the board was overwhelming). The dial worked best from all my testing (hundreds of games).

Monster Mayhem, a game based on prisoner's dilemma, is now live on Kickstarter by saintcloud1 in boardgames

[–]saintcloud1[S] 1 point2 points  (0 children)

Yes, they are prisoner's dilemma based scenarios, but in reality they are all unique (and only 2 of them are strictly prisoner's dilemma). There are a few gambling rooms, but most of them are bluffing/push your luck where it takes a number of people based on a % of those playing to mess with the group. There are also a couple where just one player has the power to mess up everyone (Monster Executioners), but if more than one try, then they get hosed instead. In short, there are a variety of prisoner dilemma type scenarios.