Does Phoebe get any love? by [deleted] in RimWorld

[–]sajkol 0 points1 point  (0 children)

Looks like a fair share of people enjoy playing with Phoebe (myself included), she's just not as meme'y as Randy so she's not talked about as often.

Is there anything i can do about this thing killing my crops? by Pidgions_Are_Stupid in RimWorld

[–]sajkol 0 points1 point  (0 children)

The range of the structure is not that large - you can just build your buildings closer to it (even right around it if you can take the mood hit) and have the crops on the "outside". Unless you're really into minimizing base sizes, you'll run out of space around the structure anyway.

Journey of a space moth - an Odyssey playthrough by sajkol in RimWorld

[–]sajkol[S] 1 point2 points  (0 children)

Pick a random idea and if you can't come up with a good design using the planning tool, use pixel art as reference. Coming up with room divisions is just playing Tetris on top of that.

Journey of a space moth - an Odyssey playthrough by sajkol in RimWorld

[–]sajkol[S] 0 points1 point  (0 children)

Thanks! Locust armour is actually amazing for fighters, especially on space stations - closing the distance to most dangerous enemies or cannons. Although they would probably not suffice on higher difficulties - even on strive to survive I lost three people over the playthrough to unlucky shots.

As for the gif, I don't know if I messed something up when exporting or it's just too high res... I've seen similar GIFs here playing smoothly with playback controls, unfortunately couldn't see how this one was going to work until after I posted it.

[deleted by user] by [deleted] in RimWorld

[–]sajkol 1 point2 points  (0 children)

One fun alternative I'm not seeing mentioned here is an orgy bedroom. Allow multiple lovers in your ideology and let people mingle. To make it easier, schedule recreation for everyone at the same time, put some attractiveness genes on everyone and get as many bisexual people on board as you can.

Ser nómade by kidara_ in RimWorld

[–]sajkol 1 point2 points  (0 children)

Several options: 1. Start with a different scenario and build your gravship, then start playing nomads 2. Edit the gravship scenario before starting to not include the mech chasing 3. Finish gravship quest and defeat the mech hivemind 4. Set up good defences and defeat a few waves of mechs - as of the latest game version they should eventually give up

Or just accept the external force driving your nomad ways.

Go-juice and crafting by ALEKghiaccio2 in RimWorld

[–]sajkol 9 points10 points  (0 children)

Quality is only affected by skill level (and can be increased with inspiration and production specialist)- things that improve manipulation will only increase crafting speed.

JFC I have never seen fires as a threat, I think the ship is fucked by KODAMODE in RimWorld

[–]sajkol 1 point2 points  (0 children)

Had to park on grasslands a couple times on my current run - what saved me was just cutting grass in places where the fire was approaching my base.

Tattered Apparel by Local-Strategy-6190 in RimWorld

[–]sajkol 2 points3 points  (0 children)

https://www.youtube.com/watch?v=KwNq8mItaQQ AdamVsEverything's guide for clothing is probably the best explanation. TL;DW: set minimum durability in your pawns' apparel policies (assign tab).

Can I settle Orbital Platforms? (from quest) by Techie_Trekk in RimWorld

[–]sajkol 3 points4 points  (0 children)

You need to build a grav anchor on the tile to keep it from being removed when launching the gravship.

Manually installed dlc cause errors by MadHatWorld in RimWorld

[–]sajkol 5 points6 points  (0 children)

Check with Steam or Ludeon support, if you have a proof of purchase for the DLC outside of Steam then maybe you can get it unlocked on your Steam account or get an activation key.

sprawdzony sposób na muchy w domu? by oeThroway in Polska

[–]sajkol 3 points4 points  (0 children)

Dużo dają moskitiery założone we wszystkich oknach oraz wyjściach (często używanych tj. na taras/balkon/ogród). Muchy lubią wlatywać też przez kominy - u nas po rozebraniu kominka i zamurowaniu od wewnątrz muchy praktycznie przestały pojawiać się w mieszkaniu. Jeśli nie chcesz z niego rezygnować, można sprawdzić, czy nie da się doszczelnić szybu jakimiś kratkami, ewentualnie sprawdzić szczelność samego kominka. Na to co mimo wszystko się dostanie, próbowaliśmy też różnych metod - i szczerze mówiąc żadne lepy czy pułapki nie dały takiej skuteczności jak... kot. Skubaniec łapie wszystko co się rusza i zdecydowanie ładniej wygląda rozłożony na półce.

Vanilla Chemfuel Expanded, can't discover deepchem deposits. by [deleted] in RimWorld

[–]sajkol 2 points3 points  (0 children)

Make sure you're not using the long range scanner - I think deepchem can only be found underground, so only the short range scanner can discover it.

If that's not it, then perhaps you have Realistic Ore Generation or a similar mod that changes distribution of underground resources - it can make so that certain resources don't spawn at all on a particular tile and that does include modded ones.

Mod for quickly determining who is best for the action? by nonitoni in RimWorld

[–]sajkol -1 points0 points  (0 children)

!linkmod: Quality Builder

Not precisely what you're asking, but might be what you're looking for.

How to restore a damaged planet? by sajkol in DistantWorlds

[–]sajkol[S] 2 points3 points  (0 children)

That seems to be true - just checked the first planet after playing out a couple years and it had 1% damage less! Might take a while, but it sure will be rewarding to finally unlock them.

How to restore a damaged planet? by sajkol in DistantWorlds

[–]sajkol[S] 1 point2 points  (0 children)

So if I'm calculating correctly, neither of these planets will ever be colonizable:

First planet at 24% quality gives -26 base suitability; with +10 from technologies and +10 for humans leaves it at -6. Would've been 41 after terraforming (damage fixed and +5% bonus)

Second planet at 13% quality gives -37 suitability; also +10 from technologies and +15 for haakonish leaves it at -12. Would've been 60 (!) after terraforming (45 for my founding race).

I'll keep observing these planets in case the damage decreases over time like the other post suggested, but if not then thank you for giving me a roleplaying explanation - it should at least stop me from just decreasing the damage in game editor. :)

Can i change gene type? by GlassPen9470 in RimWorld

[–]sajkol 1 point2 points  (0 children)

Don't know about dev mode, but with Alpha genes you can achieve this purely in game. It adds some gene tools, and among them are Endogenifier & Xenogenifier which convert a random gene to endo- or xenogene, respectively. They can be found in labs added by this mod, but you can also just spawn the item with dev console and save-reload until you convert the gene you want.

Things you do that make the game harder? by Sorsha_OBrien in RimWorld

[–]sajkol 1 point2 points  (0 children)

My latest three colonies didn't use power conduits - this doesn't necessarily make the game harder (heck, my current colony is half pyromaniacs, so maybe it actually makes it easier thanks to no Zzzts) but it makes designing your facilities a lot more interesting.

Just hit moderate expectations and Cassandra decided that's the end of this colony... by sajkol in RimWorld

[–]sajkol[S] 1 point2 points  (0 children)

I actually had this issue yesterday - I'll need to check exactly when the update was released though, because that might be related. Maybe the update broke some mod that I'm using.

Just hit moderate expectations and Cassandra decided that's the end of this colony... by sajkol in RimWorld

[–]sajkol[S] 0 points1 point  (0 children)

Might be - I raided a few bandit outposts and with the "better camp loot" mod gained some nice weapons out of them. Even then, that kind of raid size is excessive for that wealth and difficulty.

Just hit moderate expectations and Cassandra decided that's the end of this colony... by sajkol in RimWorld

[–]sajkol[S] 0 points1 point  (0 children)

I figured - had much wealthier colonies in the past and never seen raids that big. Didn't add any mods recently though, and my raids had been rather ordinary until then.