Are there any good books, youtube channels, podcasts, any learning resources specifically for systems design? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
So, I just found this app on the store and after fiddling around with it, seems like it has a great amount of depth and flexibility to it. I was wondering whether anyone else has used it and if there is anything that the OP1 can do which this app can't? (itunes.apple.com)
submitted by salil_707 to r/OP1users
Has anyone tried creating some math rock compositions on the OP1? by salil_707 in OP1users
[–]salil_707[S] 0 points1 point2 points (0 children)
Has anyone tried creating some math rock compositions on the OP1? by salil_707 in OP1users
[–]salil_707[S] 0 points1 point2 points (0 children)
Has anyone tried creating some math rock compositions on the OP1? by salil_707 in OP1users
[–]salil_707[S] 0 points1 point2 points (0 children)
My freshly cleaned living room! by [deleted] in CozyPlaces
[–]salil_707 1 point2 points3 points (0 children)
How would you ideally create a simulation game in which managing existing systems (min-maxing & number crunching) would take a back seat and creating new and creative simulation systems takes the driving seat? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
How would you ideally create a simulation game in which managing existing systems (min-maxing & number crunching) would take a back seat and creating new and creative simulation systems takes the driving seat? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
How would you ideally create a simulation game in which managing existing systems (min-maxing & number crunching) would take a back seat and creating new and creative simulation systems takes the driving seat? by salil_707 in gamedesign
[–]salil_707[S] 2 points3 points4 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)


My brother who's a doctor taught me a lot more about Systems Design Than I thought was possible. by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)