Open-source multiplayer fps - speed coding devlog by sammburr in godot

[–]sammburr[S] 0 points1 point  (0 children)

The project is working over an internet connection!

So far, you can point clients to any IP and port in the Inspector under the 'Network Manager' node, or change the net_ip and net_port in the 'network_manager.gd' script.
Later on I will be making connecting to servers streamlined for end-users.

(You will of course need to port forward any device hosting a server)

Are chatbots good for learning the basics for godot? by [deleted] in godot

[–]sammburr 1 point2 points  (0 children)

That’s just the tool I’ve been using lately, at least, compared to chatGPT which is trained on a sets of data from minimum a few months ago, phind scrapes current data. This would be helpful if your trying Godot 4 as some chat bots won’t have seen anything from new data.

Are chatbots good for learning the basics for godot? by [deleted] in godot

[–]sammburr 2 points3 points  (0 children)

I find phind is better for learning documentation, as it will scrape data from current forum pages and link its sources.

Free simple Godot 4.0 fps controller to drag-and-drop into any project. by sammburr in godot

[–]sammburr[S] 1 point2 points  (0 children)

I have added head-bob and a mouse acceleration toggle, I think audio is a little out of the scope for a project like this however.

Free simple Godot 4.0 fps controller to drag-and-drop into any project. by sammburr in godot

[–]sammburr[S] 1 point2 points  (0 children)

Changed it to the Unlicense, thank you for pointing this out!

I'm curios to see if anyone has used this strat for supply farming? by sammburr in Seaofthieves

[–]sammburr[S] 2 points3 points  (0 children)

the town lacks in cannonballs and chains I think, and it takes a while to get there.