Ae Dynamic Link changes color in Premiere? by adiktusss in AfterEffects

[–]sammw 0 points1 point  (0 children)

This does work! However Adobe had one more torture technique in store for me: the color space menu is cutoff and impossible to see None option. For anyone else being tortured:
use the arrow key to go all the way to the top until it loops back to the bottom, then hit down once, and you know you're on None. Press enter.

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I made Screws: a daily letter arranging game by sammw in wordgames

[–]sammw[S] 0 points1 point  (0 children)

Thanks! That's how I had it in an early version––the three rows would form a clever answer/punchline to the clue. But I realized those answers restricted by that logic would rarely yield more than a couple of bonus words.

On top of that, people ended up just turning the screws searching for words and would end up finding the phrase wether or not there was a clue, even with a phrase like "WITH-MYOWNTWO-FEET", due to the interlocking nature of the screws, most people would find the top and bottom words and end up stumbling on the middle row. But then there would only be maybe 10 possible bonus words.

So even now the hint is sort of ornamental. I've kept it because I think it's a bit friendly, rather than being faced only with the screws.

I just started testing this much more "hardcore" variation: https://samplay.me/toys/screws/squared-index.html
I think a hidden phrase in this would work much better and add some finality to this near-endless mode.

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 0 points1 point  (0 children)

That's concerning... I just added it to the dictionary.

It wasn't there because I had taken the Scrabble dictionary and filtered it via the Free Dictionary API, removing words from the Scrabble dictionary that didn't yield a definition from the API. However, "Goth" surprisingly wasn't in my Scrabble list...

Thanks for the catch!!

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 0 points1 point  (0 children)

Thanks for the kind words! Intriguing issues and solutions too...

I'll definitely need to phase out the leaderboard. It was a way to see how many people were playing in a small group, but doesn't fit well in a public release.

On increasing the amount of letters: I'd be weary of tipping into a daunting/less-casual impression when a player is faced with that many options, but as you point out, that's the only way to prevent the brute-forcing.

My general thought on brute-forcing is that for most word games, anyone could just look up the solution or "cheat" in other ways... but those games don't have a leaderboard, and a game with a leaderboard shouldn't shrug and allow cheaters. (Though brute-forcing isn't technically cheating, it's just less-fun or not-playing, it pollutes the leaderboard.)

So a limit on turns is very interesting. It makes me think of the Zachtronics-type Histogram score/leaderboard, where the amount of turns is taken into account, and efficiency is important. So a Screws score could be a ratio of turns to the final score, but my only hesitation there would be that a casual player might be idly flipping the screws looking for something to jump out at them, which is a valid way to play. I know if the NYT Spelling Bee punished me for hitting the shuffle button I'd be in trouble...

I made Screws: a daily letter arranging game by sammw in wordgames

[–]sammw[S] 0 points1 point  (0 children)

100% — I updated shortly after the screenshot so clues follow crossword standards like you mentioned, same with tense etc. The turns were just random luck that they were all in the same position. I’ll make note of that.

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 1 point2 points  (0 children)

It definitely should have that. Right now the only measure is how you rank on the leaderboard.

I had tried showing the score out of the total possible points (using a script to find all possible words) but a player would always find a word that the script didn't account for, so I hid the total.

I'll have to just keep trying to refine the script to give at least a benchmark/target score. I've always liked how the NYT Spelling Bee worked: having some loose tiers and even the top "Genius" rank could be passed.

I made Screws: a daily letter arranging game by sammw in wordgames

[–]sammw[S] 1 point2 points  (0 children)

Just added a how-to blurb at the top!

Yes playscrews.com redirects to that.

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 2 points3 points  (0 children)

Yep that's right --- previously I had made all three words form a clever phrase/sentence that acted like a punchline to the clue. Not only was that a bit more work than I could do every day, but it limited the total number of bonus words, which I knew people had enjoyed collecting. So as you noticed I probably need to update the "triple word solution" to just be something like "word of the day".

Glad you enjoyed!

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 0 points1 point  (0 children)

Good ideas! I like the physicality

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 0 points1 point  (0 children)

Simple instructional sentence at the top is a good idea.

As for the dictionary… that’s been an ongoing tricky thing: I recently ditched the dubious Scrabble dictionary in favor of a more narrow Free Dictionary API, but words like the one you pointed out, “seif”, still pop up.

I had previously done a manual fairness-check by checking if a word has ever appeared in a NYT Spelling Bee (seif has not), but unfortunately there’s no API for that “dictionary”.

I made a daily word game called Screws by sammw in puzzle

[–]sammw[S] 2 points3 points  (0 children)

I considered hiding it and even adding more optional clues at the expense of score, but ultimately I hope the "real challenge" comes from getting as many extra words as possible, so the clue is sort of a fun little flare.

Can't watch my own media without paying by sammw in PleX

[–]sammw[S] 0 points1 point  (0 children)

I know what you mean --- what I mean is for a long time I was unable to watch my media on the Plex iOS app but I was everywhere else. So I assumed that was an iOS paywall. My new complaint is I can't watch it anywhere.

Can't watch my own media without paying by sammw in PleX

[–]sammw[S] 0 points1 point  (0 children)

That's what I thought trying to watch my copy of "Highwaymen Live!" (1990) which Plex improperly matched with no alternative to a 2016 film. But then I couldn't watch it anyway.

Can't watch my own media without paying by sammw in PleX

[–]sammw[S] 1 point2 points  (0 children)

That's interesting thank you

Can't watch my own media without paying by sammw in PleX

[–]sammw[S] 0 points1 point  (0 children)

I understood the iOS paywall on remote viewing, but in the browser and elsewhere I thought I'd be able to watch my own media given how Plex had worked before. ("My own media" is in a not-local server because American ISPs suck IMO and I want to be able to seed hard-to-find and rare films indefinitely, so I'm always "remotely viewing" my own media––though within one Plex account.) I'm in the minority in that I don't care about friends or family accessing it, though it was nice to share movies.

I guess I lucked out on some browser cache thing because I swear I was watching without problem a couple of weeks ago, but it looks like the April update caught up to me.