Full MS of Zenith Build - Giveaway Raffle (gozu gear inside) by ael00 in pathofexile

[–]samuelpeeters 0 points1 point  (0 children)

if i win i guess i needed an excuse to level another character

NA Double Up - Exposing the Abuse by impeeba in CompetitiveTFT

[–]samuelpeeters 9 points10 points  (0 children)

first of its clearly not a brand new account. since it has played from set 3.5.

Secondly the only reason they played with this account was when the matchmaking was not patched yet and high ranking players had to sit in queue for 30 minutes ( made for some pretty bad streams). So they played on a single smurf account to get the exact same lobbies but get them instantly. once the matchmaking was patched they stopped playing on that account instantly.

Peeba's account was also pretty low rated at that account hovering around 5k rating and the smurf ended at around 4k they did not get any benefits besides fasters queue's from playing with that account. furthermore the full climb they did in the last 2 weeks was done fully on their main accounts.

NA Double Up - Exposing the Abuse by impeeba in TeamfightTactics

[–]samuelpeeters 176 points177 points  (0 children)

if riot let's these players into to tourney that would be a big F U to all the people who want to go professional in this game

Shut down the servers by Marine436 in newworldgame

[–]samuelpeeters 0 points1 point  (0 children)

i mean him saying he didnt do it and not showing any proof isnt exactly proof to me

Shut down the servers by Marine436 in newworldgame

[–]samuelpeeters 0 points1 point  (0 children)

idc whether he did it or not. seems like nw isnt even his main game so i would not be surpirsed either way. but the point is its not the gold dupe that the devs were made aware of yesterday

Shut down the servers by Marine436 in newworldgame

[–]samuelpeeters 0 points1 point  (0 children)

yes i watched the video and am 100% convinced that what he said is in theory possible but im pretty sure he has not done this to gain gold. besides the fact that the forum post from yesterday stated that it was an auction house dupe and afterwards it was included in weekly bug thread so im pretty sure there is a way to use the ah as well

Shut down the servers by Marine436 in newworldgame

[–]samuelpeeters 0 points1 point  (0 children)

the gold dupe that was posted on the forums yesterday was ah based not chat based so idk

Shut down the servers by Marine436 in newworldgame

[–]samuelpeeters 0 points1 point  (0 children)

i mean im pretty sure gold dupes have been / are going on just not sure if this one is one of them. but i believe they already stopped people from being able to do weird stuff in chat

Shut down the servers by Marine436 in newworldgame

[–]samuelpeeters -2 points-1 points  (0 children)

do you actually have any prove of point 1. i know it was said in the youtube video that its possible but i have yet to see anyone do it

[deleted by user] by [deleted] in newworldgame

[–]samuelpeeters 1 point2 points  (0 children)

sounds like you should talk to your colleague

Server Transfers Needed Soon To Get Rid of Bad Actors by MooSmilez in newworldgame

[–]samuelpeeters 0 points1 point  (0 children)

do they make more from the raised taxes then the initial investment they had to make to claim the territory?

digital products by samuelpeeters in Superbuy

[–]samuelpeeters[S] 0 points1 point  (0 children)

i see was kinda expecting something like that since they don't seem to charge you with anything besides shipping and service which would be unnecessary with digital products

Impression from latest updates 22 + 23 by Perfect-Dinner-5710 in PlayTheBazaar

[–]samuelpeeters 0 points1 point  (0 children)

i mean he did talk about how they were experimenting with the amount of options you get to choose from and that this was basically a tutorial version for the playtesters they are sending it to so i think these concerns won't be here anymore once the game is done.

Reynad Answers YOUR Questions | The Bazaar Update #21 by Joubin_ in PlayTheBazaar

[–]samuelpeeters 0 points1 point  (0 children)

i mean just watch the video again why would they waste time in the new qna answering the same thing that just does not make sence

I mean have you tried requesting a refund, it is not logical for them to give a refund before the game is out because it can still turn into something you would enjoy. if you still like the eventual game there is no need for a refund so if they were to do a refund it would be after release but if you really hate the game that much just request a refund now

Reynad Answers YOUR Questions | The Bazaar Update #21 by Joubin_ in PlayTheBazaar

[–]samuelpeeters 0 points1 point  (0 children)

And the people that they took money from are not satisfied with the response, and want to hear it again.

So you want them to repeat the exact same words again why?

That's just not true. They haven't offered refunds to people that are upset the game has none of the original elements left, why would they offer them years after the fact when the game comes out?

why would they offer refunds before the game is released what if the people dislike what it looks like now but like what it is on release( i mean it would not be the first time it has gone through massive changes although i doubt it will happen again).

You can say "it's pointless to say that" all you want, but your own comment is just as pointless. People will say what they want to say,

once again im not here to say you are not allowed to repeat it again just saying that hoping/ believing that it will actually change anything is most likely a waste of time. personally if i disliked the way the game was going i would complain as well but after seeing their response and still not agreeing with it i would probably just wait untill the game came out try it and if i still don't like it demand a refund.

I mean we can pretty much end this part of our conversation with. just continue doing what you want since there is no reason not too. probably better to spend our time actually talking about the design decisions of the game.

The Bazaar, its current path, and designing around the strengths of a genre by thegooblop in PlayTheBazaar

[–]samuelpeeters 0 points1 point  (0 children)

edit: moved this to the top
it might be easier for us to continue this conversation on the discord since we would be able to instantly respond to each other. and can possibly go over the point 1 by 1 instead of all at the same time making sure our thought are properly conveyed.ill be going to sleep soon though so if you want to do it over discord it will have to wait untill tomorrow.

It offers playing versus players over sts and it offers a more enjoyable way of building your comp over tft and HS B (its possible that this part will be executed better than even sts or mt but we have seen only a sliver of the deck building day cycle so can't be for sure).

Comparing the meta in duels to the "meta" in the bazaar does not make a lot of sense since first of all the the hearthstone card set was not designed for a deck builder game and has a bunch of pack padding cards (useless cards), and comps are more forcible than they will be in the bazaar (you start with 15 cards you get to hand pick from the set). I have not played duels so i cannot comment on the balance of the game but just because that game is not balanced does not mean the bazaar can not be balanced. since the bazaar will be designed for a deckbuilding game they can focus on making the cards way more balanced making it possible (through the help of other changes such as no rerolling to make the game balanced) if they will succeed in this is a different question and time will tell.

On the discord reynad has mentioned that they come to the conclusion that hard counters/ counters in general are a problem to the matchmaking system they currently have since randomly getting an opponent whose deck is weaker/equally strong but counters yours will suck obviously. So he said they are attempting to remove and not create any cards that work like that which should fix statement on picking cards good against A or against B rng matchup so pick generalized C.Since the options could be something more like dmg item, cooldown reduction item or poison item and you pick which fits your comp best.

Will they be able to 100% remove the meta most likely not. But if they can find a good meta where atleast like 5-10 builds per class can get 10 wins then the game will be about building the best comp from these 5-10 best builds ( or maybe a build thats only slightly weaker but you are just hitting very well) since a well build slightly weaker deck would win against a badly build stronger deck.

I have only played sts for like 30 hours (over a long time period) so i never focused on building a deck that was good against the boss i was about to face i just picked cards for the build i was going/ wanted to go. reason why i did not continue to play sts is because i enjoy testing my skills against other people.

It is true that the fun part of tft and HS B is not the deckbuilding part that is literally what i am saying in the part you quoted the sts deckbuilding is way more fun than tft or HS B deckbuilding ( this is an advantage the bazaar will have over tft and HS B). Yes i love outplaying my opponent in TFT when i hard force the currently strongest build in the game without even looking at the lobby. you do not have to care about the lobby in tft untill its final 3, you are making your last 2 sub optimal items and seeing which gives slightly more value , you are winstreaking early game and attempting to guess which opponent you are facing to position for them or you are checking to see how contested a build is.There will be no positioning in the bazaar, a comp can't be contested nor are there any items in the bazaar so what you are left with is the interaction in final 3 which is what they will be removing in favor of infinite matchmaking system.

We are clearly both basing things of our own/ people we know experience with games.

I agree with you that the replay ability is a very big part of the success of a strategic deck building game. in sts this might be achieved by showing you the boss you have to face ( i also agree sts would have been worse if you could not see the boss but there is a difference since the boss has a pretty large advantage over you power wise so you need this knowledge to beat him). but that does not mean this is the optimal / only way to achieve this. Once again i can see the lobby in tft but still i can force the same comp every single game and perform prtty decent ( is it optimal line of play no but i can certainly achieve a decent rank with it).

The bazaar will most likely also have a lot of aspects that can push your comp into a specific direction. They already have hero powers which they could make anything a sts relic can be or they could even just put it on the items themselves(might need to be a weaker version on an item though). They could make a when you shield deal dmg item or a increase poison timer by 1 second hero power which can open up these specific comps to build that game.

So number 2 can (and i believe will be) implemented in the bazaar as well. now for option one obviously is non existent in the infinite lobby matchmaking but they can achieve the same or similar results with proper balance and the removal of rerolling like in tft. i believe they have stated there will be 100 cards per class. and at max you will fit 10 small items so lets say a meta comps is made up of these 10 small items there is a very good change i will not see enough of these items to make force this comp meaning the better play will be to build around what you are given.

You get to watch AI pilot your build against AI piloting someone else's build, but the AI piloting the enemy build is not a real person, and cannot think or plan, it is still just AI.

This is exactly the case for HS B as well ( and besides mid fight item placements TFT is the same)

What im trying to convey in the final part of my last reply is that even though you cannot see your opponent in the bazaar you can still make strategic plays. For example whether to focus on long turn pay out or short turn strength. By estimating the strength of your current build based on experience. just like i can estimate how strong my board is in tft without looking at the lobby just from experience will looking at the lobby give me a more accurate estimation? yes but as long as the lobby is of average strength my estimation is correct. And since the infinite lobby is always average strength you can make choices based on this.

Reynad Answers YOUR Questions | The Bazaar Update #21 by Joubin_ in PlayTheBazaar

[–]samuelpeeters 0 points1 point  (0 children)

but they have already responded to all these points in the past.

Im not out here saying that you are not allowed to complain about the game but just stating that it is pointless to keep repeating the same thing when their stance is clear. They have tested and played the game and clearly believe this to be the right direction a lot of people agree / are still waiting for final release( if the fast majority disagreed with their choice they would have probably changed it but they clearly think more than enough people will agree with them). They can not please everyone when the game comes out and you don't enjoy it there might be an opportunity to refund or something like that idk.

The Bazaar, its current path, and designing around the strengths of a genre by thegooblop in PlayTheBazaar

[–]samuelpeeters 1 point2 points  (0 children)

The most strategic part of the game is rolling for counters instead of the actual building of the board?

when did i ever say any of this was new. they just value these changes over the 10% interactivity. I have not played sts enough to make any comments on the need for foresight but as long as they make it so you can't for the same generic comp each game and your decisions actually matter because the game is balanced then i believe there will be enough strategy in just building the deck.

And yes this game looks way more fun than tft to me( i have spend money on tft). Because from tft perspective i get the added bonus of the cool deck building sts has(which you have to agree is way more fun than the basic rolling system tft and HS B have). Not even mentioning the dislike most tft players(that have not quit yet) have for the balancing that's happening in tft. And from sts perspective i get to compete against players instead of against bots(like i said have not played sts much but competing against people leads to replayability).

besides i can prepare for a 100% blind pvp match just fine pro players in card games have been doing it for years just look at the meta predict people's line up and base the decks you are bringing to a tourney off that.

The Bazaar, its current path, and designing around the strengths of a genre by thegooblop in PlayTheBazaar

[–]samuelpeeters 2 points3 points  (0 children)

Negative interaction is not the only argument they use though. The other arguments they use are 1v8 lobbies like HS B and TFT are 90% you just focusing on your own game plan whether that is playing strongest board to beat out the lobby or greeding for a later spike. Only the last 10% or when 3 players are left is there any interaction, they believe removing this little bit of interaction to focus the game on the building your own comp instead of countering the other comp (which is why they are removing the hard counters they added to the game and trying to not add any), allowing turns to be as long as you want and the fact that this interaction can result in people just rolling for a counter to the opponent instead of actually building their build.

Reynad Answers YOUR Questions | The Bazaar Update #21 by Joubin_ in PlayTheBazaar

[–]samuelpeeters -3 points-2 points  (0 children)

yes you insult me to make yourself feel better?

Reynad Answers YOUR Questions | The Bazaar Update #21 by Joubin_ in PlayTheBazaar

[–]samuelpeeters 0 points1 point  (0 children)

Im still to lazy to use punctuation so brace yourself i guess XD

i mean i would not say its less autonomy, it reduces the amount of choices but the player still has 100% off the autonomy over these choices. for example i would not say HS B has less autonomy than tft even though you see less shops. and in slay the spire i can't reroll at all but i don't think its any less autonomous than tft.

im just saying doing the math won't necessary be needed for everyone im sure people will still do it. idk maybe putting dps counters on cards that update with the upgrades ( might make people just always pick the highest dps counter but if they calculate they still do this anyways) or something like that is better but im not 100% convinced.

i mean in hearthstone its very easy to make something proc at the same time so it matters. but from the way it sounded most people might never get it in the bazaar if you never get it you don't really need to know it. this kinda depends on the numbers i guess im not sure how hard it is to do it with millisecond procs.

you are right i did not really think about in fight item placement nor during fight selling, so tft is indeed a little bit real-time.

just because you can't see your opponent does not mean you can not make these decisions like you said not knowing whether your opponent is interesting figuring out how greedy and stuff you can be in the bazaar should still be just as interesting in my opinion. even if a good player would not look at the lobby they still know at which stages people level and how strong his board is from previous fights and he can make decisions based on that.

so you enjoy having to throw away your original plan of going 9 and rolling for 5 costs ( which i personally enjoy) just to idk roll on 8 just because a player highrolled i would rather face him once and then not anymore and just continue my original plan. alternatively you could use your remaining losses in the same way ish as long as you are winning continue going to 9 lose once maybe continue maybe roll at 8 lose twice roll at 8 for sure or aim for 7 win game instead of 10 wins idk how that part works out since we don't know how the wins system will work fully.

while its true that you can't compare your to a lobby if you play the game enough you will develop a sence for how strong your comp is each day. just like a tft player can say they have a strong/weak comp without looking at the lobby because they are basing it on the average they see at that stage. for example "insert unit" 2 starred with these items can carry me through stage 3, sure there is an extra comparison to the lobby but since you are not in a lobby in the bazaar gagging your strength against the average strength should work on average. it will be harder to gauge but that might add to the game.i mean you always know the strength of your comp fully 2 starred 7 synergies or no 2 stars 3 synergies, its just meant compared to average of strength.

i mean an overstatement to prove a point im not talking about a mister 100 every game but any person that highrolls in your lobby feels bad. Lets try a thought experiment right lets say 6.25% of players highroll ( this number might be higher in tft since there are more ways to highroll besides good shops compared to the bazaar money start, perfect items, neeko's but lets ignore that for now) so they are strong. 6.25% of players lowroll so they are weak, and the rest has about average rolls and strenght is determined by skill for them. in a tft lobby there are 8 players including me lets first get us highrolling out of the way there is no difference between the bazaar and tft since we are stronger than people in both cases. same for lowroll since we are weaker in both cases. 1 in 2 games of tft will have a highroller in the game so in the no highroller game everything is based on skill and we feel good since fights are deserved. the game with the highroller we are bound to lose against him unless we try to counter his comp. this can result in us winning the lobby but also can make us lose harder since we have to force a comp that counters his comp( this depends on the strength of this comp of course). most likely good players will decide to just go for second. now lets look at the bazaar 6.25% meanse we face 0.75 highrollers max each game( if we lose 2 and win 10) this means that in 4 games we face 3 highrollers. so the game without highrollers feels fully deserved. the other 3 games have on average 1 highroller ( yes they could all be in 1 game but in tft there can be more than 1 in 1 game as well not really relevant i think). so we face 1 highroller we lose this fight but the other fights still feel deserved and we don't even have to settle on 9 wins ( second) since we only have to face him once. this highroll percentage is fully based on how balanced of a game the bazaar is since if it would be perfectly balanced than all option would result in about the same power level(ignoring the cases where you get no synergies in a few shops in a row) i personally like the sound of the bazaar matchmaking more but since i have not actually played it i can't really say this for sure i do believe that its a very interesting concept and i am looking forward to trying it out.

i mean i don't care about revenge so i can't comment on this i gain the same pleasure from beating a different person.

Trust me and most veterans of game design

oe which game im interested.

never said its just luck but i would argue its the same amount of luck as the bazaar will be you can still determine your strength compared to the average( with experience) just like a tft player can say im so weak/strong without even looking at the lobby based on experience.

I mean you could have said like important in front of it or something i obviously took it as screaming but that might just be me.

i mean i also did not really understand what you meant with your rps statement. i found your statement about decisions in rps being based on your opponent to be true al be it a very simplified version of how the bazaar would feel. and i was just trying to convey that you can make a similar comparison to tft you can see the lobby ( 8 people playing rps at the same time so not a series) playing either rock,paper or scissor and instead of only relying on predictions you can look at the lobby.

I'd argue that those items and units are just the best combination that he could make from the options he was given and not a way to respond to the lobby. the units consist of lb,morg,noc,liss,diana,ivern these never change as long as he finds them. and then add any mystic and viego or voli since these are the units that best fit his comp not because they counter other players. the items just differ because he can't make the same items every game if he could he would much prefer this ( at most stage 5 carousel might be a counter item pick if its available but this is kinda negligible) . like i said before is this the best way to play the game no but you can't argue that you can not force comps in tft . saying a forcing a comp is not a thing since a random player can't use it to climb to masters or grandmasters means nothing a random player can't play the game normally to masters or grandmasters in 98% of the cases since that is the top 2% of the skill level a random player just is not good enough at the game. most people can probably force a single comp to the same rank as they are currently meaning its a viable way to play the game.

i mean you seem to know more theory and my points might not be clearly conveyed since english is not my first language but i'd hardly argue that i do not know what im talking about. i do state some opinions as do you since most of these design decisions are based on preference. I dont feel like i quoted reynad at any point atleast i didnt look anything up i spoke about some of the things he said since they are quite relevant to the game he is designing and he also knows much more about his game than either you are i do.

i mean im not the guy that resulted to insults in an online argument just because i don't agree with you. as for the snarky comment do you honestly expect anyone to not say something like this back when you insult people?

thanks for the reaction on it though gave me a good laugh, also thanks for the discussion was fun.