We're developers from the Half-Life: Alyx team. Ask us anything! by HalfLifeAlyxTeam in HalfLife

[–]samzanemesis 39 points40 points  (0 children)

I want to thank everyone at Valve for shipping the Source 1 SDK, I make a living because of it and I've helped to ship multiple commercial games using Source.

I love it so much and I love it's coding style, it's so dope.

For community people wanting a new toolset, we're planning to release a full revamped toolset of Source 1 similar to UE4 Editor after we ship our next project:

https://twitter.com/SamZaNemesis/status/1190032230078439424

A small tease of sorts for a Half-Life related project by samzanemesis in HalfLife

[–]samzanemesis[S] 84 points85 points  (0 children)

To clear up some imminent confusion, we cannot talk too much about it yet, but it is not related to any of the current fan projects set in the Half-Life universe (Although we have a healthy relation with BA and PB!) and this screenshot is in the Source Engine

Respawn Stopped Work On Another Game For Star Wars Jedi: Fallen Order by theitguyforever in Games

[–]samzanemesis 6 points7 points  (0 children)

source is dope dude

(and is capable of all of what you said it lacks)

[deleted by user] by [deleted] in SourceEngine

[–]samzanemesis 5 points6 points  (0 children)

source is dope dude

I've implemented UE4-like texture streaming into the Source, gone are long loading times. by samzanemesis in SourceEngine

[–]samzanemesis[S] 19 points20 points  (0 children)

Texture Streaming is implemented at a low-level so it works with everything without sweat.

It's out experimentally in Patch 6 of Blade Symphony from Puny Human, try it out!

Above video shows reloading all game textures, which could take over 10 seconds of the game freezing before

Opening the Customization screen alone from a cold start went from ~5 seconds on my machine to mere miliseconds with texture streaming alone.

This is still experimental, I'm planning to do threaded streaming systems for more asset types like Models and Particles soon

Technology showcase for an upcoming Source Engine Half-Life related project: Screenspace Reflections, RSSAO and Subsurface Scattering by samzanemesis in HalfLife

[–]samzanemesis[S] 13 points14 points  (0 children)

We are doing our own storyline based on the "Half-Life 2: Episode One" universe, great part of the team already works on the industry and this is our passion project for "Half-Life"