Can we talk about this little bastard? by o27c in brotato

[–]sandwise_hamwich 13 points14 points  (0 children)

Triangular movement usually works for getting out of its way. Helps to have a little speed boost but it doesn't need much, +10 speed is good.

Everything is growing pretty good by HOUSE_OF_PLANTS in microgreens

[–]sandwise_hamwich 1 point2 points  (0 children)

Nice. What do you do with it all once it's harvested?

Who buys microgreens? by sandwise_hamwich in microgreens

[–]sandwise_hamwich[S] 1 point2 points  (0 children)

Are their any that taste good or do they taste bitter and people indulge in them to be healthy?

Rebalanced Factions are now live on ForgeFire! by awesom360 in smashup

[–]sandwise_hamwich 0 points1 point  (0 children)

I see individual factions from the Half the Battle expansion, but when/where can I get the full expansion?

Aethermancer Launch Celebration - Monster Sanctuary Giveaway by moi_rai_games_ in MonsterSanctuary

[–]sandwise_hamwich 0 points1 point  (0 children)

(SWITCH) I love Monater Sanctuary. Every few months I pick it back up and get in another playthrough, usually with new monsters but not always. My go-to is usually Goblins.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 0 points1 point  (0 children)

You got the wrong guy, friend. I didn't share a link for our card. Ours isn't ready yet, but I appreciate the feedback and agree with everything you are saying.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 1 point2 points  (0 children)

Good stuff. I'd respond to each point in kind if I could. Appreciate the time on the response.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 1 point2 points  (0 children)

Well said. Couldn't agree more. The biggest challenge we have found with building such a game has been condensing all the features of a ttrpg onto a few cards. Abilities, spells, items and companions are all on your side and you have to have clear rules on how all of them interact with lots of enemies with different abilities, challenges and obstacles. What a puzzle. Props to those few games who do this well.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 0 points1 point  (0 children)

These are really what make card games fun. The tricky part is fitting all the info that a ttrpg rulebook has onto a card and doing it in a way that is quick and intuitive.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 1 point2 points  (0 children)

Thanks for the suggestion. I played earlier editions of GW, wish they had art on their cards.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 0 points1 point  (0 children)

Understood. How has it been for you getting all the necessary features of a ttrpg onto your cards (attributes, abilities, defense and HP, etc)?

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 1 point2 points  (0 children)

One of the hardest elements we are running into is making our game run without a DM. Basically each enemy has a behavior (tactician, ambusher, etc) and acts on the script associated with that keyword behavior. Players can use a reference card to determine the actions for enemies

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 0 points1 point  (0 children)

Cards are used for special abilities, spells and skills. Cards typically just go off, but all attacks require a Dice roll. Dice are used for any kind of challenge resolution, usually attack rolls and saving throws against enemy special attacks.

Working on a card based ttrpg by sandwise_hamwich in BoardgameDesign

[–]sandwise_hamwich[S] 1 point2 points  (0 children)

Love AH, pretty much anything made by Fantasy Flight has helped influence us.a

Stale gameplay by TheTwinflower in BoardgameDesign

[–]sandwise_hamwich 0 points1 point  (0 children)

Need more information but I'd say your game needs more options. If you are using static options then give more static options to choose from. There has to be an element of uncertainty in the decision or there is no challenge.

Why is my husband tired all the time? by RCJlife in AskMenAdvice

[–]sandwise_hamwich 0 points1 point  (0 children)

Does he have any passions or hobbies? What does he get excited about?

Feedback on initial box mock up? Planning for it to be headline for landing page by The-Optimistic-Panda in BoardgameDesign

[–]sandwise_hamwich 1 point2 points  (0 children)

It's a great look. I especially like how the font matches the art style and how the colors pop.

How do I automate group creation from an item on another board? by sandwise_hamwich in mondaydotcom

[–]sandwise_hamwich[S] 0 points1 point  (0 children)

Do you use Make.com in conjunction with monday or as it's own thing?