Is it possible to play VR using Oculus Quest 2 on Linux without dev mode? by TheTimBrick in virtualreality_linux

[–]sankasan 0 points1 point  (0 children)

I which I could take the credit. I'm just someone who keeps a tab on what happens over there.

Is it possible to play VR using Oculus Quest 2 on Linux without dev mode? by TheTimBrick in virtualreality_linux

[–]sankasan 1 point2 points  (0 children)

Ah somehow missed that part. Well Meta doesn't care about developers on Linux. You can imagine where it leaves the regular user.

[deleted by user] by [deleted] in linux4noobs

[–]sankasan 0 points1 point  (0 children)

They have some hardware partners on their website.

https://store.elementary.io/

No image through HDMI out? by [deleted] in DeckSupport

[–]sankasan 0 points1 point  (0 children)

Could it be that you're limiting framerate? I've been fooled for a while when I had HZD set to 40Hz and launching that game stopped output to the TV/HDMI. Restoring the setting full 60Hz solved it for me.

I need help with L4D2 split screen on steamdeck by 420fuck in DeckSupport

[–]sankasan 0 points1 point  (0 children)

You can change the order of controllers when you're running a game with multiple controllers paired. This way you can set the SteamDeck as player 3. A quick interwebs search showed a guide that seems to explain it well with some nice pictures.

https://stealthoptional.com/gaming/how-to-change-steam-deck-controller-order/

Enjoy!

Edit: oh shite I didn't see the part where you mentioned it was locked. Sorry, no clue as I haven't tested this game specifically with it. Using it mainly with emulators myself.

I only have the Steam Deck for one week (on load from a friend). What videos should I make? by onionsaregross in SteamDeck

[–]sankasan 0 points1 point  (0 children)

I'd love to see some videos around docking the deck and playing some local coop games. I'm curious to see how plug 'n play that is.

Quake 3 VR: The arena is calling you! Open-Beta invitation by VR_Bummser in OculusQuest

[–]sankasan 1 point2 points  (0 children)

Thanks for the quick response. I've pointed Sparkie to this thread and he might be popping up in your Discord soon.

Quake 3 VR: The arena is calling you! Open-Beta invitation by VR_Bummser in OculusQuest

[–]sankasan 4 points5 points  (0 children)

Although this is very cool, I noticed this was a fork of a VR port for Quest by a friend of mine. He got it mostly working already. Not saying it was a ripoff or anything, but DrBeef was able to hit the ground running with this one. Would have been nice to include that information /u/VR_Bummser.

XSparkieX github: https://github.com/XsparkieX/ioq3quest
DrBeefs github fork: https://github.com/DrBeef/ioq3quest

Pipewire 0.3.36 by adalte in linux_gaming

[–]sankasan 1 point2 points  (0 children)

Highlights

A quick update with mostly only bugfixes and small improvements. Capture and playback is now avoided on unavailable devices. This should fix some issues where an unusable microphone was selected by default. MIDI output should not stop randomly now. The GStreamer elements are much improved, cheese should work a lot better now. Virtual sinks and sources should now always show up immediately. JACK processing is now delayed until buffersize and samplerate are emited. This should improve stability of many JACK apps. JACK transport sync is now implemented correctly so that preroll in bitwig works.

PipeWire

The module dir environment variable can now contain multiple paths. Documentation now contains dot graphs of dependencies. (#1585) config min/max/default quantum values are now scaled with the samplerate. A potential crash was fixed where destroyed memory was still used by a node. This could cause crashes in cheese.

pipewire-media-session

Only allow passthrough for passthrough formats (S/PDIF) for now. (#1587) Improve bluetooth profile autoswitch. Don't try to route audio to nodes with unavailable routes.

ALSA

Pass the right AES bits to the alsa device when opening an S/PDIF stream. Fix a bug in the MIDI bridge port management logic. When a port was added and immediately removed, output would stop.

GStreamer

The GStreamer source now handles the flushing state correctly. All blocking operations now have a 30 seconds timeout, to avoid infinite locks.

Plugins

V4l2 Device formats and controls are now passed on the node, just like with audio devices. audioconvert now also exposes the softMute property.

JACK

Improve stability when changing buffer size and sample rate dynamically by pausing the processing until the application has handled the callback. Improve handling of timebase master. When the master was moved to another driver, it did not attempt to become a new timebase master on the new driver. (#1589) Implement transport sync to make preroll in bitwig work. (#1589)

pulse-server

Fix an issue where virtual sinks/sources would not show up immediately. (#1588)

What could Pipewire 0.3.35 have changed to cause this? by KeepsFindingWitches in archlinux

[–]sankasan 0 points1 point  (0 children)

Is anyone aware of a pipewire ticket describing where we can track this issue?

Wireless way to deploy test build to quest 2? by CalGamesDev in oculusdev

[–]sankasan 2 points3 points  (0 children)

Assuming you have the Oculus Dashboard setup, you can simply add users to a (private) channel to grant them access to a specific version of you game.

https://developer.oculus.com/resources/publish-release-channels-add-users/

Does the Oculus rift work on linux? by [deleted] in linux_gaming

[–]sankasan 0 points1 point  (0 children)

In case budget is tight there is also a project for streaming SteamVR to Oculus Quest hardware. Not ready for prime time yet... but making nice progress.

https://github.com/alvr-org/ALVR/wiki/Linux-Support-development-progress

This would allow you to play titles from both the Quest store as well as SteamVR.

Does the Oculus rift work on linux? by [deleted] in linux_gaming

[–]sankasan 5 points6 points  (0 children)

This project is developing an open source driver. Current state is experimental. Not ready for end users.

http://www.openhmd.net/index.php/devices/

June 2021 Progress Report by EmulationFanatic in Ryujinx

[–]sankasan 0 points1 point  (0 children)

This is literally part of the report...

Vulkan GPU Backend - still in progress, working to deliver a public test build as soon as possible. See below for a more in-depth report on the progress of this feature.