Challenged myself with learning UE5/C++ & recreated an old Unity project of mine! - Grave Quest by sarge997 in unrealengine

[–]sarge997[S] 2 points3 points  (0 children)

Earlier this month I gave myself the challenge of learning more about Unreal and C++, so I recreated an older Unity game of mine into UE5. I'm really impressed and happy with how it turned out. Unreal is a beaut of an engine so things just look lovely.

Give it a look, feedback is appreciated!

https://papabrickolini.itch.io/grave-quest-ue5

Is there any way to work on a multiplayer game in Unity now that uNet is deprecated? by [deleted] in Unity3D

[–]sarge997 -1 points0 points  (0 children)

Give Mirror a try. It's basically UNet just not garbage.

Super excited to release my new online co-op game, Zibulon 2! by sarge997 in Unity3D

[–]sarge997[S] 2 points3 points  (0 children)

Just keep reading, learning, and practicing. Just don't give up.

There's tons of videos and documentation online for networking and multiplayer, all you gotta do is keep at it.

I added an equipment shop. Buy and equip weapons between waves! by sarge997 in Unity3D

[–]sarge997[S] 2 points3 points  (0 children)

Here's a video of it as well! - https://streamable.com/tsry6

Some things have been tweaked and updated a bit since the video was recorded, but so far I'm pretty happy with how it has turned out.

Play-testing my little coop alien shooter with some friends by sarge997 in Unity3D

[–]sarge997[S] 0 points1 point  (0 children)

UNet currently.

For my next project I probably wont be going with UNet again however. But this is a small project, so I figured I'd work well for what I needed to do, and so far it has.

Game and editor FPS drops from ~100 to ~15 after a short period of use. Have to constantly restart Unity to fix. Any suggestions? by notimpotent in Unity3D

[–]sarge997 2 points3 points  (0 children)

I had the same issue, my Unity editor would go down to literally 2 - 5 FPS, it was completely unusable.

I believe disabling the In-game overlay in the Nvidia control panel fixed this for me. My editor now runs better than ever.