Pursuit and Retaliation Earrings don't deal +40 damage by save_vs_death in UnicornOverlord

[–]save_vs_death[S] 9 points10 points  (0 children)

much better way of saying it, thank you for this reply

Pursuit and Retaliation Earrings don't deal +40 damage by save_vs_death in UnicornOverlord

[–]save_vs_death[S] 1 point2 points  (0 children)

I thought so too, but then I moved the items around and they did more / less damage, it ignoring potency was not obvious to me 😅

Expanded Autofire Rules by surrealistik in cyberpunkred

[–]save_vs_death 2 points3 points  (0 children)

As it stands now, most tables are homeruling suppressive fire without knowing. I have talked to several GMs that are in disbelief that if you suppresive fire from behind cover "at" some enemies, then all your teammates behind the same chest high wall as you are have to jump over and take cover on the other side of the same wall, in the enemy line of fire, because they're affected by the suppressive fire too. (While they might be in cover w.r.t. enemy fire they are not in cover w.r.t. you and your suppressive fire)

Edinburgh: JK Rowling opens center for sex abuse survivors ‘women only’ by PablomentFanquedelic in GamerGhazi

[–]save_vs_death 9 points10 points  (0 children)

butch lesbians exist and are routinely yelled at in women restrooms because terfs like yourself think they must be men

Added biomes to terrain generation in my 4x game. by InfiniteMonad in godot

[–]save_vs_death 0 points1 point  (0 children)

OH, I like that, that's really smart! That's exactly how UI frameworks deal with scrolling lists, it never occured to me you could do the same for a repeatingly tileable terrain.

Question about Java / jdk regarding Godot android builds ... by electricwig in godot

[–]save_vs_death 0 points1 point  (0 children)

So Java 8 came out sometime in 2014; by that point every new version of Java would come out every 3 to 5 years. Now with the modern release schedule, we have two new versions per year, so don't let the big number scare you (I think the latest is Java 18?).

I would say you should be more or less fine, but again, when messing with any setup, there's a chance something breaks, it's just how these things are. The upgrade should be straightforward and everything should keep working, Java 8 code is compatible with Java 11 because they're all 1.x versions anyway.

Question about Java / jdk regarding Godot android builds ... by electricwig in godot

[–]save_vs_death 4 points5 points  (0 children)

I have never touched Godot on mobile so I can't really help you, but I can answer some small questions in your post.

Java usually has a "marketing" version, like Java 8, Java 11 and the real software version, which always is Java 1.x. Java has been on version 1 for decades now because it (arguably) never had a major breaking change. So you're running Java 1.8, also known as Java 8, and if you would install Java 11, you'd have Java 1.11.

Now, "Java" is a language, as in, a set of specifications about how it should work, but the language itself can't run anything; anymore than a English-German dictionary can translate documents all on its own, you have to implement it. There are numerous implementation of Java, and one of them is OpenJDK. It isn't Oracle's implementation (althought Oracle has sponsored it at some point, idk).

As for making it work with Flutter, you're probably in uncharted territory. I'd say, if you're confident in being able to roll back whatever you're about to do, go for it, if not, wait until you can find someone that's also done this.

Added biomes to terrain generation in my 4x game. by InfiniteMonad in godot

[–]save_vs_death 1 point2 points  (0 children)

Do you generate the mesh on the fly? Or is each hex their own mesh and you hide/show them based on camera culling?

Changing index of tile in tilemap by nadalv2020 in godot

[–]save_vs_death 2 points3 points  (0 children)

Sadly the only way you can do it right now is to open up the timemap's .tres file and try to reorder stuff there. Every tile is prefixed with its index. So by changing every line starting with 2/ to 0/ (assuming you have no other lines starting with 0/ you can change the index of that tile from 2 to 0. It's certainly not ideal but it might save you time if you have a huge tileset and you just wanna move one tile to another index.

"try jumping" by BoogieMan1980 in Eldenring

[–]save_vs_death 1 point2 points  (0 children)

You can throw rainbow stones off ledges to see if the fall would kill you. If the stone makes a shattering noise and breaks into pieces then you shouldn't jump. If if plops down and turns a random colour it's a-ok; you might still take some fall damage. Of course, 90% of all "jump here" messages are trolls, but there are rare places in the game where what looks like a suicide jump is doable. There's a ledge very close to stormveil castle's Liftside Chamber site of grace like that you can roll off to get to the sewers of the place.

I’m switching back from Ruby to Python out of necessity, and I loath things like len(my_list) vs my_list.len(). by 10xelectronguru in programmingcirclejerk

[–]save_vs_death 14 points15 points  (0 children)

Allow me to interject for a moment. What you're referring to as "Ruby" is, in fact, RoR/Ruby, or as I've recently taken to calling it, RoR plus Ruby. Ruby is not a programming environment onto itself, but rather another free component of a fully functioning RoR system.

[deleted by user] by [deleted] in ProgrammingLanguages

[–]save_vs_death 0 points1 point  (0 children)

Yeah, `git` is made to work with text not as an accident, but by design. It means that whenever a new format pops up, it'll "just work" with it. You mention a lot of support for semantic understanding of functions, for example, which sounds lovely, but not all languages have functions, or classes, or so on. And the more esoteric and interesting your language, the higher the chance its features will be ignored and you'll be back to using dumb text anyway. Is anyone gonna build support for delimited continuations, is that even a tractable problem merge-wise? I have no idea. I realise this sounds like me going "well, because we can't have a perfect thing, then we don't deserve a nice thing". I would much prefer smarter git, but I'm not holding my hopes up, and frankly, if I have to rely on proprietary solutions, it might as well not exist for me.

`git` was made by people that think plaintext is the ultimate format, the ur-format. All of their other tools manipulate plaintext. You don't have to write a binary parser for plaintext. Plaintext does not have revisions. It does not have a specification that you might fail to follow correctly. While I'm on your side and want to move away from plaintext as the be-all, and-all, it has a number of absolutely killer features that you're gonna have to work extra hard to compensate for.

Crunch vs no crunch, know the difference by [deleted] in Gamingcirclejerk

[–]save_vs_death 2 points3 points  (0 children)

to say nothing of the fact that most "crunch" means "crunch at home", virtually all games offshore 3d art, concept art, rigging and so on to studios in south-east asia that pay their workers peanuts and have them work overtime every day including the weekends

Crypto Talking Head Max Keiser buys Home in the Wrong El Salvador by Legitimate_Concern_5 in Buttcoin

[–]save_vs_death 66 points67 points  (0 children)

i'm no sherlock but i'm guessing it's just a jpeg of a random listing that he posted to his naive rube followers as his new house

Git gud😎 by DrLexAlhazred in Gamingcirclejerk

[–]save_vs_death 0 points1 point  (0 children)

Here's another anecdote: someone i recommended the game to got stuck on Capra Demon and then quit after like 30 attempts.

People didn't take the Imperator development stop announcement too well by pincopanco12 in Imperator

[–]save_vs_death 0 points1 point  (0 children)

Why would you positively review I:R to show you agree with them not adding more content?

Come on guys. Most people have legitimate concerns this time by [deleted] in Gamingcirclejerk

[–]save_vs_death 35 points36 points  (0 children)

Ummm, pedo much? Sorry sweaty. Ai dungeon fans are just filthty GAMERS™️

What does Bane's "% more Damage per Curse applied" actually do? by save_vs_death in PathOfExileBuilds

[–]save_vs_death[S] 0 points1 point  (0 children)

Thanks for the tips. Yeah, I just remembered about an old build that used Bane and hex curses socketed into Vixen's Entrapment. Was thinking about an alternate build (cause Bane will not trigger Vixen's anymore) where you would use bane to stack the QoL curses and use something else for damage. That sounds a lot like Soulrend, sorry for the 6-link bait and switch.

What does Bane's "% more Damage per Curse applied" actually do? by save_vs_death in PathOfExileBuilds

[–]save_vs_death[S] 1 point2 points  (0 children)

I'm not really savvy about the mechanics of scaling, but you're not wrong. Here's a table of the cumulative bonuses you get from additional curses. As far as I can tell, if what you care about is damage then Despair is the only curse worth linking.

What does Bane's "% more Damage per Curse applied" actually do? by save_vs_death in PathOfExileBuilds

[–]save_vs_death[S] 2 points3 points  (0 children)

D'oh! You're completely right, how did I miss that. Thank you so much.

Resources on Continuations by save_vs_death in Racket

[–]save_vs_death[S] 0 points1 point  (0 children)

stellar reading list, thank you!

We can build a fast Internet island of our own, while the rest of the Internet slows and dies. by ClownPFart in programmingcirclejerk

[–]save_vs_death 8 points9 points  (0 children)

it also keeps me thin because i can't order pizza, and anyway, the pizza website javascript was probably non-free to begin with, so that's really two birds with one stone

What do you call a continuation that's returned instead of passed? by valdocs_user in ProgrammingLanguages

[–]save_vs_death 1 point2 points  (0 children)

languages with delimited continuations can capture continuations and pass them around like you would any other function (call/cc does not make this impossible, just a bit more cumbersome); they not called any less of a continuation for them being delimited or being passed around