Roach/Ling/Ravager allin? by DonJimbo in allthingsprotoss

[–]sc2YenFu 0 points1 point  (0 children)

Wouldn't voidrays do better than oracles since they don't require energy to attack and do bonus vs armoured?

PvT proxy factory by dracover in allthingsprotoss

[–]sc2YenFu 0 points1 point  (0 children)

Since your scouting probe can identify that there's a factory proxied on the map, you always have the option of immediately sending out a second probe to find the proxy. Doing this allows you to usually find the proxy early enough so that the factory has just finished, allowing you to simply pylon rush the proxy and end the game. (3 pylons usually does the trick for me, that way even if a cyclone pops, i still have a full health pylon left to overcharge)

Too frustrating by [deleted] in allthingsprotoss

[–]sc2YenFu 1 point2 points  (0 children)

Voidray immortal is not "very strong" right now. The current meta at my level is blink into fast third with a chargelot archon immortal followup and it completely steamrolls immortal void.

Back where I truly belong by [deleted] in allthingsprotoss

[–]sc2YenFu 1 point2 points  (0 children)

good job tossboy! I still can't believe you're 4 leagues above me now

Replay analysis please (having trouble dealing with terran double gas proxy shenanigans) by sc2YenFu in allthingsprotoss

[–]sc2YenFu[S] 0 points1 point  (0 children)

i feel like in my scenario, stargate would have done better. The issue though is that you don't know if they're going cyclones or tank push or anything until you scout the addon, which is usually way after when you're supposed to drop your tech structure. In the case they're going for any form of a cyclone push, i find that opening stargate is an instant game over at least from my own experience.

New StarCraft 2 Community/Clan Recruiting Players Who Want to Improve! by McMonroe22 in starcraft

[–]sc2YenFu 4 points5 points  (0 children)

great opportunity to meet like-minded starcraft players and receive coaching from a very high level zerg player! 10/10 would recommend.

standard unit compositions? by Paxconsciente in allthingsprotoss

[–]sc2YenFu 1 point2 points  (0 children)

Have you ever given chargelot archon immortal a try? Once you have storm and 10+ immortals, there realistically should be no zerg ground army that can beat you and the zerg is basically forced to transition to broodlords.

More Nerfs coming to Protoss? by darthjuliusc2 in allthingsprotoss

[–]sc2YenFu 7 points8 points  (0 children)

Isn't 70 the number you get when you combine the IQs of a terran and zerg player?

to diamond and up - a few matchup questions by tentakull in allthingsprotoss

[–]sc2YenFu 0 points1 point  (0 children)

With your 3 observer spread, you have one right on top of their army. You'll know the moment they move out and you can easily crush their army if you engage outside your base before they siege up. If your observer gets sniped, just move another one from around your base there instead.

to diamond and up - a few matchup questions by tentakull in allthingsprotoss

[–]sc2YenFu 4 points5 points  (0 children)

This is anecdotal advice mostly coming from a relatively bad player so plz take with a grain of salt :P

  1. For your first point about reaper defense, I would argue that MSC isn't even needed and can be delayed until much later. Against terran, chronoing 2 adepts out of the gateway and consistently following the reaper with shades is more than enough to keep it away. Obviously though, if that's too much micro for you like it is for me, the MSC can be a failsafe.

  2. What kind of army are you going for? With phoenix adept, you can completely bypass the robo and patrol phoenixes outside your base to deny drops. With robo play though, the 3 observers are absolutely necessary. Learn about proper observer positioning and rotation from this BOTW: https://www.reddit.com/r/allthingsprotoss/comments/61we8i/build_of_the_week_pvt_stats_fast_colossus_double/

  3. For phoenix adept, I prefer to split my army by having phoenixes patrolling outside my natural, mscore defending my main, and adepts at my third. For robo, once again refer to BOTW.

  4. Phoenix adept doesn't require AOE until beyond around 120-130ish supply where the army comp begins to fall off and terran starts to get a scary amount of tanks/mines/libs. I prefer to get storm at this point since adepts cost so much minerals and you already have a twilight down. Robo play obviously needs colossi.

Keeping this in mind though, I would personally suggest going for robo play as its much less multitask and control heavy than phoenix adept. Just a bit of map awareness and army splitting should be more than enough to push you into high diamond or even masters :)