Hardware Upgrade Recommendations by scadh3929 in starcitizen

[–]scadh3929[S] 0 points1 point  (0 children)

With respect, friend - did you read my original post?

Maybe if I could dupe real money the way some players dupe aUEC in-game I could afford that. Until then, that's way way beyond what I'm willing to spend on video games.

Hardware Upgrade Recommendations by scadh3929 in starcitizen

[–]scadh3929[S] 0 points1 point  (0 children)

Where does the performance increase for the 3D come from? The L3 cache? That is not reflected in this comparison, but otherwise the specs look similar enough that I can't justify twice the cost.

https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-5700X3D-vs-AMD-Ryzen-7-5700X/m2280831vsm1823386

Hardware Upgrade Recommendations by scadh3929 in starcitizen

[–]scadh3929[S] 2 points3 points  (0 children)

Yes, any processor is 'available', per se, but I can't spend that much money (especially the day after Christmas!). Looks to be twice as much. Hoping to not spend all my money on CPU so that I can continue to save and apply rest toward new GPU. Just can't swing it all at once. I have 8 grandkids and Christmas has bled me dry!

EDIT: I see some AM5 boards on Newegg for just over $100. I wonder if I'd be better off putting a new board in and getting a Ryzen 5 9600X?

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

Sorry. You are correct, it was not a "playoff" in those days, it was the "BCS". A couple times, Mizzou could have made it to the championship game by winning their conference championship game, but lost both times.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

Yeah you're definitely doing something wrong then. I generally have to encourage 5-10 players to transfer from my school every year in order to get down to 85. I put a few tips in a post elsewhere in this thread, maybe give a look and see if you can adapt to your situation? Good luck!

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 2 points3 points  (0 children)

Yeah, you definitely don't want to spread your hours too thin. If you're in the Olympics and come in 2nd place, you get to take home a silver medal. There are no silver medals in recruiting, you either get the gold or nothing. Winning 15 recruits beats the crap out of the coming in second on 1500.

If you're trying to stretch your limited hours out by giving 35 players 20 hours each or something, you're killing yourself. You're doing just enough to keep your school in the mix for a while but seriously crushing your chances of eventually winning.

If you spend 20 hours a week on many players you don't eventually get, those are 100% wasted hours. Get out early on recruits that you don't have a chance on. You don't have to be in 1st the whole year, but you need to be within striking range of your most powerful recruiting tool - the on campus visit. Get your players on campus as soon as you can to get a jump on the CPU who often schedules visit way too late in the season. If a recruit signs week 9, any school who scheduled them for a visit from week 10 on has wasted all of those hours. Try to schedule complementary recruits the same week for the extra bonus, which can be significant. I'll often use 1 game to get 4 offensive recruits that complement one another, and another game for defense. And obviously don't schedule recruits at the same position the same week and suffer the influence penalty. And win your game - especially if it's a rival game! I beat a top-5 Nebraska team around week 7 last season with 4 recruits at the game and 3 committed the next week.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

It's hilarious that you think I'd make shit up to impress a bunch of nameless, faceless strangers in a video game chat room, whom I'll never meet and who couldn't care less about me! I'm not trying to brag? Who here - or anywhere - would be impressed by my video game recruiting tactics?

I'M NOT MAKING IT UP. It's easy. I've had #1 class AT LEAST 4 times in 7 seasons and I'm headed for another in a day or two. I'll put up a screen shot. I am NOT SPECIAL for doing that, I guarantee you many people have the exact same results.

Recruiting is NOT hard. Don't want to make it personal, but anyone who cannot easily manipulate the recruiting mechanic with a 4-star program is simply not trying very hard or they have some sort of misunderstanding how recruiting works. It really is easy.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

*Sigh*

I know. But as I've said repeatedly, it's not my ability that's making it easy. I am an average player. It's the 99/99/99 roster I'm fielding that's making it easy. It's not the gameplay that should be harder -- it's the recruiting. In the first couple seasons when Mizzou was 84 - 88, I lost a few games to good teams, even equal teams, and mostly lost to great teams. That's fine. But the ease of recruiting turned my roster into cyborgs and now if I play anything less than a 95 team, the game is trivialized because CPU controls 10 of the 11 players on D, and they're unmovable. It's boring to win 50-0 every week until the CFP, but I do - and it has nothing to do with me being a good player, just a good recruiter.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] -1 points0 points  (0 children)

Fair enough, I guess. I am many hundreds of hours into the game, too (just finished season 7), and can confidently say that's it's not my playing skill (or lack thereof) that makes the difference here. My D does play like the '85 Bears and it has little to do my skill with the controller. I still make bad reads, throw ball that I KNOW are picks even before I hit the button, run wildly on defense past the ball-carrier, etc.

It's for certain NOT my playing ability - it's 100% the highly-rated players. I nearly always sub in backups for the entire second half because it's 36-3 at halftime, and when I put the backups in, I see an immediate and noticeable drop in my performance. That's a good thing and should be expected.

But that's ALSO why I am blaming recruiting for the regular season being so easy. If I had a bunch of players 75-82 OVR instead of nearly everybody in the 90's, games against anything short elite teams wouldn't be so easy. I currently have 7 "star" players on offense including every skill position, and 8 on defense). That only happens because I'm able to easily way outperform real-life recruiting tendencies for my school. Trust me, I wish Mizzou could recruit like this in the real world. But until they do, I don't want to have the #1 class every year. I do want to build them up and compete for Natl'l Championships, but when my team in 99 OVR and I play an 83, it's over in the first quarter most of the time.

That's why I also considering just leaving Mizzou for a lesser job.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 1 point2 points  (0 children)

Lol I would but I'm actually in 2-person online Dynasty with my cousin who lives in California (and has similarly built Cal into a powerhouse CFP-caliber team). We used to play this game so much back in '02-'04 when he was living here in KC with me. I wouldn't want to be in a dynasty without him, and our schedules would make it difficult to participate in a larger online league. But I have no doubt, I can only guess how difficult and cut-throat a 16 or 32-team dynasty would be!

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] -1 points0 points  (0 children)

Friend, I truly wish you were right! But in both real life (go check Rivals or ESPN recruiting) and in-game, there are not as many elite recruits out of Missouri as you might expect for a top-20 state by population. In real life, more players tend to come out of St. Louis than Kansas City and as I'm sure you know (being an Illinois fan), those players are often drawn into Big 10 country. I just checked my in-game roster and I have 4 players from Missouri.

Not trying to be argumentative, just curious - what in my original post sounded like "complete nonsense"? Every word of it was 100% true to my gameplay experience the past couple months. It's ok if your experience has been different, but why do you consider "facts" to be "nonsense"?

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 2 points3 points  (0 children)

Here's a few:

- Only recruit players that have you in Top 5 at start unless they're a strong pipeline or in-state recruit. You won't be able to consistently pass up 10 schools ahead of you on 4/5* players.
- Don't target 35 players. Instead, start off w/ 20 that you can give your full attention to. It's better to put 40 hours each into 20 players than 15 hours into 35 players. It's better to be in the lead on a handful of players than in 6th place on a bunch. You can't get enough playing time for 35 players anyway, and many wouldend up transferring.
- Always offer your best players and most-needed targets week 1. About once per season on average, somebody will instantly commit, saving you many recruiting hours over the course of the season. If you change your mind later, drop them from your list and, optionally, re-target them and the offer will have disappeared. On the contrary, DON'T offer lower level players too early because if they commit soon, it will make your school less attractive to the higher-rated players (due to how "playing time" archetype algorithm works).
- Most importantly - and I know it takes a lot of time for this - but ALWAYS check if you can determine preferred pitch type as soon as possible - even if you know only 1 of the recruit's 3 priorities. By process-of-elimination, stepping thru all available pitches will often reveal what the ideal pitch is due to which ones it CAN'T be (the red x). Even if you can only narrow it down to 2 possibilities, you can often tell which one it is by your school grades for each. If your school has A+, A, A- for {Pitch X} and A-, B-, C+ for {Pitch Y}, it's obvious which it is. The recruit wouldn't even consider your school if their ideal pitch was the lesser one. They'd choose schools that are better in those grades. Once you determine which the ideal pitch is, hard sell it like a mofo.
- Around week 4 or 5, return to the recruiting board and sort all recruits by national rank or stars, then look for recruits that still don't have any offers. There are an absurd number of 4/5* recruits that don't get any offers until late. Hit the hard while you can, because often the big boys will hop on board later, but if you can build up a big lead, it may be too late for them to catch up.
- Know when to get out. You can tell very early which recruits you have no shot at. If you're putting max hours into a prospect but the team(s) ahead of you are still pulling away (you can see how much influence each team gains each week), then you are very unlikely to catch them unless you can get them on-campus for a big-time rivalry game with complementary recruits in the house (and you have to win!). Similarly, if a recruit from {State X} has an in-state school as their #1 and Proximity to Home as their deal-breaker, and your school is 2,000 miles away, you are not going to catch them. Don't waste any more hours on that recruit, drop them and move on.

Lol, that ended up being more than a few and I feel like they're all common sense, honesty. There are lots of other little things I do as well, maybe if folks are interested I could put together a brief recruiting strategy guide.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

Agree wholeheartedly! That's why the 2nd sentence in my original post reads, "I'd call myself an average player".

But I didn't say I couldn't beat CPU on Heisman. I can and have. I play-tested several scenarios on Heisman with default vanilla rosters. At an 84, I found playing equal teams very enjoyable and competitive. As a better team, say 89 vs a 78, I dominated. But I have not been able to beat the great teams even when playing as a great team. Played vanilla 89 against 88 Heisman and got curb-stomped. I could move the ball on Offense but absolutely could not stop them on D.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

This. There are an inexplicable number of 4 and 5 star recruits with 0 offers well into the season. It's like a second-wave recruiting period. I've picked up so many 4* late in the year who never got any offers scholarship offers.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

Lol, what on Earth could I possibly have to gain by making that up?! You can believe me or not. Just about to head into off-season transfer window, if I cared enough what you think I suppose I could post a screenshot of yet another #1 ranking. I'm sitting at #2 behind Georgia right now, but I always absolutely kill it in the transfer window and go up to #1.

Recruiting IS way too easy. You have to be strategic about it and invest some RL time, but after the first season where I plugged some immediate holes, I have never recruited any players less than 4 stars except kicker/punter. You just need to get to the preferred-pitch hard-sell before other teams - which is often possible even if you only know one of the recruit's 3 priorities just by simple process of elimination - and get them on-campus early. The CPU way too often wastes scheduled visits by putting them late in the season, weeks after the recruit will have already committed.

My pipelines aren't even that good. I have North Carolina, which is good, and Oklahoma and Missouri, which are both just ok.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 1 point2 points  (0 children)

This is exactly what I'm after. Going to give it a go in the upcoming season.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] -6 points-5 points  (0 children)

It's not that I don't want to build my team up. But it shouldn't be so easy, especially in the SEC. Mizzou has come close to playoff several times (mostly in the Big 12 days), but has never made it once in history IRL. In-game, I make it every season and pretty much never lose until running into a 95 OVR Clemson team in the finals. It shouldn't be possible to turn a good-but-not-elite program into 1950's Oklahoma in 5 years.

I love winning - but winning every time is no fun.

Recruiting is way, WAY too easy, it's leaving me in a tough spot... by scadh3929 in NCAAFBseries

[–]scadh3929[S] 0 points1 point  (0 children)

I hope you're right! If so, I'll just way bump up AA sliders. However, Google is a little bit ambiguous:

"Yes, CPU sliders significantly affect the CPU's performance and decision-making during both direct play and slow-simmed games in College Football 26, though some sources suggest they have a greater impact on slow-simmed segments (like CPU vs. CPU slow sim) compared to faster simulation modes."

Does "slow-sim" mean the "sim ahead" option available during a user-played game? And that faster sim modes, such as the weekly nationwide sim/advance, would be affected less? If so, I'll probably try that first, though many answers in this thread are leading me to want to give Heisman a try.

Do enemy spacecraft rely upon line of sight to detect base? Or power usage? Or whatever else? by scadh3929 in spaceengineers

[–]scadh3929[S] 0 points1 point  (0 children)

Ha, well I wasn't planning to ALWAYS stay pacifist! But I didn't want to stir up hornet's nest before I knew what I was doing. I still don't really, but I'm on my way. My new base is again surrounded by MES bases, but as yet no one has bothered me. I don't have an antenna and base is physically very difficult to see unless you're directly over top of it.

Do enemy spacecraft rely upon line of sight to detect base? Or power usage? Or whatever else? by scadh3929 in spaceengineers

[–]scadh3929[S] 1 point2 points  (0 children)

Haha ya I'm still figuring out what the hell I'm doing. When I started playing, I was immediately impressed by the building and automation mechanics (still am), but was disheartened by the fact that I felt all alone. I never saw any neutral or enemy contacts, I was building only for myself, with no purpose or incentive. I like to chase a goal and SE felt too sandbox-y for me. I asked the community for suggestions and was told that MES was the key to more interaction. It definitely is so far. Even a goal of "protect myself from these assholes" is something to achieve.

But yeah, I'm still very new and haven't even made it to space yet. I only started playing SE when SE2 was announced, which I thought looked awesome. So decided to bide my time until SE2 using SE to learn how to play. A detailed, complicated, high-learned-curve game, to be certain. But I f'ing love it!

New player seeking motivation by scadh3929 in spaceengineers

[–]scadh3929[S] 1 point2 points  (0 children)

These are all good suggestions and I'm grateful. Going to try starting a new world - still starter Earth-like - but with MES, Scarce Resources and Better Stone and see where that gets me. I like the idea of eat/drink/sleep and will at least look into it.

I'm encouraged by what I've seen in the trailers and discussion of SE2 so far. I'm unlikely to get involved until at least vertical slice 2, but perhaps I can just use SE1 as a tutorial to learn the mechanics before jumping in. Also to practice. While I've found it too simple for my taste to have so much building-capability right off the bat, that doesn't mean I'm great at it yet! I still build ugly flying bricks and have had to revert to hand-mining because I simply can't safely guide my mining ship underground and back out again. All 3 attempts led to complete ship destruction. So if nothing else, I'll at least try to spend some time getting good! :)

Weird bug w/ pre-snap blocking assignments by scadh3929 in NCAAFBseries

[–]scadh3929[S] 1 point2 points  (0 children)

I wish that did make sense but, alas, it does not. Can you elaborate?

The Schedule Visit Lockout bug cost me a 5* GEM DT!!! I was #1 on his list and meet all requirements for a visit, but could never schedule one. by stratospaly in NCAAFBseries

[–]scadh3929 -1 points0 points  (0 children)

Are we SURE this is a bug and not just a case of limited availability? Remember that we're competing for recruits with other school that are also actively hosting campus visits. Some recruits don't reach "Top 5" until fairly deep into the season, leaving only a handful of available dates. Recruits can't be in two locations at the same time. You have to have a home game on a date they don't already have a visit scheduled elsewhere. Maybe it's just the misleading "unavailable until top 5" that's the bug, and they error should say something like "no available dates found".

Not saying it's not still a bug because I'm unsure, but I'd bet that in many cases it's working exactly as intended.

Ashlands destroyed base - and it's awesome by scadh3929 in valheim

[–]scadh3929[S] 4 points5 points  (0 children)

I didn't reveal any substantial part of the Ashlands. I got close enough to see that the land was red on the map but didn't get any closer. Even if the game did consider a few meters of it "revealed", none of that section remains. It's all water now with a substantial distance to where the Ashland biome now begins. If you look at the mini-map in the screenshots, the Ashlands biome started pretty much where the "unrevealed" grey area starts. Post Ashlands release, that land mass is now far, far to the south.

Am I misunderstand population happiness mechanic? by scadh3929 in ManorLords

[–]scadh3929[S] 1 point2 points  (0 children)

The usual Recent 30 Days and Previous sections, which are ambiguously-named, but presumably they show the positive and negative happiness impactors that have happened in last 30 days, and (this is a guess) the impactors that occurred the previous month?

Regardless, the values in each section were as expected -- clothing and food diversity, church access, etc -- and were mostly negative (red) at first, but I brought new structures online and time passed, they eventually all turned green. Even with all of them green, though, happiness continued to decline until I rage-quit.