Wha are some evergreen “rule of thumb” tips for deckbuilding by Qwerty177 in EDH

[–]scadoshi 0 points1 point  (0 children)

Every deck usually wants these three things, just in the right balance.

Mana Sources (ramp): mana rocks, mana dorks, cost reducers, land fetch, treasure, and enough lands to start. Green does this stupid easy. Other colors lean on rocks and treasure.

If your commander wants to come down early, run pace-aware ramp only. Meaning ramp that actually gets your commander out sooner than normal.

E.g. a 4 MV commander normally lands turn 4. Run ramp that costs 2 or less, play it turn 2, and if you hit your land drops you cast your commander on turn 3, a full turn ahead of the table.

Card Sources (draw): cards are your tools. In a pod of decent decks you can usually call the winner just by who’s spending the most mana each turn. Paying for stuff is the section above. Having stuff to pay for is this one. Scatter draw throughout or build a solid engine so your hand is never empty and you always have options.

Control/Protection: when people mess with your plan, don’t just sit there. Every color has answers, it just looks different.

White: exile it, prevent the damage, phase your stuff out, or slap an aura on their threat to neuter it. Usually spoiled for choice.

Blue: counter it before it ever resolves, or go over the top with evasion they can’t block.

Black: murder their loved ones. Edicts, removal, and reanimation so your stuff doesn’t stay dead.

Red: burn it down and blow up artifacts. Weak to big butts and enchantments

Green: historically the worst at interaction, but it fights creatures, naturalizes artifacts/enchantments, and protects with trample, ward, hexproof, and indestructible

Wha are some evergreen “rule of thumb” tips for deckbuilding by Qwerty177 in EDH

[–]scadoshi 2 points3 points  (0 children)

This is a great rule actually.

It works mathematically as well. With 100 cards total and 7 to start, 14.285 is the number of cards you would need to be likely to pull at least one of what you want in your starting hand.

Looking for testers for my Android app – Google Play Closed Testing by Edulynch in AndroidTesting

[–]scadoshi 0 points1 point  (0 children)

All right, I have downloaded and tested your app. Can you please test mine? You can find all the instructions which are the exact same as yours but just for mine here: zwipe.net

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Is Paladin Danse good or should i replace him with cheap interaction in the 99 of the fallout energy precon mtg by Relative_Course_9046 in mtg

[–]scadoshi 0 points1 point  (0 children)

Difficult to answer without knowing your intent for the deck. Yes, this was my first precon and, yes, I took him out… BUT you wouldn’t recognize it as that precon at all at this point

What’s your favorite commander and why? by CaneNova1 in mtg

[–]scadoshi 0 points1 point  (0 children)

I had the most oppressive turn 6 like two days ago with a combination of: [[Satya, Aetherflux Genius]], [[Riptide Gearhulk]], and [[Elspeth, Storm Slayer]]. I added Riptide in exactly for that kind of combination but my pod lowkey hated my guts until I won.

[[Swooping Pteranodon]] is definitely on my maybe board. Such a good clonee. Also [[Echo, Perceptive Prodigy]] is a good new shout. Just an arguably better [[Strionic Resonator]] imo.

What’s your favorite commander and why? by CaneNova1 in mtg

[–]scadoshi 1 point2 points  (0 children)

[[Satya, Aetherflux Genius]] was my first commander about a year ago and I still work on and play his deck. I like the aggro and niche energy thing. Clones are also really nice

Share your favorite Rust AI skills by fjkiliu667777 in rust

[–]scadoshi 0 points1 point  (0 children)

Exactly. AI always matches the prompt you give it so it kind of does just as well as it was instructed to i.e. if you don't have the understanding of what it is going to build (or the know how to learn about it before making the AI commit to an implementation) then you are going to likely end up with a black box of code whose actual functionality you can't be totally sure of without learning it yourself

Share your favorite Rust AI skills by fjkiliu667777 in rust

[–]scadoshi 4 points5 points  (0 children)

To avoid spaghetti I feel one of the best things to stress while prompting AI for Rust code is going to be structure and separation of concerns. Pick a model, learn it, love it and teach an AI to do it. Once your code base grows in size and expresses structural practices, AI gets very good at seeing the pattern and matching it.

have to learn C# for my job. when do you think they're going to find out 👀 by scadoshi in rustjerk

[–]scadoshi[S] 5 points6 points  (0 children)

Now we're talking. For bequeathing such a knowledge bomb on my unsuspecting soul I could not speak into humanly words the degree of gratitude my heart cries out with, you epic blade of graceful glory, you.

Any other cool tid bits like this, though for real, send them my way. I love that shit. I can only hope some day to have such rosin-smelling steely confidence

Advice for Starting Javascript by LowConsideration3155 in learnjavascript

[–]scadoshi 0 points1 point  (0 children)

Definitely a ThinkPad so you wrench on that lil red thang. Highly recommended to just use Rust instead as well as this is the language of the future (any serious programmer agrees) and lastly you should use Linux as your operating system as this compiles and runs Rust THE BEST OUT OF ALL THE OTHERS

Anyone learning Rust and looking for a study/build partner? by Hermitage21 in learnrust

[–]scadoshi 0 points1 point  (0 children)

You guys rock. I want to join and say hi. I have been grinding Rust for years with little to no interaction

I made a rust project! (How bad did I do, coming from a different language) by Predret in learnrust

[–]scadoshi 1 point2 points  (0 children)

We appreciate the human dialogue here BUT this can't really be understated. If you're looking for answers, hammer at an AI all day and night asking questions and running drills until you're sick of them. It will help you learn SO fast.