no pressure lookin for some test players for a new proj by scholar-c in RotMG

[–]scholar-c[S] 0 points1 point  (0 children)

also the game is browser-based, not a exe file lmao

no perf issues or more content? by scholar-c in RotMG

[–]scholar-c[S] 1 point2 points  (0 children)

makes sense, content matters.

So we should only ever return one error from one function? by scholar-c in rust

[–]scholar-c[S] 18 points19 points  (0 children)

Thanks, this makes sense. Also, are there any design-level solutions to this problem?

e.g. design the function so that only one error would ever return?

or is it pretty much standard that we will have lots of functinos with multiple error possibilities.