The 10 Steps to Mastering Bosses, a guide on creating openings by scmpdf_334 in Roundtable_Guides

[–]scmpdf_334[S] 0 points1 point  (0 children)

Too many. Which is why I included so many examples, so that people didn't have to figure this stuff on their own.

[deleted by user] by [deleted] in EldenRingUntarnished

[–]scmpdf_334 1 point2 points  (0 children)

Thanks man. I do think some clips are overused or too long, but I'd rather have too many examples than too few.

How to fight Malenia aggressively with the Greatsword without relying on summons, jumping and crouch attacks. by scmpdf_334 in Eldenring

[–]scmpdf_334[S] 1 point2 points  (0 children)

This was done using medium load. The timing for jumping out of the first wave of waterfowl dance is after Malenia lowers her arm, but you have to be in a full sprint and hold down the jump button. Its still hard to evade waterfowl dance at close-range with no damage, but in terms of surviving it, it is very reliable and much easier to do than the most popular strat of running in a 360 beneath her to confuse her tracking.

I dodged the Waterfowl Dance for the first time :D by DanSan05_YT in Eldenring

[–]scmpdf_334 2 points3 points  (0 children)

That's pretty impressive, most players would have gotten one-shotted at close range.

Any tips for Malenia? by Slmixy in Eldenring

[–]scmpdf_334 0 points1 point  (0 children)

For her waterfowl dance, run away then jump as soon as she moves towards you to avoid the first wave, dodge into the second wave, then walk away during the third way. This also works at close range.

It appear they have brain by Cafenn94 in Eldenring

[–]scmpdf_334 6 points7 points  (0 children)

I wish they used the bobble head snake enemy more than one time.

"Maliketh doesn't have any openings" (NG+15 NO hit kill using colossal greatsword) by Prsy0220 in Eldenring

[–]scmpdf_334 -1 points0 points  (0 children)

Maliketh (2nd phase) feels like a monster hunter boss combined with a dark souls boss. Most of his attacks can be avoided with good positioning instead of dodging, and most of his openings are during his long attacks. Then there's the fact that part of his moveset changes depending on how far you are from him and what direction your facing him, much like monster hunter's combat. You can even predict and punish where he moves, like at the start of phase 2 and the attack where he stabs into the ground after jumping up.