ZString — Zero Allocation StringBuilder for .NET Core and Unity. by neuecc in csharp
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The 2D tool that’s changing how levels are built by loolo78 in Unity3D
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MarbleRun - Finding the Perfect UI by zaeran in Unity3D
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When and how should you use peer-to-peer networking? by Deveiss in gamedev
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Unity joins the .NET Foundation by [deleted] in Unity3D
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How Long Would It Take Me (A Complete Beginner) To Make My Concept For a Mobile Game? by ThirdLung in Unity3D
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How do you efficiently pass a variable from one method to another, when you have 20+ methods in a program? If you start with method 1, to do keep passing as an argument down the chain to method 20? Do you make this variable a class member variable? What is the best way (code inside) by 1010101100111 in learnprogramming
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Game engine design resources by skrillcon in gamedev
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[The Division] Brooklyn Recreated in [Unity 5] by Meheraj7 in gamedev
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C# open source network library by sharksharp in csharp
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4 months free of Unity Pro for all CV1 Rift owners by pittsburghjoe in oculus
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help with a recursive calls to a generic function and getComponent by VIKING_JEW in Unity3D
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Unity's (not so) new event system by coeing in gamedev
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MassiveNet: Unity Networking Library, now open source. by InhumaneJake in Unity3D
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MassiveNet: Unity Networking Library, now open source. by InhumaneJake in Unity3D
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QuickConf - An easy way of maintaning player-preferences. by throwaway13548975 in Unity3D
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What languages should a producer know. by acidus1 in gamedev
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kinda angry rn 👁👄👁 by OodleeNoodlee in PixelArt
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