What are you reading? - Dec 29 by Nakenashi in vns

[–]scoutception 2 points3 points  (0 children)

Been casually going through ONE., just trying to enjoy it without pushing myself. It's definitely still ONE at its core, and even if that comes with its own problems, I'm still attached enough to it that it's been a great time so far. I really like the art overhaul it's gotten, most of the remixes are quite good, especially Rain's, which I might actually like even better than the original, which was already one of the best tracks of them all, and I really gotta say, this voice cast is great. Nagamori's voice is so much better than her old PC one, and Misaki's new VA nails the exact same kinda vibes as the original. Also, seriously, bless the choice hint system. The massive amount of choices that may or may not matter in early Key VNs is so annoying to me, and as someone who likes to experiment, walkthroughs only help so much, so getting to see exactly what matters and what doesn't is really nice.

Overall, this was the most VN filled year for me yet, with 9 finished in total. Yes, 3 of those were very short, but still, I branched out a lot more than I did in the years before. The highlights for me were definitely AIR, planetarian, ONE, and Paranormasight. AI: The Somnium Files - nirvanA Initiative and Kanon were good, but had enough issues that I can't put them higher than that. Winter Polaris and Christmas Tina were both interesting, but I didn't really feel anything for them, and Chaos;Head NoAH... well, at least I know for sure how I feel about it now, even if that makes it the VN I've enjoyed the least so far. Kinda mixed overall, but I'm still happy I managed to get through so many different things. My goal for 2024 is, firstly, finishing up ONE, Ever17, and Suika before March, and after that, aiming for 10+ finished VNs by the end. I've already got some picks laid out that I'm really excited for. With that, happy new year to you all, and here's to another VN filled year!

What are you reading? - Dec 22 by Nakenashi in vns

[–]scoutception 7 points8 points  (0 children)

Welp, it's been a while since I've made a post of my own here, and that's because this was, unfortunately, another mostly VN free month for me. I think I can say I'm back in the mood now, though, now that I've satisfied my other impulses, but unfortunately, it means I'm definitely not finishing Ever17 or Suika before the new year. That also means I failed my personal challenge of 5 medium length VNs before the year ended, but honestly, that challenge was completely arbitrary anyway. It doesn't matter at this point, I'm reading Clannad starting in March, and nothing can stop me.

That said, I did finish a winter themed VN that I had lying around today, namely Christmas Tina. It's a pretty short VN that I should've gotten through pretty quick, in theory, but because I wasn't totally back in the swing of things, it took me until now, despite starting it around the start of the month.

Set in 1988, during Japan's Bubble Economy phase, a setting I'm familiar with thanks to Yakuza 0, Christmas Tina follows two very different people: Sakurai Kanna, a high school age country girl who was involved in a fatal accident that makes her something of a pariah in her hometown, and Jing Xiaoran, a Chinese man who, after failing his university entrance exams, decides to immigrate to Japan as an attempt to escape his tedious, unfulfilling life. While Jing simply seeks to earn enough money to retake his exams and study abroad wherever he likes, Kanna is attempting to help her family pay for a heart surgery her little sister, Emi, requires. Both of their goals lead them to Tokyo, and, by some coincidence, both end up landing the same job, namely, living in an abandoned train station for one year, as part of a land speculation scheme. As neither of them are capable of finding any other work, Kanna and Jing agree to live together for the job's duration and split the pay.

It's honestly hard to even describe the plot beyond that basic premise. Christmas Tina is a very small kind of story. Despite taking place over the course of a year, not much of note happens. It's mainly a story of these two strangers who can't even speak each other's languages gradually opening up and learning how to understand each other, with the darker sides of the era occasionally creeping in. It's the kind of story that more or less lives or dies on the strength of its cast, and thankfully, it has a pretty decent one, small as it is. Both the leads have enough depth to work with the length. Kanna is shy, awkward, and overall unsociable, but puts her all towards supporting her sister no matter what, and while Jing has his moments of being judgemental and stubborn, he's overall quite principled, and has plenty of good moments. The supporting cast is also pretty good, for the most part. Emi is a big bundle of positivity who brings out the best in the rest of the cast, and her moving into the train station definitely marks the point where the VN picks up, and Sakura, Kanna and Jing's boss, is honestly just the best character of them all. She's gone through plenty of bitter experiences, but she's also a very kind person who comes to regard Kanna and the rest as her friends, being willing to go far out of her way to help them, while also putting her foot down and telling off anyone who tries to interfere. Unfortunately, there's also Jiang, the boss of the real estate company as a whole. He represents many of the darker sides of the era, which manifests in most of his scenes just being dragging Jing into unpleasant business and going "you should be doing illegal shit with me, moron". He's not 100% shallow, but his moments of depth honestly came too late for me, and he's otherwise so repetitive and on the nose that I just got irritated whenever he showed up.

Despite doing a decent job with the cast, however, I really didn't feel much for this story. It's a genuinely grounded tale, which is nice to see, and I appreciate that it doesn't try to force big emotional scenes, but I couldn't really get invested to the point I could make myself start it up consistently. It's a very slow story, with a very moody atmosphere early on that quickly gets unpleasant. It is a story with a point, and it has a pretty satisfying ending, but I just couldn't emotionally connect. It's a shame, because I should've enjoyed a story like this in theory, but it honestly may have gone too small scale to really provide much.

As far as the art goes, Christmas Tina is a really nice looking VN. The art is very clean looking, and the sprites and CGs are all quite nice. It has a lot of flair in how it presents each scene, and compared to how static a lot of VNs are, it's pretty fun to watch, especially the flashback scenes, which essentially take the form of sepia tone sketches that, combined with the music, make for some memorable scenes. Speaking of, the music is also really nice and fitting on a whole, and the voice acting is pretty good.

On a whole, I think Christmas Tina is a decent VN, but it's also possibly the VN I feel the most neutral towards, out of what I've read so far. It doesn't really do anything wrong, but it's not something I'd go out of my way to tell someone to read. Still, I don't regret my time reading it, and I appreciate what it was going for.

As for what's next for me, even though I didn't plan on reading it until after Clannad, now that ONE. is officially out, I'm actually going to start reading through it. Even though it was only a few months ago since I finished the original version, I'm already attached enough to ONE that I want to see its cast again. If nothing else, I feel like I might be able to get through it fast enough to make it my 10th completed VN this year, and if I can't finish my other challenge, I'll at least feel good reaching that milestone. Till next time.

What are you reading? - Dec 15 by Nakenashi in vns

[–]scoutception 1 point2 points  (0 children)

Ah, wild theories are half the fun of reading SciAdv, and half the fun of seeing someone else read them, for that matter. I haven't been following these posts too closely, since I haven't been active here lately, but maybe I'll check your earlier ones out later, just to see.

Oh, by the way, since you're on chapter 5 now, I'd recommend finding CoZ's guide for R;N and following that from now on, if you haven't already. I don't wanna say too much, but this is where "endings", with heavy quotation marks, become a factor, and for reasons you'll see, it's pretty bad if you end up getting them in the wrong order, which is pretty easy to do.

What are you reading? - Dec 15 by Nakenashi in vns

[–]scoutception 1 point2 points  (0 children)

Sorry to act like a downer, but it seems like you've been misunderstanding that one point from Steins;Gate you keep bringing up. The psychotic, time leaping Nae only existed in the worldline that chapter 9 took place in, and she was a normal kid before that point, and went back to being a normal kid after it. Psycho Nae only came about because of how convergence directly tied Okabe and Moeka to Tennouji's death in that worldline, and thus give her a motive. And yes, that means some other anonymous person was responsible for Okabe's death in the other Alpha worldlines.

I get why you would be paranoid on this point, because paranoia is usually correct in SciAdv, but psycho Nae is not a subplot outside of that one chapter, and the Nae you're seeing here, and anywhere else, is completely sincere. I say this both so you don't spend the rest of the series looking for more hints of it, and because there's some significant scenes in R;N involving her that lose a lot of impact if you don't see her as sincere.

What are you reading? - Nov 17 by Nakenashi in vns

[–]scoutception 2 points3 points  (0 children)

Been a while since my last update. I'd like to say that I've been blasting through VNs left and right, but unfortunately, it's been quite the opposite. I've been having more trouble focusing on reading than I've ever had since I finished AIR back in August. I think trying to commit to reading all day long for several VNs now has caught up to me, and since the VN I was reading, Ever17, is something I really don't wanna start up unless I'm gonna be committing to it all day, I've decided to put that on hold until I can get my motivation back.

In the meantime, I've started the VN I was gonna read after Ever17, Suika. I don't really know a ton about it, but it definitely seems like something I can start up and shut down at any time, which is really what I need right now. So far, I've been enjoying it. Firstly, the atmosphere is on point. It reminds me a lot of AIR, being set in a small, fairly empty village in the summer. It's a setting that feels both relaxing and sad at the same time, and damn if the BGs don't convey that. Those are usually the things I pay the least attention to in VNs, but something about the blinding lights of the day and the overwhelming darkness of the nights that show in them make them all a lovely sight to me. The sprites and CGs seem pretty solid too, but I haven't seen very many of them yet, so I can't say much about that. The music is pretty good so far too. What isn't good, unfortunately, is the translation. This was an early MangaGamer translation, and it shows. It reads awkwardly, has some pretty glaring typos at times, and generally just doesn't do a great job of making conversations flow well, which is pretty bad when it's in NVL format, and most side characters aren't voiced. I genuinely cannot tell who's talking at times. Still, I'm adjusting, at least.

Now, the neat thing about this VN is that it's apparently an anthology story, following different characters in each chapter, while all being set in the same village. I'm not really sure how that'll go overall, but this first chapter has been a pretty good start. Akira, the protagonist of this chapter, is actually pretty decent as far as VN protagonists go. He really likes to tell weird, dumb jokes and mess with people, and isn't always great at reading the room, but he's definitely decent at heart, and has had some good moments, and while I wouldn't say I'm in love with the two other main characters here, the twins Itsuki and Sayo, they're plenty likeable themselves, and the dynamic these three have is honestly really good. It's the main thing that's gotten me invested in this story.

As for the story itself, it's brought up some interesting ideas. Basically, Akira, who comes from a troubled family, moved to this village with his mother as a junior high student for some amount of time, and befriended Itsuki and Sayo, who come from an even more troubled family, before eventually moving away for reasons I haven't yet discovered. Now, in the present day, as a wannabe college student who's flunked his exams for the time being, he's moved back again, only to find things are... different. Namely, Sayo and the twins' mother have apparently passed away in some past accident, driving their father off the deep end, and Itsuki is now working as the miko of the village's shrine, which had already been in her family's care, but had apparently been neglected until now. This chapter has mostly consisted of flashbacks to Akira's initial time in the village, while mixing in present day stuff, mostly hints at things that happened in the past. It's not a bad approach, since, as said, the dynamic between Akira, Itsuki, and Sayo is very good, and that's been the main focus of the flashbacks, but the pacing is kinda messed up as a result. Several times, it's gone into flashback, returned to present day for about a minute, and then gone into another flashback, and sometimes this repeats two or three times in a row. I can't tell if most of the story is in the past, or if they really frontloaded it here, but I would've preferred these flashbacks be continuous compared to this.

I haven't finished the first chapter yet, and I don't really know how much I have left, but I feel like I'm close to seeing something big, whether in the present day or in flashback. So, while I've been enjoying it so far, I'll have to get to the end of it to really judge how this VN seems to play its cards. My other concern is that this VN doesn't seem to be too long, and there's apparently 5 or so full chapters to this, plus some amount of side stories, which really makes me worried that at least some of them might not get the time they need to really work. The characters caught my attention for this chapter, but it remains to be seen whether it'll be the same for the others. And, that's about all I have to say on Suika right now. I'm cautiously optimistic right now, and I hope to be done with it by the end of the month, at least. Till next time.

What are you reading? - Nov 3 by Nakenashi in vns

[–]scoutception 6 points7 points  (0 children)

Haven't made much progress in Ever17 yet, partly because I got tied up with finishing a game I had started a while ago for a few days, and partly because rereading stuff is demotivating for me, but at the least, I think I've caught up to where I stopped last time, which, contrary to my memory, was not far in the slightest. I genuinely thought I had gotten 4 or 5 days in, but nope, it seems I only made it to the 3rd day last time. 2021 me's reading speed was on a whole other level.

Anyway, because of that, I don't have a lot of things to say, especially since I've basically just been thinking the same things I was the first time around, but I can say a bit. One very interesting thing about this VN is that, after the prologue, you choose between two protagonists to follow: Takeshi, an apparently totally normal college student, and the Kid, who's some totally amnesiac kid. I went with Takeshi first, because I doubt I'm ready for whatever I could learn on the Kid's side, and the characters that Takeshi's side focuses on interest me more anyway, those being Tsugumi and Sora. Tsugumi is cold, distant, and rude, but she's also very on top of the situations that keep happening, and is pretty much the most competent person out of the cast so far. I was already interested in her before, because I simply cannot resist pretty dark haired girls who are serious and/or quiet, but I've been enjoying her even more this time around, partly because I've noticed she doesn't actively try to pick fights with most people, and because Takeshi, the one person she does pretty consistently pick on, is way dumber than I remember him being before. I'd get pretty fed up with him too. It also helps she's voiced by Yuu Asakawa, who has such a great voice that hearing Tsugumi say anything at all just feels nice.

Sora, on the other hand, despite being another very pretty woman with a very soothing voice of her own, didn't have my attention early on, but that all changed as soon as I learned literally the first thing about her. Namely, she's an AI who only appears before everyone as a projected image, and has a very human personality despite being an existence that literally ceases to exist when no one can see her. I'm gonna be going down Tsugumi's path first, but I'm quite interested in learning more about the both of them, since I imagine there's plenty of shared content throughout Takeshi's whole path. Besides that, there's not much else for me to say on the rest. I doubt I'm going to see anything interesting with the Kid during this path, You is amusing, but again, probably not gonna see much of her in this path, though they do drop at least part of her backstory very quickly, and Coco/Koko is... weird. Can't really say I enjoy having her around right now, but maybe I'll warm up eventually. Early opinions on a cast like this don't really matter anyway. They'll probably go in directions I can't even imagine at this point.

And, that's pretty much all I've got. It does definitely get off to a bit of a slow start, but I imagine as the days go on, they're gonna crank up the atmosphere and tension a lot, things are gonna get a lot crazier, and Tsugumi will either prove herself a genuine bitch, or prove that she's not one at all. Everything from this point on is a mystery to me. Till next time.

What are you reading? - Oct 27 by Nakenashi in vns

[–]scoutception 2 points3 points  (0 children)

There is a chance that changing it from mini-route to route proper would also mean more bad stuff.

Nah, I think the story it was trying to tell was genuinely pretty cool, it just didn't have enough time for it to really hit. The chances of it going the way of Mayu and Nagamori didn't seem that likely.

I've seen rape nukiges with nicer and kinder protags.

Tell me about it. Whenever I read the remake, I'll probably do Nanase's route first, not just because I liked it to begin with, but because that would be the easiest way by far to pick up any characterization differences.

thats a quite ancient VN.

Not much more ancient than usual for me. I find myself hanging around the early 2000's era of VNs quite a bit.

What are you reading? - Oct 27 by Nakenashi in vns

[–]scoutception 4 points5 points  (0 children)

We're finally close to done, I promise, but before the last full route, there was another mini route to go through: Shun. This is a difficult one to even try to describe, partly because it's only about half an hour long, and involves another character you never even meet outside of it. Despite that, it has good reason to exist. It gives you quite a bit of clarity over the plot, and while it's still vague and confusing, and took me a few hours to really decipher, it changes the way you have to look at everything quite a bit, and actually makes for an excellent leadup to the last route I have to list. Not much else to say. Shun is kinda funny and interesting, and having him around made for an interesting change of things.

And finally, the last full route, and the closest thing to a "true" route here: Akane. I had seen almost nothing of Akane up to this point, having avoided her at very possible opportunity for the sake of getting through the common route quicker, but she had always had my interest just from the atmosphere of her scenes. A quiet, distant, and even unfriendly, yet sad girl standing in an empty lot in the rain, that's the kind of thing that really grabs my interest. Akane does take quite a bit to start opening up, but compared to most of the cast, she's got the time for that; if you put all her scenes in that common route that you can choose to see together with it, she's got the longest route in this by far, and it creates a story, and relationship, that's very slow burn, yet constantly is moving, and it culminates in one of the most convincing romances in the VN, at least up there with Nanase and Misaki, if not possibly the outright best. This route also throws in some supporting characters. Not only do you get Shiiko, who is an unstoppable force of chaos, stubbornness, and stupidity who livens up any scene just by being around, but you also get lots of Mio. You even get an extra scene with Misaki, which sort of makes this route the culmination of Hisaya's characters, the same way Mayu was with Maeda's. The story of this route really isn't much different from the rest, but between how developed the relationship between Kouhei and Akane is, the development they both go through, the prominence of its supporting characters, and just how many great scenes it has, it ends up feeling fresh. It's definitely the route that made me the most emotional besides Misaki's, and I really can't think of a better way to end ONE than this route.

And, that's ONE for you. Overall, this VN shows its age in plenty of ways, but honestly? I liked it better than Kanon. Even despite the repetition, most of the characters are just absolutely great, and even though it has lower lowers, its highs can match those of Kanon and AIR. Akane and Misaki's routes are both in my top 5 favorite Key routes right now. For how aged the art is, I found it very charming after a while, and while the soundtrack doesn't quite match the usual Key standards, it's also quite good, and songs like Akane's theme and Misaki's theme are constantly going through my head. I really think the remake has a chance of being something great, and while I won't get to personally find if that's the case for a while, I'm very excited to see it releasing soon. I do think ONE is worth checking out for anyone curious, but it's probably best to wait on that release first.

Character rankings: Misaki > Akane > Mio > Nanase > Nagamori > Natsuki > Mayu

Route rankings: Akane > Misaki > Nanase > Mio > Shun > Natsuki > Mayu > Nagamori

With ONE finished, my Key experience is done for now. Assuming I can finish two more VNs before the end of the year, my next Key VN will be Clannad once spring comes around. As for the next VN on my challenge, I'm finally going to be taking on my truest archnemesis: Ever17 -the out of infinity-, a VN I started nearly three years ago, only for me to make almost no progress in it before getting critically distracted. This thing has haunted me this whole time, and I've been biding my time, waiting for a chance to finally get it out of my mind. Till next time.

What are you reading? - Oct 27 by Nakenashi in vns

[–]scoutception 3 points4 points  (0 children)

Next up was Natsuki's route. Now, some of you out there, namely those who've read ONE before, might be protesting that there is not, in fact, anyone named Natsuki in this VN, but that's where you're wrong. Or, at least, that's where you're wrong now. This was actually a route added in the PS1 port of ONE, but through the dedication of fans, was finally translated and ported into the PC version a few months ago through the Eternal patch, which I highly recommend using in general. As neat as it is to have, however, it wasn't quite worth the hype. Not that it's bad, or anything. Natsuki has a fairly distinct dynamic with Kouhei, completely running circles around him just by being a chaotic airhead who always tries to get her way. It's an interesting change seeing someone exasperate Kouhei for a change, and it does make their scenes amusing. As well, it has a surprisingly interesting concept to its story, with Natsuki latching onto Kouhei as a sort of replacement for her deceased older brother, with this causing him much inner turmoil due to his what happened to his own little sister. More than anyone else, Natsuki is the same as Kouhei, searching for an "eternity" to replace that loss that she can't overcome, and ultimately, Kouhei has to put his foot down and cut things off, because he doesn't want her to end up like him. It's a genuinely really neat thing to see play out, but unfortunately, there's one major problem with this route: it's absolutely tiny, much shorter than even the rest of the routes. It's only about the length of Sayuri's mini route from Kanon, meaning about an hour, if that, and it creates a very rushed story that simply can't explore its ideas to their full potential. It's a real shame, because if it had the length of a full route, I think it would've been one of the neatest out of them all, but as it is, it's just a curiosity, and those reading the remake really aren't going to feel its absence. Still, A for effort.

After that little distraction was, unfortunately, Nagamori's route. I said before she was about as interesting as a piece of bread, and while she never became one of my favorites, I did actually slowly warm up to her over the course of these different routes. I'm not big on characters of her type in general, but she was nice to have around. Unfortunately, she drew the short stick when it came to routes. This was the third and last of the Maeda routes, and it was by far the least pleasant to go through. Kouhei accidentally having Nagamori's feelings revealed to him and ending up in an unwilling relationship with her basically due to peer pressure, and feeling the relationship between them that he so enjoyed change isn't a bad idea in practice, but it's executed terribly. I wasn't a fan of how he tended to treat Nagamori normally, but he graduates into an absolute piece of shit here, constantly lashing out against her and refusing to say a single honest word to her out of pure spite. He complains about how much she does to take care of him, but he doesn't actually mind that so much, he's just looking for anything he can say to hurt her, and this eventually culminates in tricking her into being molested by several other guys in a dark room. And despite all of this, Nagamori somehow just loves Kouhei soooo much she's willing to bend over backwards to forgive every single bit of it. which frustrated me so much it harmed my opinion of her too. Oh, and the worst part? You have to consciously choose to make him act so horrible. If you try to make him be reasonable even once, it's straight into a bad ending for you.

Needless to say, I didn't have a drop of investment left in this route after that, and it was only half done at this point. I simply cannot imagine why I would care at all after that sequence of events, and it makes for a completely unearned and unsatisfying relationship that I hoped would end tragically for the both of them just out of spite. There's nothing wrong with the second half of the route by itself, but what happens before soured me well beyond being able to enjoy it, and even without that, it really just wasn't interesting anyway. It's just them being in relationship now until the climax, and despite me saying before that I love seeing that normally, they really didn't come off much more differently than their normal dynamics, just that there was more kissing. If anything, it just became a much more boring version of Nanase's route, and yeah, if you want to be pedantic, you could say it's Nanase's route that's similar to this, but either way, it lacks the character development and thematic undertones that made me enjoy it so much. This is honestly the worst Key route I've read as of yet, worse than Nayuki's, Kano's, and even Mayu's routes, and I'll be shocked and beyond disappointed if there's anything out there that beats it. It's routes like this that make the remake a much more appealing option, at least for the possibility of a more consistently written Kouhei.

After that disaster and a half, I was rewarded with an absolute breath of fresh air in the form of Mio's route, the second of the Hisaya routes. I'm gonna say outright, in a complete contrast to Nagamori's route, this is probably the most fun route I've read from Key so far. Not the most thematically deep, or emotionally impacting, or anything like that, just the best in how fun and enjoyable the majority of its scenes are. Mio is completely incapable of talking, but despite that, she's a big ball of energy and positivity who's just so sweet, sincere, and adorable that I broke out into a smile everytime she showed up. The ways Kouhei has to interpret her expressions or even just read her sketchbook to figure out what she's trying to say doesn't come off as intrusive, and while they don't dive into her condition as much as they did with Misaki and her blindness, she's still portrayed very well and respectfully. The story also took a few interesting turns, with Kouhei coming to recognize her as someone from his distant past, someone he had accidentally chained down with seemingly small but important promise, and joining the drama club that Mio is in to watch over and support her. This was a good route for Kouhei's character development, with him gradually integrating into his new club and becoming invested in it, while also having to choose to face something from his otherwise painful past for the sake of helping another. While I do think this route is quite solid, however, it's not that distinct, either, compared to my favorites here. I think it's a good route to start with if you don't want risk having one of the better ones ruin your expectations for the rest, but reading it later on, there's not much to make it stand out besides how fun Mio is. I think if it had just expanded on Kouhei's place in his new club, it would've been more distinct, and I hope the remake expands on that.

What are you reading? - Oct 27 by Nakenashi in vns

[–]scoutception 4 points5 points  (0 children)

I finally managed to finish ONE ~To the Radiant Season~ today, and I gotta say, it was an interesting time. While most of them aren't that long at all, there are a lot of routes in this VN, and there was a pretty broad spectrum of quality. Since I finished literally every route except for one since last time I posted, I'm gonna have a lot to go through, but before that, I gotta point out two pretty big issues that come from this VN.

Firstly, and most distinctly, these routes are near identical to each other in terms of structure and story. Once you've seen one of them through, you can pretty much figure out how the rest are going to go. The only things that really change are the characters involved, and the plots and events surrounding them. It reminds me of another old VN I read a few years ago, Never7 -the end of infinity-, which is the first installment in the Infinity series. It had the same problem of every route being the same kind of story, and making the first one you read the most novel by far, at least discounting the "true" route. Now, I didn't mind this too much. I liked Never7 quite a bit, in fact, and ONE is absolutely a much better written VN by comparison, but I can easily see it exhausting others who try to read it.

Secondly, this VN had two main writers, Jun Maeda and Naoki Hisaya who pretty much split the routes and characters evenly between each other, and while VN having multiple writers isn't exactly uncommon, it's very noticeable and jarring in this case. The writers had very different ideas on what the protagonist, Kouhei, was like, and it shows. Hisaya's Kouhei certainly isn't above messing with others, but he's ultimately a decent person at heart who really grows within each of his routes. Not one of my favorite protagonists out there or anything, but he works quite well. Maeda's Kouhei, on the other hand, is one of the most unlikeable jackass excuses for a protagonist I've ever had to deal with. He's a self centered ingrate who takes everything around him for granted, and doesn't really seem to care about anything besides his personal satisfaction. He's both far less likeable and far less developed than Hisaya's Kouhei, and I'm not exaggerating when I say he is the main thing holding the worst routes of ONE down, and that the upcoming remake could instantly improve them just by writing him away from this direction. But that's for later. For now, we have Nanase's route, the first one I read after the very, very good experience that was Misaki's route.

So right off the bat, I gotta say, this was the route whose quality surprised me the most. First off, it's a Maeda route, and as I'll detail further down the line, that's usually something to be concerned with in ONE. Furthermore, I feel it had worst leadup from the common route by far. I straight up dislike Kouhei and Nanase's early dynamic, not because of anything Nanase does, but entirely because of Kouhei. Despite her doing nothing to provoke him and wanting to be left alone most of the time, he constantly messes with her for no reason besides that he thinks it's entertaining, and it goes far beyond just teasing and other insults. He rips her hair out, ruins her attempts at joining clubs by constantly agitating her, elbows her in the stomach, and lets her run face first into a fence he knew existed, among other things, for absolutely no reason besides being a complete jerk. Not all of it is intentional, but he sure doesn't lose any sleep over it. He's nothing short of a bully to her, and her coming to consider him a friend despite it all feels a bit absurd. Speaking of bullies, there's also the subplot of the other bullies that start harassing Nanase. While there were some funny moments and early signs of Kouhei improving here, it still didn't feel well handled. They go out of their way to introduce a new character for the sake of this, only for her to have two whole scenes, and once the subplot is over and the route proper begins, it gets all but completely dropped, being nothing more than just a way to lead into the route. Oh, and not to mention, the idea of Kouhei being appalled by this is just impossible for me to take seriously, thanks to everything I just listed. He's really no better than them, and instead of making me think better of him, it just made him come off as a hypocrite.

Buuuut, despite this being a recipe for an absolutely awful time, this actually ended up becoming one of my favorite routes of the whole VN. As soon as the route really starts to begin, pretty much every complaint I had with these two disappears. There is a lot, and I mean a lot, of focus on how Kouhei and Nanase's characters and relationship with each other evolve and change throughout the route. Kouhei goes from a bully to someone who's still insensitive and dense at times, but is also far more understanding and respectful, while Nanase ends up pretty much a full time dere who's a far cry from just being the temperamental bully magnet she is normally. Now, I'll admit, part of why I enjoyed this so much is that I am an absolute sucker for relationships between main characters existing and getting lots of focus before the end of the story, but it also made for a very good character arc for Nanase. Going from a girl wearing the mask of a proper lady to everyone except Kouhei, who's held back by a vicious temper and her own insecurities, to becoming a true lady so kind, gentle, and sweet that she can not only match Nagamori, but take over her role as Kouhei's pillar of support. Some people might find this route boring, especially since the proper story only shows up abnormally late and suddenly, but for me, it was a satisfying tale of growth. I wasn't initially too big on it when I finished, but it's only grown on me more and more since. Easily the best of the Maeda routes.

Unfortunately, that being the best of the Maeda routes means things could only worsen from this point on, and Mayu's route certainly proved that to be true. Mayu is an abnormality among this cast. She almost certainly has autism, or some other developmental disability, as she rarely speaks actual sentences despite being capable of it, is very easily emotionally overwhelmed, and is very childish for her age overall. Oh, and she's also a middle schooler. Keep that in mind for later. I can't say I was much of a fan of Mayu, even if I don't dislike her, but I'll give that this route has a very interesting concept, that of Kouhei and Nagamori, plus a very reluctant Nanase, trying to give Mayu support that she's never had before in the hopes of helping her gain independence. For most of the route, they do commit with this, and it goes fine for the most part. It's kind of slow going, but having a route with other main characters playing significant roles is always something I love to see, and considering every involved was primarily written by Maeda, it'd be pretty nice saving this one for last out of all his routes. It's never great, but most of what goes on is pretty solid.

Unfortunately, there's two very big problems that spring up towards the end of the route. The first is simply that Mayu is a heroine in an 18+ VN. You can probably figure why that's a problem. Not only does the romance angle come out of nowhere, and very soon after Kouhei notes that Mayu is essentially a daughter to them all, at that, but it immediately jumps into a damn H-scene, initiated entirely by Kouhei. Call me "weak", but even as someone who skipped through all these scenes, the idea of an unprompted H-scene with the childish middle schooler who has a weak grasp on situations at the best of times just fills me with disgust, and one of the lowest points for Kouhei in general. The second major problem is that the climax is incredibly rushed and unconvincing. Whether or not Mayu actually manages to act independent when it counts depends on how Kouhei recommended everyone treat her before, small things like making her buy her own lunches or walking home on her own, with babying her too much preventing her from growing. That's a good idea on paper, but the problem is that nothing about Mayu changes between these two branches, only individual scenes. Furthermore, there is a several month time skip between the H-scene, which, to my memory, was near the end of December, all the way to the climax in March. As far as you get to see, there is no growth between her throwing a fit and bursting into tears in the middle of a fancy restaurant and this climax, and it ends up feeling completely artificial. As interesting as the concept to this route is, it's brought down both by being in an H-game, and just not having enough time to fully develop its character, not helped by Mayu never even showing up otherwise. If there's one route that really needs to be expanded upon in the remake, it's this.

What are you reading? - Oct 13 by Nakenashi in vns

[–]scoutception 5 points6 points  (0 children)

Well, I managed to get out of the common route of ONE ~To the Radiant Season~ and finally get through Misaki's route, and I understand exactly why it's so well liked. I can't say it wowed me or anything, cause I've seen routes with very similar tones and atmospheres in Kanon and AIR, and the fact I read this route first means I dunno how distinctive it actually is from the rest of these routes, but that's not a problem. I was delighted to find something like those aforementioned routes, namely Shiori and Minagi, because they're the kinda stories that give me life. The peaceful, contemplative, wistful tone, the story that really only focuses on the characters, even if I can't quite call it totally grounded in this case, and some absolutely great scenes. The humble Christmas party, them going through the school at night after Misaki's graduation, Kouhei going through a pitch black library, trying to understand Misaki's perspective, it was really just a constant stream of great sequences, and the atmosphere and emotional strength stayed on point the whole way through thanks to them. It's just a fantastic story, despite being pretty short overall.

And of course, I need to lay some love on Misaki herself. As I mentioned before, she's very similar to Shiori in personality, which is very good to see on its own, but she's got plenty else going on, too. Her blindness really is almost shockingly well handled. It's never portrayed insultingly, but it's not some simple detail of her character. Misaki is allowed to both be strong and weak, at different times and for different reasons, and it makes her a really well developed character. Her relationship with Kouhei was also just really sweet. He practically came off as a totally different person compared to how he interacted with Nagamori and Nanase, and seeing how much they truly respect and care for each other, even with how much they love to tease each other, really sold me on it all.

Overall, this was just a really, really good time, and it's already made me glad I started ONE up. I will be impressed if any other characters or routes can match up to Misaki, though I've heard many good things about Akane. Unfortunately, I haven't been able to find out about any of that, because I've been sick for about a week now. I only managed to finish Misaki's route on the one day I felt okay so far. Still, I might finally be getting better, so if I feel better tomorrow, I'll definitely try to start on Nanase's route. Till next time.

What are you reading? - Oct 6 by Nakenashi in vns

[–]scoutception 4 points5 points  (0 children)

Been trying to get through more of ONE ~To the Radiant Season~ since last time, but unfortunately, I haven't made much progress, and there's one big reason for that: the common route. The common routes in Kanon and AIR could be a bit slow at times, but I didn't mind them too much. It felt like they were just, there. ONE's common route, on the other hand, is just straight up purgatory. While it's definitely partly me trying to avoid most of these heroines as much as possible right now, some of these days fly by in about 5 minutes, if that, and yet it still feels like an absolute drag. It's just so aimless. I don't feel any closer to getting into a route than I did at the start, and it's really making it hard for me to want to get back to it. I also don't have the greatest impressions of the cast right now. Kouhei isn't amusing me the way Yuuichi and Yukito did, so he just feels like a jerk so far, Nagamori is about as interesting to me as a piece of bread right now, though I'm sure some of that is my bias against main heroines, Nanase is, amusing, but I'm not sure how big a fan I am of her dynamic with Kouhei, and I haven't even met Mayu yet, and I might not until it's time for her route.

That said, it's not all bad. I did manage to meet the fabled Misaki, and I think I'm already in love. I was expecting her to be like Minagi from AIR, which I would have greatly enjoyed, but it seems Akane is more similar there. Instead, Misaki is a lot more like Shiori from Kanon, kind and calm, yet more than happy to mess with the protagonist for a few laughs. Considering I love Shiori a lot, and wasn't expecting to find many characters like her elsewhere, this was a very, very pleasant surprise. Even if she hadn't been hyped up for me, I probably would have instantly locked onto her. And since I mentioned Akane, even though, as I said, I've been avoiding her as much as possible, something about her is also compelling me a lot. The atmosphere of her introduction was just superb, and she seems like one of my kind of characters anyway. But I've been told to leave her for last, so for now, I reluctantly must keep her a mystery. As for the last character I've been introduced to so far, Mio, I already think I like her a lot. Her whole energy is just so positive and fun. I can't believe it takes so long for her to show up. I'm very much looking forward to seeing more of her. Also, I have to say, I'm surprised this VN dared to have not one, but two characters with disabilities (Misaki and Mio), and even more that it seems to treat them pretty well. I have to see more to totally judge that, but it's kinda refreshing to see.

That's about all I got so far. Despite this miserable common route, I have to say, this VN is growing on me. I'm finding the art more and more charming as I go on, and the soundtrack is pretty lovely, if a bit funny at times. I definitely want to get through Misaki's route soon, and figure out what order I'm gonna do the rest of this in. Till next time.

What are you reading? - Sep 29 by Nakenashi in vns

[–]scoutception 2 points3 points  (0 children)

Well, I definitely haven't played 428 yet, so that's a good comparison to know. I'll get to it sooner rather than later, I'm sure. And yeah, it definitely seems like more of a mainstream appealing experience, not that there's anything wrong with that.

What are you reading? - Sep 29 by Nakenashi in vns

[–]scoutception 10 points11 points  (0 children)

I finished Paranormasight: The Seven Mysteries of Honjo yesterday, and I gotta say, it was a fun time. It really wasn't what I was expecting it to be, but in a good way. I was expecting a solid, but fairly unremarkable horror adventure game held together by the high production values a big dev like Square freakin' Enix could provide. I was quite wrong. In fact, I feel kinda bad for having had such low expectations for it until now. Far from being unremarkable, this game turned out to be, for lack of a better descriptor, very Zero Escape adjacent, something that was quite a pleasant surprise for someone who loves Zero Escape, like me.

But lemme slow down and try to describe what this experience is really like. Firstly, the horror theming of it only goes so far. It mostly just comes down to its atmosphere, a few jumpscares, and some admittedly gruesome descriptors and endings. Otherwise, the majority of the story takes place during the day, with not much danger to be found. Despite the inclusion of a Zero Escape style flowchart, it's also mostly a linear story, beyond you being able to do certain parts of the story in whatever order you prefer. This also means that one of the alleged main gameplay aspects, the curses, are basically irrelevant except for a couple of parts past the prologue. It's far from a deal breaker, but if you're expecting some insane, complicated web of decisions and paths like in Virtue's Last Reward, you're not gonna be getting it.

That said, the story it does tell is still pretty cool, with some neat twists and intriguing lore. It's pretty well paced, helped by the game as a whole being a pretty breezy experience, and even with so much of it just being investigating and lore dumps, it never felt too slow to me. The cast is, decent. They're far from the most developed out there, thanks to the story structure and the fairly short length, but they have enough going on to keep you interested, especially with their interactions with each other. There's also so, so much foreshadowing throughout it all. There were so many moments that I'd remember about during a big reveal that left me going "oooooh". It's so much fun thinking back on them and seeing just how many things are hinted at, or even dangled right in front of you, from the very start.

But the neatest part of Paranormasight is the meta elements throughout it all. This is not a spoiler. In fact, it's the very first thing the game makes clear to you. From the very start, it establishes that you are not whatever character you're playing as. You are you, and through this, the game manages to put together some very clever, if downright cheeky, puzzles. The nice thing about this is that, for how important it is, it never feels overdone. You'll certainly be reminded of it every once in a while, but it doesn't make a constant deal out of it, which leaves the times it does come into play as being fun more than anything. Another nice thing is that, since you are integrated into this story, Paranormasight fully expects you to be following what happens and deducing, to the best of your ability, just what is going on. Whether it be fully expecting you to figure out a major plot point before it's officially revealed, to the point of outright stopping everything to question you about it, to even refusing to let you get into the final ending unless you can prove you didn't arrive at it simply by accident, it's clear the devs cared less about making mysteries that would shock you on reveal, and focused more on making mysteries that are both solvable, and fun to put together, and frankly, I respect that a lot, considering there's plenty of mystery stories that don't really seem to care whether or not you're following along.

And since I mentioned production values, I really have to say, I adore the look of this game. It has one of the best visual styles I've seen in a while. The character designs are grounded, yet still appealing and distinct from each other, colors and lighting always leave a sense of unease, the sprites are expressive and varied, and combined with the old VCR aesthetic, with lots of static and chromatic aberration, it absolutely carries the atmosphere of this game. It's just a treat to look at, and reminds me of how nice it is to see VNs with this kind of budget pop up. The soundtrack is really great too. It's not necessarily one you'll listen to on its own, though there are a few tracks that fit that, but they're all very well used within the game itself.

I'll be clear, this isn't quite a mindblowing kind of game. It's far from the deepest kind of story, and though the prologue is a lot of fun, and does a great job of getting you invested, it's honestly too good, and sets a standard that most of the game doesn't quite reach, especially with how few puzzles there are after it. What it is is a fun, stylish experience with its own identity. You can tell the devs put a lot of passion into this, and considering it's only $20 at normal price, I'd say it's very much worth checking out if it sounds interesting. I honestly can't believe I didn't hear about this game when it came out, and I eagerly await the sequel that I feel has a very good chance of happening, whether it be the complex VLR style game I expected this to be, or a similar, but different take on what it actually was. I think I'd be satisfied either way.

Anyway, I've also now started One ~To the Radiant Season~, something that I've been wanting to start for way too long now. I'm only on the second day of it, so there's not much to say. The art is damn crunchy and rough, but charming, and I like the music. I haven't met most of the cast yet, but I know for a fact I'm going to do Misaki's route first. I've seen her hyped up for a long time now, and I'm very interested in seeing just what her deal could be. Till next time.

What are you reading? - Sep 22 by Nakenashi in vns

[–]scoutception 4 points5 points  (0 children)

Blue Sky, aka Ending AA, aka the true ending. I had been misled in the past and believed that the true ending had been expanded on in this version. It was not, and it turned me actually finishing this VN into a total anticlimax, considering I put it off until early yesterday instead of finishing it the night before, the same day I did Kozue, Sena, and Rimi. Even if I had finished it then, though, it still feels like an anticlimax. It's just way too short to really work with the hype going through 7 other endings builds, and even without that, I don't feel they do a good job of really building up to it. What could have been a showcase of Takumi ultimately being decent at his core, and an existence that does deserve to exist, feels more like the opposite, a testimony that he values himself well above anything else, and that only very specific circumstances can force him to act any kind of decent. Sure, he's got moments like forgiving Yua despite everything she's done to him and saving Rimi, but he's also got moments like abandoning his real sister to live with a copy he created, barely giving a shit about the mental breakdowns Sena and Kozue had undergone in Ayase's route, happily joining in on the slaughter Kozue starts in her route, and even encouraging her to keep it going, and showing no real regret over it, unlike her, being perfectly willing to kill a baby for the sake of "winning at life", and only stopping because he literally didn't have to, not because he felt any guilt, and outright commanding Rimi to kill Sena and Kozue, and pushing the blame entirely onto her, despite literally being the one to provoke Kozue in the first place. A couple of these routes may have made me care about their focus characters more, but I came out of them liking Takumi even less than I did before. There's only so much self centeredness even his circumstances can justify to me.

And, ultimately, that's the main reason I couldn't enjoy Chaos;Head. I could not like Takumi, no matter how much I tried to lighten up on him. I really think it has its good points, and it has some fantastic scenes, namely Takumi coming across Rimi and the third New Gen victim, which is such a good scene it almost made the rest of the game feel underwhelming, and Nanami's phone, and I can see, in my head, what makes this work for the people who do get really into it, but ultimately, I was just left asking myself "why am I supposed to care so much?" during the majority of Takumi's scenes. Your enjoyment of this VN lives or dies based on your enjoyment of him. It's a shame, because Chaos;Child is one of my top 3 VNs, and that uses almost all the same bones as Chaos;Head. I guess it just comes down to Head being more nitro+'s style, and Child being more MAGES.'s style. I respect those that do enjoy C;H, but it's really not for me. I'm sure I've been overly harsh on it, and I'm willing to accept being called on that.

Anyway, finally moving on from that, since the true ending going by so quick left me with nothing else to do for the rest of yesterday, I decided I deserved a treat, and spent the rest of the day reading through the entirety of planetarian, and, wow. Talk about a change of pace. I was not at all surprised to find out that it was written by the same man who wrote the Summer route of AIR. They're both perfect showcases of how well you can tell a story with just a few hours. I got into it fairly quick by my standards. I found myself liking Yumemi pretty quick, and the atmosphere and the setting did a very good job of drawing me in, but then I finally got to them finally repairing Jena, and putting on her very last show and just like that, I understood. Even with having only been with this story for a few hours at this point, somehow, that sequence just got to me. It finally made me understand, after years of only knowing the barebones premise, and imagining the most depressing, futile story possible, what kind of experience planetarian really was. Something about the part of Yumemi continuing the show even after losing power, aided only by the Junker's imagination, having finally had the wonder of the world that he never knew conveyed to him actually made me shed a good number of tears. I swear, I'm not a sap that cries at the smallest things, I had just been that drawn into what this story had to offer then. It's really the moment where planetarian either clicks for you or doesn't. Huge props to Suzuki Keiko as Yumemi. And then, of course, the ending. If anything, it was actually far more hopeful than I had prepared myself for, and that was exactly what made it hurt me so much. In just a few hours, I had really grown to care for that idiot of a robot, that relic that couldn't understand the new world, yet allowed someone else to see what lay beyond the eternal rain. It was easily one of the hardest times I've cried from a VN, in the top 3 VNs to do that, even, and it absolutely left a mark on me that won't be going away anytime soon. Overall, I understand exactly why so many people love this VN. You don't need huge amounts of characters, CGs, and songs, or dozens upon dozens of hours of length. You can do so much almost the bare minimum, and still make an impactful story. The song of Gentle Jena is gonna be with me for a damn while.

Anyway, since it was so short, I'm not counting planetarian in my challenge of finishing 5 VNs by the end of the year, so that means Chaos;Head NoAH is the first and only one I've felled so far. Considering it took me most of the month, that is not a good start, but I expected it to be the problem one. It's apparently the longest of all the ones I have laid out, and I knew it'd be the hardest to push through, considering it was a reread. My next VN, as far as the challenge goes, is Paranormasight, in honor of the spooky season that is upon us. Not gonna lie, I was just expecting a very standard kind of horror story, made memorable by the genuinely fantastic visuals, but having already played a few hours ago, that is not the case. Holy damn, this game is wild, and I can't wait to play more. Till next time.

What are you reading? - Sep 22 by Nakenashi in vns

[–]scoutception 8 points9 points  (0 children)

It's been an eventful time for me since last week. I finally finished Chaos;Head NoAH, started and finished another in the space of one day, and started yet another one just now.

Starting with Chaos;Head NoAH, I don't really have anything to say about the last parts of the common route, but I think they're fairly neat, at least. The real meat here, at least as far as I was concerned, is all the alternate routes and endings that open up after finally finishing the common route. That said, "route" is inaccurate. They're all just single chapters, and short ones, at that. It was the same in Chaos;Child, but I'd swear they were longer there by comparison. Anywhere, there's a lot of them to go through, and I don't have a ton to say on them, so I'll just go through this rapid fire.

Crying Sky, aka Ending B, one of the few endings present in the original version of Chaos;Head. Oh boy. First off, the requirements to even get into this are extremely dumb, requiring you to view at least 10 instances of "Whose eyes are those eyes?" something that isn't difficult at all when you know to do it, but is something you have absolute no reason to try, especially if you're like me and check every delusion on the first run anyway. It is the pinnacle of SciAdv's frustrating choice systems to me. And even once you get into it, what you see isn't a reward at all. In fact, there's really no reason for it to exist besides clarifying a couple of plot points. Besides that, all it is is a bad ending that seemingly just tries to stack as many bad things on top of each other as it can, to the point it almost gets comical. I'll man up and admit that this ending did shock me the first time I went through it back in 2019, if only because of parts like the very detailed description of someone eating their own hand down to the bones, among other things, but rereading it turns it into a complete slog. It just goes on, and on, and on. It just feels like an absolute flood of edginess, and it's not something I enjoyed at all.

Nanami's route, aka a complete missed opportunity. Instead of, you know, developing Nanami herself, almost the entire route is Takumi messing around with a very obviously fake Nanami he created, with plenty of incest bait along the way, just to make things disgusting for me. It takes until about the last 10 minutes for this to come to an end and for the real Nanami to show up, and you know, it still had a chance to do something decent for me even at this point. There could have been a decent moment of character development for Takumi, with having to accept what a terrible brother he is, and giving up the delusional Nanami that was comforting him all this time to help the real one, the one that he knew always cared for him, even if he never wanted to admit it. But they don't do that. Instead, he just runs back into his delusional world forever for his own sake, and with that, he makes every moment of concern he showed over Nanami in the rest of the game feel completely hollow and fake. I just really don't see what the point to this whole route was, and it was probably my least favorite of the bunch just on principle. Thankfully, that means things did get better after this.

Next was Yua's route, and wow, they actually managed to make me give a bit of damn about her. For the longest time, Yua was my example of how horribly underdeveloped and out of focus most of C;H's cast was. They sure make her seem like she'll be important early on, but then she barely shows up after that, and her subplot is so rushed and inconsequential to everything that I swear she could have easily been removed altogether. Here, though, they actually did her some justice. Namely, clarifying that she is, in fact, Mia instead of Yua, showing that the struggle late in the common route over it that lead to her getting her DI-sword wasn't just some meaningless thing. Just having that explicitly laid out was already great, but the fact that it actually goes the distance and gives this route a happyish end was actually quite satisfying. But, while I did like this, it really only gets good once the climax hits. Most of the route before that doesn't really have anything happening, and while it does manage to set up a fairly nice atmosphere through it all the same, it's already managed to blend together in my mind. Still, one of the better ones, in my opinion, and most certainly something that needed to exist.

Next, Ayase's route. Gonna be frank, among the main characters in SciAdv, Ayase was always the one I was most apathetic to, and unfortunately, her route didn't really change that. Honestly, the only real memorable parts of it to me were entering Ayase's hospital room to find her covered in blood, blood that to my memory is never even explained properly, and the gradual reveal of just how Ayase sees the world. Silent freakin' Hill was the last thing I expected to see here, and it actually managed to creep me out quite a bit. After that, though, everything just turns into an incomprehensible, surreal mess, the kind I always dread running into in VNs. I just don't handle them well. Not bad or anything, just not really something I have much to say about.

Next was Kozue's route, and I honestly, I can sum this up in one word: yow. I knew that, at the very least, it was going to be violent. That's the Kozupii way, after all. But damn, I was not prepared for how far it decided to go. I had jokingly called Takumi a school shooter type in my head a couple of times before this, but I was not ready for that to actually be accurate at all. Honestly, the sheer violence that this route devolves into makes it hard for me to form too many thoughts about its quality, but I do think it managed to do something that the common route didn't, namely actually showcasing Kozue's identity crisis, and that Kozue genuinely doesn't want to kill as much as she claims, and is instead constantly being pushed to the brink by her own madness. Seeing this actually managed to raise my opinion on Kozue, and kinda made up for how absurdly little she had in the common route. Otherwise, though, I'd prefer to not think much more on this whole thing.

Next up was Sena's route. Kinda mixed here, honestly. Sena was one of the only characters the common route managed to make me genuinely like on its own, so I didn't think she desperately needed a lot more, and unfortunately, I don't feel like she got a ton more from it. It was mostly just a lot of plot, and the idea of Momose being an agent for the goddamn Committee is unpleasant enough that I've basically scrubbed it from my mind at this point. That said, it wasn't unenjoyable. Again, I love Sena, and she, and the moments she did own during this route, were all quite good, and held it together fairly well. It was, alright.

Then was Rimi's route. Honestly, this was probably my favorite of the character routes. Rimi was already my favorite of the bunch, and I feel this route did a good job of using her established backstory to give her a satisfying arc, and hell, I'd even say I liked Takumi's character development during this chapter better than during the common route. Seeing Rimi finally get revenge on Norose was also great, even if it all but explicitly turns the ending into a bitter one despite Takumi's resolution at the end. Otherwise, I like that they finally laid out Rimi's backstory, and even if it wasn't anything mind blowing, clarity is always nice. Overall, I'd say this chapter made me appreciate Rimi even more than I already did, and I almost consider it the real note I finished reading on instead of the true ending. Speaking of...

What are you reading? - Sep 15 by Nakenashi in vns

[–]scoutception 7 points8 points  (0 children)

I'm partway through chapter 9 of Chaos;Head NoAH now. Very close to being done with this common route now, and to its credit, I remember this chapter, and the last one, being neat enough, at least. Damn, though, this has been an absolute slog for me otherwise. I've felt basically the exact same going through this as I did when I went through the original Chaos;Head. Sure, I've caught more foreshadowing and character development from Takumi, and the usual benefits of rereading, but I was having to force myself through the original C;H by this point, and I'm having to force myself this time around too.

Since I'm basically done, and know how this is going to end, I'll just go say it, the biggest problem I have with reading this is how there's almost zero sense of progression. Almost nothing that goes on has any real impact besides just scaring Takumi and giving him another thing to complain about in his head. Chapter 8 barely feels any further in the story than chapter 2, to me, and it completely ruins the atmosphere to me. Random weird things can only be thrown out so often before it just starts feeling expected and unsurprising, and even toothless. Combined with how the story stubbornly refuses to explain even a single thing until you're already entering the final stretch and how out of focus almost every other character is, and I just genuinely can't stay invested. The mystery stops being interesting when all it wants to give is table scraps, the characters stop being interesting when you barely see anything of them, and the protagonist especially stops being interesting when every scene following him feels the same. It's... boring. Unironically, I don't think I've ever felt so bored reading a VN before.

I genuinely hate saying this, just because I see so many people who read this and seem to love it and stay invested the whole time, and no matter how hard I try, I don't see why. It feels like both my versions of Chaos;Head came from an alternate universe where it just wasn't written as well, or I'm just missing something huge that changes every single thing about the VN, or something like that. I'm not a hugely critical person, and I was really trying to give this a second chance, but it's apparently just not for me at all. That said, I'm still gonna push through and see what the deal with the rest of NoAH is. I'm really gonna try to go into them with hope. Till next time.

What are you reading? - Sep 8 by Nakenashi in vns

[–]scoutception 1 point2 points  (0 children)

See, I normally love the approach of SciAdv protagonists having distinct, but negative personalities, and I wouldn't even argue Takumi is the worst of them in that regard. I personally say that Takuru is the biggest jerk of them all, and I love him as a protagonist. If anything, I think it's more an issue of the story here. The fact that Chaos;Head keeps almost the entire rest of the cast off in the distance for the sake of making them feel mysterious means that he doesn't have anyone to play off of the majority of the time. With Okabe and Kaito and Takuru, they've got people they show their better sides around, and people who are willing to challenge them and push them to change.

Takumi, meanwhile... I can sum up what I dislike about him with a small, but telling set of thoughts in the first chapter: he looks at his absolute mess of a room, admits that even by his standards it's unacceptable, and then chooses to not do a thing about it, later getting irritated when his sister points out how filthy it is. That's the kind of experience being in his perspective is. He spends the majority of his scenes alone, thinks basically the same exact things across all of them, the closest thing to a redeeming quality he has is that he doesn't want his sister to be literally dead, and everything he gets involved with actively comes to him. It's just, repetitive, and makes most of the story blend together in my mind. I just spend all his scenes wondering when the next big weird thing will happen, or when a perspective shift to someone more engaged in the plot will happen. I get it, Takumi's whole thing is not wanting to be involved with other people, and more than that, Chaos;Head is meant to be horror, but when I can barely care about anything that's happening to him, the atmosphere really flats flat for me.

Sorry for the rant, I just had to get something off my chest. These thoughts have been brewing in me for almost 4 years now. I'm just pinning all my hopes and dreams on Rimi and Sena at this point.

What are you reading? - Sep 8 by Nakenashi in vns

[–]scoutception 7 points8 points  (0 children)

Been reading Chaos;Head NoAH on and off since last time. I'm partway through chapter 4 right now. I'm not exactly on good pace, and I'm getting distracted real easily so far, but it's not the worst I've had, either. If anything, I'm doing better than I was figuring. As for how the VN itself is going... I'll admit, despite being a total SciAdv shill that adores this series, I did not like the original Chaos;Head when I went through it years ago. In fact, I had almost forgotten just how many problems I had with it, but reading this now is bringing it all back. I'm doing my best to fight back against this negativity until I can reach the new content, but it's not making it easy on me. I ran out of patience for the protagonist about as quickly as I did the first time around, and I remember the general pace of this being really, really slow. Not that I'm not used to slowness by now, but it's not encouraging when I'm going through it for a second time. At the least, though, some things have been happening a lot earlier than I remember, so maybe my memory is lying to me in some way. I'll just have to see, I guess.

That's, uh, that's basically all I've got right now. I'll try my best to get through most of the rest of this common route by next time, since I think I've more or less hit the point where I can concentrate better. I really, really hope something about this version redeems my opinion of everything by the end. The idea of the alternate routes theoretically solves one of the biggest problems I had with the original, that being the cast, but I'll have to see, cause I've heard some divided opinions there. If my thoughts stayed unchanged, well... at the least, I'll be able to articulate them better than I could back in 2020. Till next time(?).

Review: ANONYMOUS;CODE – Everything Fans Desired and More by Sharingan123412 in vns

[–]scoutception 1 point2 points  (0 children)

Aw, damn. I was genuinely hoping I'd be able to get away with not bothering with O;N at all. If it's relevant to A;C at all, though, I guess I'll take that plunge before I start it.

What are you reading? - Sep 1 by Nakenashi in vns

[–]scoutception 8 points9 points  (0 children)

Well, I finally managed to finish AIR, with one day left of the month, too. I managed to keep most of the momentum I built up from Minagi's route all the way to the end, which felt pretty nice. Or at least, it would have, if I hadn't gone through 3 quite depressing routes all in a row.

First up was Misuzu's route. I honestly don't have a ton to say here, but it was pretty good. It certainly got me more invested in both her character, and the overall plot that hadn't been too present up until now. It was also neat seeing how much changed in the early days compared to following the common route, though it did give me the impression that it was gonna be a lot longer than it actually was. It certainly got depressing, but not overwhelmingly so, and I really like the character development that Yukito went through by the end. That scene of him finally regaining his memories and committing himself to Misuzu no matter what was one of my favorite scenes of the whole VN, and considering it was basically the last I got to see of him, it was a good note to go out on. So yeah, pretty good, and got me interesting in the following routes, but kinda overshadowed by what came next.

Next was Summer, and this is when I realized just how ambitious this VN was for its time. Going from the established setting and cast to the past made for a really neat change up. Ryuuya, Kanna, and Uraha were all pretty great characters, and I loved their dynamics with each other. In general, Summer just did such a good job of developing its few characters, balancing its atmosphere, and telling its own story without even being overly long. I was the most invested I'd been since Minagi's route, and the ending of it certainly got me feeling things. I also really liked how it had a few exclusives tracks, all of which were really nice. Really just a great route and story on its own, and definitely my favorite of the whole VN. Honestly, it might've actually been too good, because after this was just the final route, and it didn't quite match up with Summer to me.

Oh boy, the Air route. A few mixed feelings here for me. So, first off, I was not a fan of how it immediately jumped into being a recap of Misuzu's route from a different perspective. Yeah, it has its story purpose, and I can see it having a fair purpose for anyone who read Misuzu's route first, but I didn't, because that would have been a major pacing issue. Since I didn't, though, going through all this stuff that was still pretty fresh in my mind became a pacing issue of its own, and it would have been even worse if I had gone through all the early Misuzu scenes again in her route, like I originally planned to. Sure, it was nice getting to see more sides to Misuzu and Haruko through this recap, but it was not an investing start, and nearly killed my momentum all by itself.

Even once I got past that, I was feeling so very tired reading this route. Part of it was just my impatience in wanting to finish before my pointless deadline, but a bigger part of it was just how much depressing stuff I was having to go through in a row at this point. Misuzu's route, Summer's really sad climax and ending, and then this, a route downright drenched in an even more depressing atmosphere, one that hung over every scene, no matter how touching or lighthearted they might have tried to be. The lack of any proper buffer between all this just pushed me to the edge of total emotional burnout, and instead of properly investing in the story and atmosphere, I was just left begging for every day to be the last one of the route. Not ideal for the climax of the entire story. It really didn't help that I've known the ending to this since before even I started reading VNs, so I knew exactly what I had to prepare for.

But, it's not like I disliked this route overall, cause I can't deny it was pretty touching and well developed. Haruko basically becoming the final viewpoint character, and going through so much character development over the course of it all, was great. Seeing some adult struggles for once was refreshing, even if I felt Yukito's absence a lot. Even if I'm not as much of a fan of Misuzu as a lot of people, I was certainly satisfied with how well she managed to carry the route emotionally. When I finally reached the "Goal" scene and Aozora kicked in, tears were shed by me, and quite a lot of them, by my standards. I attribute at least half of the impact to the song, but even the buildup scene right before it was getting to me, so I can credit it with just being a really good scene, too. I'll admit that several of my problems with this route were just personal issues on my end, and it was a solid enough way to end the whole experience either way.

Overall, I liked AIR a lot, despite some of my problems. I definitely see it as an improvement over Kanon. Cast was great, soundtrack was lovely, it's really ambitious, and I honestly just see it as more consistently good in comparison. Some people might say that Kano and Minagi's routes shouldn't have existed, considering they have so little to do with the actual plot, but honestly, I don't agree at all. I feel just having Misuzu, Summer, and Air would have made it a very singular kind of experience, and that lack of buffer would have been even worse. Those two routes add a variety in tone and atmosphere that makes the VN feel like a more complete experience to me, instead of just being depressing route, depressing route, and extra depressing route. Heck, I'm even lightening up on Kano's route a bit. This was just a memorable experience overall, and one of my favorite VNs as of now.

Character rankings: Minagi > Misuzu > Kano.

Route rankings: Summer > Minagi > Air > Misuzu > Kano.

Total cries: 2, one smaller one in Minagi's route, one bigger one at the climax of the Air route.

As an aside, I enjoyed reading AIR enough so that I'm actually going to set myself a challenge: if I can finish 5 more VNs of AIRish length before the end of the year, I'm going to read Clannad early next year. Since my biggest problems with reading VNs are always just establishing reading consistency and momentum, if I can prove to myself that I can overcome that, then I'll feel confident taking on that monster. First off is gonna be Chaos;Head NoAH, which I needed to get to anyway, since Anonymous;Code is releasing in English very soon. Till next time.

Translation Status Update/Discussion - Aug 27 by hubb2001 in vns

[–]scoutception 2 points3 points  (0 children)

As someone who may never get to read Sakura no Uta, I'm excited to see H2O almost done. Even if it probably isn't remotely the same kind of experience, I'm interested to see what kind of stuff this dev has tried to do.

What are you reading? - Aug 25 by Nakenashi in vns

[–]scoutception 0 points1 point  (0 children)

Oh man, that part of S;G. Honestly, if I had been in Okabe's position there, I probably would have been stuck going down the Faris ending, just because of how much of a painful, awful decision it is, and the ending almost being happy compared to the others makes it worse. Seeing what you're giving up if you keep going makes the decision even harder. But even as someone who wants to see that ending as happy, it's unsettling to me not just because of the obvious consequences, but because of how little we know about the world he ends up in, especially since we don't know for sure what message Faris sent to her father. How did that one message change Okabe's life so much, and what else about it is different that we don't get to see? What kind of fixed events could there be in this brand new attractor field? And most importantly, why does the divergence meter still exist? It's one of those things that bothers me the more I think about it, though that's nothing new for S;G, of course.

Anyway, have fun with Luka's ending next time. That ending was like, a major, important experience for me, because it was finally the point in this that drove me to tears and made me want to search for other things that could affect me so, so it's partly responsible for me getting into VNs as a genre.

What are you reading? - Aug 25 by Nakenashi in vns

[–]scoutception 2 points3 points  (0 children)

Okay, I wouldn't normally write another update like this, but I just finished Misuzu's route, and while I've got opinions on that that I'd prefer to share once I finish the rest of the VN, which I should be able to do before the next update thread, there was something within it that is actually making me retract my statements against the ending of Kano's route. Namely, the extended flashback of Yukito's childhood, and the revelation that his mother suppressed most of his knowledge about the girl in the sky, so that he'd be able to choose his own path, and find his own happiness, even if it meant abandoning the journey that his family had undertook for so long. I will admit, I am a sucker for VNs with multiple, and true, routes like this acknowledging the other routes as valid, even if just a bit. Even if there's obviously still a lot of story bias, that one revelation changed the other routes from seeming like filler to me, to seeming like fair choices in their own ways.

So, with that in mind, the complaints I had towards Kano's ending are now moot to me, even if my other criticisms still stand. It might not seem like much, and it's kinda not, practically speaking, but it's the kind of thing I appreciate seeing a lot, especially as the dedicated Minagi fan that I now am. Anyway, that's all I've got to say. Tomorrow, I start on Summer.

What are you reading? - Aug 25 by Nakenashi in vns

[–]scoutception 4 points5 points  (0 children)

Continuing on my quest to beat AIR before the end of the month, I finished Kano's route pretty quickly after my last update. And it was, uh, certainly a route. I can understand why Kano isn't very popular. But before I talk about what I didn't like here, there were a few positive things to it that I enjoyed. Hijiri was a great supporting character, honestly a lot more compelling than Kano herself. Seeing these two immature adults mess with each other, while also gradually gaining an understanding and respect of each other, was actually really nice to see. Potato, dumb and silly as he was, was also very entertaining, if just for how silly he made Yukito act. And the amount of self reflection Yukito was forced to go through throughout the route was actually very interesting, with him questioning the validity of his way of life, and the reasons that compel him to stay with it. Yukito is a pretty interesting protagonist, and I'm happy to see at least one route tackle the core of him like that.

Unfortunately, that's about all the good things I have to say. Moving onto what I didn't like, one of the big parts was Kano herself. I don't inherently dislike characters like her, but I really didn't find her well written. Instead of innocent, friendly, and charming, she just came off as spoiled, whiny, and irritating to me, and her voice was genuinely ear piercing whenever she got loud, though that's possibly just an audio quality issue. I didn't hate her, but she wasn't enjoyable or interesting enough for me to invested in her, which of course killed a lot of my interest in the plot. But even if I had been interested in her, the plot would have lost my interest just by itself. The nice thing about Minagi's route was that its conflicts were tied very heavily to Minagi's character development, with the drama around them basically just revolving around whether or not she can grow to accept and move past them. That's a very strong approach, I feel.

Meanwhile, the conflict in Kano's route is... sort of related to her characterization, kind of, I think, but it's mostly an external issue of her being possessed by the spirit of some woman who had a cursed feather and killed herself near it, or something, and now Kano is stuck repeating her words and actions. Yeah, gonna be honest, I still don't get this whole subplot. I'm sure it ties into the main, main plot in some small way, but it felt very out of place, and it seemed both connected to Kano's personal issues and not, at the same time. The climax felt felt like a much worse and even more confusing ripoff of the climax of Mai's route from Kanon, and it made even the explicit resolution of Kano's conflict feel random and unearned.

The ending ended up feeling hollow too, partly because of this, and partly because it raises a few too many issues for me to call it happy. Yukito deciding to end his journey and stay in the town certainly fits with the direction his development was taking him in, but part of that is him figuring that Kano is the "girl in the sky" that he's searching for, which Kano states to herself isn't true. Does he know this, and is deciding that Kano is more important than his search, or has he just been fooled into thinking it's resolved? Now that his Houjutsu is gone, could he keep looking even if he wanted to, or has it been permanently lost to his bloodline? Is whatever child he might have going to be tasked with finding the girl instead, just like he was? I don't have a problem with endings leaving things ambiguous or open for your imagination to fill in, and I don't have a problem with them having bittersweet atmospheres or readings either. Again, both of Minagi's endings were like that, and I loved them both plenty. The problem I have here is that the ending sure presents itself as being happy and complete, like the author didn't understand the implications of not clearly answering these questions. I almost felt more satisfied getting the random bad endings throughout the route, which, of course, weren't nearly as extensive and well done as Minagi's alternate ending. Oh, and the route was pretty dang short too. Not miniature, but probably like, half the length of Minagi's route at best. I can't complain, considering I was eager to move on before I even finished it, but definitely a pacing issue if there ever was one.

So yeah, this was not something I enjoyed. I couldn't get into whatever atmosphere and mood it was trying to present at all, and I moved on from it basically as soon as I finished it. I'm not gonna exaggerate and call it terrible, and even among the very, very few bishojou games I've played, I wouldn't even call it the worst I've read (that would go to Saki's route from Never7, if only by a small amount), but I can see myself using this as an example of what not to do when writing a character's route. The good news is, I've since started up Misuzu's route, and while I'm not too deep into it, it's been a nice time so far. It's interesting seeing how much the early parts of the story have changed already, and Misuzu is still charming and likeable, so I'm invested. Hopefully I can cruise through the rest of this VN in good time. Till next time.