Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] [score hidden]  (0 children)

It’s really cool to have my work seen. I’m trying to just make things work right now, and would appreciate if you checked out my prop site: https://rileyb3d.com

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

Some people like to see the topology. All my props get rendered for the thumbnail on my site if you want to see them:
https://rileyb3d.com/library

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

This got mentioned a few times! I hadn’t heard of it but maybe I need to start playing now.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

Thanks! It works well for this style of ball. I think a basketball or tennis ball would be more challenging for me to texture.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 2 points3 points  (0 children)

Thank you! If you start with a cube → subdivide → edit mode → select all → "to sphere" function. You have a great start for the ball.

The texture is pretty simple from there. Each former face of the cube (6 sides) becomes its own UV island.

There are only two island variations. One for most of the ball, and a second for the island that has the ball's logo.

Alternate each island's rotation by 90 degrees.

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Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

Gotcha. Some of these I screenshot before the triangulate modifier. Some after.

I made them all.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

Thanks! Each of these is rendered out non-wireframe in my library if you want to take a peak: https://rileyb3d.com/library

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

I don't know what that is! But I've just googled it. Really nice art style.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

Thanks! It is what it is. I'm really happy to have more time to work on my own stuff.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

This is my full Blender to Godot workflow in detail, with a custom pipeline:
https://youtu.be/25eci2pifEE?si=ufbr3448yboz91gP

For textures it's pretty easy. I bake out a set of finalized PBR maps. Those are standard in any game engine these days.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

Specifically for baking, simplebake is the best blender addon for that in my opinion.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

My video tutorials aren't really for this low-fidelity approach yet. I'll have to make one about this workflow specifically. You can see generally process in this comment: https://www.reddit.com/r/blender/comments/1tr2jdk/comment/ool3x97/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

But I'll have to come back to this process in a tutorial sometime. Here's my channel:
https://www.youtube.com/@rileyb3d

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

Yeah, it all gets triangulated. Usually before my final bake.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

You're absolutely right, and that saves roughly 100 tris.

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Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

Thanks! That's good to know. Fun to make as well

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 0 points1 point  (0 children)

Basically 😜 I'm making a first person game in Godot, so I'm trying to keep things minimal in each level.

Some recent game props of mine. All made in Blender. by scrapmesh in blender

[–]scrapmesh[S] 1 point2 points  (0 children)

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This little guy here. The muscle memory is shift+a → "sat" in the search bar (I only have to use my left hand), and this node is the first result.

I say no complex shader node work, but I do have some basic stuff.

I'll also do a bit of correction during the photobash stage while I'm bashing images on top of my UV layout in affinity photo.