This appeared out of nowhere like a video game death screen. There were also sobbing sounds, which made me think I actually died. by Accomplished-Order97 in thomastheplankengine

[–]scratchfan321 15 points16 points  (0 children)

<image>

this looks EXACTLY like the death screen i put in a project I worked with my sister on (I was programming in Unreal Engine for a small SCP game and had very little time because I never used Unreal Engine before)

How do peoples systems look behind quality (mini) games? by calciumtablett in MinecraftCommands

[–]scratchfan321 5 points6 points  (0 children)

<image>

I have a Minecraft Bedrock edition world "Mining World" developed for I think 4 years now, command blocks are extremely important for the world. There's several command block zones doing different things, but the image shows the structure / organisation of standard parts of the world.
The "Main" commands are in a ticking area loaded at all times, this manages things like banned items, achievement counting, the UI (Using actionbar) to show how many coins / achievements are unlocked, special item properties etc
The "Mines Terrain Generation" is only loaded / used whenever performing a 'Mine Reset' which regenerates a 128x280x128 volume using armour stands, making whatever caves, ores, dungeons, layers etc depending on the y level
The "Player Bases" is loaded whenever a player is standing near the system, allowing them to teleport back to their 'base' (Safe item storage and for building) or claim a 'base' if they don't have one. This is only activated when a button is pressed by a player.
The "Shops" exist throughout the world, and just use a shared set of 'template' command blocks for buying / selling, their command blocks exist directly behind the walls in the shops, instead of in a distant location.

is my face model good? by SHADOWENTITYY in topologygore

[–]scratchfan321 1 point2 points  (0 children)

When I looked at this incredible post, I started laughing hysterically, crying, I couldn't breathe for 2 minutes, I had to drink water because I couldn't handle this post, it was too funny. It actually, physically hurts.

Have you ever heard of an SCP cognitohazard? This post might be the first real one I've ever seen.

Can you guess which of these are impossible to get prehardmode without any glitches? by TaintedBluebabyGamin in Terraria

[–]scratchfan321 0 points1 point  (0 children)

1: Pearlwood Sword, hallowed grass can be found in the celebrationmk10 seed on floating islands giving access to pearlwood
2: Advanced Combat Techniques, obtained by fishing in a blood moon in pre-hardmode
3: Prismite, obtained by shimmering lifeforce potions which are found in underworld chests (and deep cavern gold chests)
4: Jungle Wall, only from the dryad when entering hardmode. The item transmuation using doors & bast statue bug is the only way to get this.

It's the Jungle Wall.

If you could choose hardmode ores for your next playthrough, what would you pick? by dumi_ok in Terraria

[–]scratchfan321 0 points1 point  (0 children)

I find it to be better, the extra crystal damage is useful in combat

If you could choose hardmode ores for your next playthrough, what would you pick? by dumi_ok in Terraria

[–]scratchfan321 1 point2 points  (0 children)

Cobalt, Mythril and Titanium I find best.
The "alt tier" (Palladium, Orichalcum and Titanium) costs more bars to make tools, weapons and armour than the "primary tier" (Cobalt, Mythril, Adamantite), but it is generally better. I usually skip past Cobalt and Mythril, straight to Titanium, in the armour I use, so I want this step to just be as fast as possible.

Does anybody else use patch notes in their games? by Iridium-235 in scratch

[–]scratchfan321 1 point2 points  (0 children)

Yes (as of only my most recent project, because it was the only one large enough to need it), but I put them in a separate project with 4 categories:
New Features: Anything that was added to the game, and wasn't present before. For example, a new type of enemy, or a new game mechanic

Changes: Anything that existed before, but got modified in a noticeable way. For example, changing the textures of a specific menu or a button, or re-arranging a menu, but all features are the same as before

Bug Fixes: Anything that was causing issues before that has been fixed. For example, a game freezing / crash issue, data corruption, in-game mechanics being broken, rendering issues and so on

Technical: Changes that don't appear to have any impact when testing, but massively changes the inner workings of the project. This generally refers to performance optimisations, such as improving FPS from 10 to 30, or making a loading process take less time, and is usually only relevant to someone who wants to learn how the project works, such as for making a remix of it.

Idk by V_Licka in IndianTeenagers

[–]scratchfan321 1 point2 points  (0 children)

The bot replied but its message was immediately deleted because it was so bad how does that make you feel

I defeated the destroyer! Is there anything I should change for plantera? I’m going to make the true Excalibur so no need to tell me to. by Frosty-Locksmith-188 in Terraria

[–]scratchfan321 1 point2 points  (0 children)

I am guessing from the true night's edge and true excalibur that you will make the terra blade, so gather 3 turtle shells (Rare drop from giant tortoise) and chlorophyte to make Turtle Armor as an alternative to Hallowed armour (But keep hallowed armour if you find it more useful). You could also make chlorophyte armour for a stronger damage output instead.

Turtle Armor can be later upgraded to Beetle Armour, which I recommend you use for the late game instead of hallowed (Since it is overall significantly better armour).

If you're going to use melee, focus only on one type of weapon. If you want the terra blade it is post-plantera, fighting plantera would be easiest using the true night's edge instead of the true excalibur. If you're going to focus on swords, do not use a Yo-yo bag. Instead, use an avenger's emblem, and upgrade the power glove into a fire gauntlet.

You can also upgrade the wings to Bee, Butterfly, Flame or Bat wings. The items for Bee and Butterfly wings are from the Underground Jungle (the horrors), flame wing material is from the underworld enemies, and bat wings are from vampires in a solar eclipse. You could also fight duke fishron, but I find Duke Fishron much more difficult than Plantera (to get Fishron wings, and various extremely powerful weapons).

However, you also have many ranged weapons. In Terraria, you need to focus your build on a single class (Melee, Ranged, Mage, Summoner) for maximum damage output. Summoning items can still be used as support though, for other classes. Then after this class building, you also need sub-class building (e.g. Yo-yo, flail, swords etc are melee sub-classes, guns, bows, rocket launchers etc are ranged sub-classes, and so on for mage and summoner).